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About Me

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  1. Added lots of supports for Spire. Need testers. For each Spire equiped, damage, aoe and stun duration is increased : Kunkka Torrent, ghost ship -- OK Undying Tombtone -- OK -- need improvement Bane Fiend Grip -- OK Lina dragon slave, light strike -- dragon slave broken, skill is not launched, no animation, light strike not work Prophet ulti -- OK Enigma ulti, Midnight pulse -- ulti is broken it stopped right after like 0.5s Rylai Crystal Nova -- OK Earth Fissure -- OK Warlock Golems -- OK Nerub stun Dragon knight Breathe Fire Jakiro Dual Breath, Ice Path and ulti -- OK Dual Breath Puck Illusory Orb and Waning Rift -- OK Illusory Orb Ogre Magi Fire blast, Multi Cast (missing) ? -- Fire blast OK Tinker Lazer -- OK Sven Storm Hammer -- NOT WORK Tiny Avalanche (1st) Omiknight Purification -- OK Vengeful Magic Missile Lion Earth Spike, Hex -- OK earth spike Rhasta Ether Shock, Hex, Mass Serpent Ward -- OK Mass Serpent Ward Ezalor Illuminate (reduce channel time by 2 in the beginnning and for each spire add range and damage) Luna Lucent Beam - OK Mirana Starfall -- OK Kunkka Torrent -- OK 2nd dev ------------------------------------------------------------------------ Assassinate now follows spell damage amplification rules Dark Seer ion shell : x2/spire Undying Tombtone -- Zombie is still too weak, add +50% AS/Spire and spawn speed divide by 2 each spire. Spawn speed 2.3 zombie/s if 6 Spire Ezalor Illuminate -- infinite channeling time as well as damage. 200 dmg/s at level 4 Enigma ulti -- no longer channeling, work as free disable like Naga ulti Oblivion Nether Blast : x2/spire, now supports spell amplifiers Midnight pulse : Damage increase by 150% per pulse. Ex if each pulse enemy lose 12% hp => 12*150% = 18%. This is a percent damage Phoenix ember : x2/spire Rocket Flare (landing aoe dmg) now supports spell amplify Multicast is now available for pick, works only for ogre's skillset right now Yellow = need tester Working state as of 28/01/2017 Reminder for each Spire: - direct dmg skill => x2 (200%) - continous dmg over time => x2 - percent hp/mp damage => x1.5 (150%) - increase AOE if possible => x1.5 - increase stun/lock/disable duration by 0.5s each if possible
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