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magina-anti-mage.png.58fae3a5fce65cea8106ea0591be91c2.pngAnti-mage


anti-mage-magina-mana-break.png.57e9f3441cd8c10cc5c6a9f4728558bd.pngMana Break
Each attack burns mana based on spell level.
Level 1 - 5% max MP+40 mana per hit.
Level 2 - 6% max MP+48 mana per hit
Level 3 - 7% max MP+56 mana per hit
Level 4 - 8% max MP+64 mana per hit
Hero attack, normal damage (Melee)
Magic attack, fire damage (Ranged)
If the target's mana pool is empty, directly deals 100% damage to HP.

anti-mage-magina-blink.png.9e49d4fed584d4bc391b2bac153f98c3.pngBlink
Short distance teleportation that allows one to move in and out of combat.
Cost - 60 mana.
Level 1 - 12 second cooldown.
Level 2 - 9 second cooldown.
Level 3 - 7 second cooldown.
Level 4 - 5 second cooldown.
In ImbaMode, enemy units between casting location and cast destination will lose all of their mana within 1.5/1.9/2.3/2.7 seconds.

anti-mage-magina-spell-shield.png.b392a7d57d1dd959f723a74c2eab3b59.pngSpell Shield
Magina channels a powerful warding magic, damping the negative effects of spells. The increased concentration makes it harder for him to attack, reducing his attack speed by 20%.
Level 1 - Reduces magic damage by 30%.
Level 2 - Reduces magic damage by 40%.
Level 3 - Reduces magic damage by 50%.
Level 4 - Reduces magic damage by 60%.

anti-mage-magina-mana-void.png.621b8ee31de51a27ea427b4c1b289ce1.pngMana Void
Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage. Nearby units take the same damage that the voided unit does.
Level 1 - 0.6 damage per mana point missing.
Level 2 - 0.85 damage per mana point missing.
Level 3 - 1.1 damage per mana point missing.
Cooldown:  70
In ImbaMode, burns all afflicted units' (not the target) MP equal to the damage they takes.

 

kardel-sharpeye-dwarven-sniper.png.3cf534ef711916b7883572ec978813d8.pngDwarven Sniper

dwarven-sniper-kardel-sharpeye-shrapnel.png.ff0419994f83fca8a0c5163e0862cee3.pngShrapnel
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. 
Level 1 - 15% Slow. 10 DPS.
Level 2 - 20% Slow. 20 DPS.
Level 3 - 25% Slow. 30 DPS.
Level 4 - 30% Slow. 40 DPS.
Cooldown: 15
Shrapnel lasts for 8 seconds.
In ImbaMode, duration raises to 8/14/20/26 seconds, and gains target's vision.

dwarven-sniper-kardel-sharpeye-headshot.png.e63af8c8eecfae75a65fcce1118307ec.pngHeadshot
A shot to the head deals bonus damage and stuns for a short duration.
Level 1 - 30 damage, 25% chance.
Level 2 - 30 damage, 30% chance.
Level 3 - 40 damage, 35% chance.
Level 4 - 50 damage, 40% chance.
In ImbaMode, attack has a 8% chance to stun the target for 2/2.5/3/4 seconds. If your target doesn't see you, this chance increases to 30%. Has a 2 seconds cooldown.

dwarven-sniper-kardel-sharpeye-take-aim.png.7dced507c8ec5a49afcde321269e50fb.pngTake Aim
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle. Cannot increase attack range for more than 600, including bonus range from other abilities. Once bonus range is achieved, it won't get lowered even if you lose the agility.
Level 1 - Adds 65 range.
Level 2 - Adds 130 range.
Level 3 - Adds 195 range.
Level 4 - Adds 260 range.
In ImbaMode, gives a 10% chance to fire a Shrapnel, dealing 100/160/220/280 physical damage in a 175 AOE, reducing enemies' armor by up to 25/50/75/100 and move speed by up to 20%, the further, the lower.

dwarven-sniper-kardel-sharpeye-assassinate.png.922c27e730b915677272b313a157df9c.pngAssassinate
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
Level 1 - Deals 355 damage at 1500 range
Level 2 - Deals 505 damage at 2000 range
Level 3 - Deals 655 damage at 2500 range.
Cooldown: 20/15/10
In ImbaMode deals more damage the futher away the target is, shots a shrapnel, if the distance between caster and target is far than 1000, the shrapnel causes a headshot effect.

yurnero-juggernaut.png.b2e7a80adac1ce226cc4b8f14fdf823e.pngJuggernaut

juggernaut-yurnero-blade-fury.png.2f8553f1fba3e68af70b790b4e3a9a63.pngBlade Fury
Causes a bladestorm of destructive force around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units.
Lasts 5 seconds.
Level 1 - Deals 80 damage per second.
Level 2 - Deals 100 damage per second.
Level 3 - Deals 120 damage per second.
Level 4 - Deals 140 damage per second.
Cooldown: 30/28/26/24
In ImbaMode, pulls all nearby enemy units (375 AOE) toward to the caster.

juggernaut-yurnero-healing-ward.png.a99b56fa38f6cab57e0b00bd5d1cc28d.pngHealing Ward
Summons a Healing Ward that heals all nearby allied units' life.
Lasts 25 seconds.
Level 1 - Heals 1% of hit points per second.
Level 2 - Heals 2% of hit points per second.
Level 3 - Heals 3% of hit points per second.
Level 4 - Heals 4% of hit points per second.
Cooldown: 60

juggernaut-yurnero-blade-dance.png.b6c469a678684145a9459ab9e7901b24.pngBlade Dance
Yurnero's cunning blade gives him a chance to deal double damage on each attack. Each point of your Agility grants an additional 1.5% critical damage.
Level 1 - 10% chance.
Level 2 - 18% chance.
Level 3 - 26% chance.
Level 4 - 36% chance.

juggernaut-yurnero-omnislash.png.e967f3f3fd8d07dc1e2238a4d7f0d106.pngOmnislash
Yurnero moves around the battlefield, slashing many enemies. Yurnero becomes invulnerable while Omnislashing.
Level 1 - 3 slashes.
Level 2 - 5 slashes.
Level 3 - 8 slashes.
Cooldown: |r 130/120/110 seconds.
Scepter Upgradeable: Adds more slashes and a better cooldown
In ImbaMode, triples slashing count, and can cast Blade Fury when slashing.

 

syllabear-lone-druid.png.c08cbbf5a568880aa8b6a4faf245b7d2.pngLone Druid

Summon Spirit Bear
Summons a powerful Spirit Bear companion that can carry items. 
Level 1 - 1400 hit points.
Level 2 - 1800 hit points, gains Return.
Level 3 - 2300 hit points, has Return, Entangles 20% of the time.
Level 4 - 2700 hit points, Entangles 20% of the time, has Return, Demolish, and a 33% Spell Damage Reduction.
Cooldown: 180/160/140/120
In ImbaMode, bears (you and your partner) have a 25% chance to crush the target (including structures), ignoring his armor.

lone-druid-syllabear-rabid.png.02cd6f631f6305fdb53ee6908c4c12fe.pngRabid
Syllabear can create an intense combative fury in himself and his Spirit Bear Companion.
Lasts 10 seconds.
Level 1 - Increases attack speed by 10% and movement speed by 5%.
Level 2 - Increases attack speed by 20% and movement speed by 10%.
Level 3 - Increases attack speed by 30% and movement speed by 15%.
Level 4 - Increases attack speed by 40% and movement speed by 20%.
Cooldown: 30
In ImbaMode, additionally grants you and your bear 20/40/60/80 attack damage.

lone-druid-syllabear-true-form.png.e301b401023dec5ff995ed2dc5825ee5.pngTrue Form
Syllabear learns to morph himself into a brown bear. He can morph freely between druid and bear form.
Level 1 - 250 bonus health, 4 bonus armor and has level 1 Battle cry.
Level 2 - 400 bonus health, 6 bonus armor and has level 2 Battle Cry.
Level 3 - 600 bonus health, 8 bonus armor and has level 3 Battle Cry.
In ImbaMode, you gain a 1% max HP regeneration when in the bear form.

 

luna-moonfang-moon-rider.png.8ee6b9c562968f8ab361a097ca2eede6.pngMoon Rider

moon-rider-luna-moonfang-lucent-beam.png.bef070724db9b3953ffc79b62bc952ac.pngLucent Beam
Luna concentrates on the moon's energy and channels it forcefully to the surface, damaging an enemy unit.
Level 1 - 75 damage. 0.6 Ministun.
Level 2 - 150 damage. 0.6 Ministun.
Level 3 - 225 damage. 0.6 Ministun.
Level 4 - 300 damage. 0.6 Ministun.
Cooldown: 6 seconds.
In ImbaMode, friendly units around the beam gains 10/20/30/40 attack damage, lasts 10 seconds, stackable.

moon-rider-luna-moonfang-moon-glaive.png.852761e2a24d85f5e459f97e08bc2580.pngMoon Glaive
Allows Luna to attack extra enemies with each Glaive attack. Each enemy struck beyond the first incurs a 35% damage loss, per unit.
Level 1 - Luna hits 2 enemies with every attack. 
Level 2 - Luna hits 3 enemies with every attack.
Level 3 - Luna hits 4 enemies with every attack.
Level 4 - Luna hits 5 enemies with every attack.
In ImbaMode, strikes 3/5/7/9 times, damage loss is 20% for each strike. Can strike the same unit multiple times.

moon-rider-luna-moonfang-lunar-blessing.png.c4d53d20ab2b5888c1c4c5c61f336a75.pngLunar Blessing
Nearby ranged units gain the power of the moon.
Level 1 - Increases base ranged damage by 6%.
Level 2 - Increases base ranged damage by 13%.
Level 3 - Increases base ranged damage by 20%.
Level 4 - Increases base ranged damage by 27%.
In ImbaMode, improves you 1 armor for each 80/60/40/20 HP missing.

moon-rider-luna-moonfang-eclipse.png.1c33e70908337fcd4bbeae2ad3de8bc7.pngEclipse (DONT WORK WITHOUT Lucent Beam)
The moon's magic is summoned, casting 4/8/12 Lucent Beams around Luna. 
Damage is equal to Lucent Beam level.
No unit may be hit more than 5 times by this Eclipse.
Cooldown: 160/150/140
In ImbaMode, each beam deals [75*Lucent Beam] damage to the target and all enemies around him

 

morphling-morphling.png.cce10aae679f83827a4d014580c5cf23.pngMorphling

morphling-morphling-waveform.png.bdd5935edf65a91c7df5ceeb96ee02cd.pngWaveform
Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.
Level 1 - 125 damage.
Level 2 - 250 damage.
Level 3 - 375 damage.
Level 4 - 500 damage.
Cooldown: |r 11 seconds.
In ImbaMode, steals 10%/13%/16%/20% Strength and Agility from the afflicted enemy heroes. The stolen attributes exist 30 seconds or until one of you dies. Aslo Range increas 1000 Unit per level.

morphling-morphling-adaptive-strike.png.a3e26ebdbd458bb4f128c204e72205f1.pngAdaptive Strike
As the tides ebb and flow, so does Morphling's Adaptive Strike. Targets are damaged, stunned, and knocked back, to an extent being determined by the ratio of strength to agility. 
Minimum damage is 0.25x Agility and minimum stun is 0.25 seconds. 50% more agility than strength deals the maximum of the damage and the minimum of the stun and knockback, and visa versa for strength to agility.
Level 1 - Up to 0.75x Agility or 0.75 second stun.
Level 2 - Up to 1.5x Agility or 1.5 second stun.
Level 3 - Up to 2.25x Agility or 2.25 second stun.
Level 4 - Up to 3x Agility or 3 second stun.
Cooldown:  20

morphling-morphling-morph.png.ddc29f4f7d1462d185494e14fa9b5991.pngMorph
The Morphling edits his physical being to fit the circumstances. He can, at will, lose some strength and gain agility, or vice versa. 
The process is reversable.
Level 1 - 2 points per second.
Level 2 - 4 points per second.
Level 3 - 6 points per second.
Level 4 - 8 points per second.

morphling-morphling-replicate.png.888d7616285c1657342cd3340cf17ad8.pngReplicate
The Morphling has the unique ability to replicate any target friendly or enemy hero. 
Deals 100% damage and takes 50% damage, the hero can morph into his replication, instantly taking its position.
Level 1 - Lasts 30 seconds. 700 cast range.
Level 2 - Lasts 45 seconds. 1100 cast range.
Level 3 - Lasts 60 seconds. 1500 cast range.
Cooldown: 80 seconds.

 

slithice-naga-siren.png.f92b5f045786f0765592edff7eba6d7a.pngNaga Siren

naga-siren-slithice-mirror-image.png.2a4eb1c686faf784fb469eaf5f74ac42.pngMirror Image
Confuses the enemy by summoning copies of Slithice, which can deal damage. Images take extra damage.
Lasts 30 seconds.
Each Image's attack reduces target 's armor by 1/2/3/4. The effect does not dispel unitl that Image disappears.
Level 1 - Creates 3 illusions, deals 30% damage. 300% damage amplification.
Level 2 - Creates 3 illusions, deals 35% damage. 250% damage amplification.
Level 3 - Creates 3 illusions, deals 40% damage. 200% damage amplification.
Level 4 - Creates 3 illusions, deals 45% damage. 150% damage amplification.
Cooldown: 40

naga-siren-slithice-ensnare.png.c630f3a2128c8d62270ba9567ee2658d.pngEnsnare
Entraps an enemy group in a net, rendering the group unable to move.
Level 1 - Lasts 2 seconds.
Level 2 - Lasts 3 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 5 seconds.
Cooldown: 14 seconds.

naga-siren-slithice-critical-strike.png.4e1b8fa4a55260202b89c0dcdf7ae25e.pngCritical Strike
Gives a chance to deal 1.5 times damage on an attack. Your Images deals full damage. Stack with other Critical Strikes.
Level 1 - 15% chance.
Level 2 - 25% chance.
Level 3 - 35% chance.
Level 4 - 45% chance.

naga-siren-slithice-song-of-the-siren.png.0e27dddec240b77feb92e9c700f01fc7.pngSong of the Siren
Slithice sings a tempting song. Enemy units near her are put to sleep.
Level 1 - Lasts 6 seconds, affects a small area
Level 2 - Lasts 7 seconds, affects a large area
Level 3 - Lasts 8 seconds, affects a huge area.
Cooldown: 120 seconds
In ImbaMode, doubles the AOE

 

azwraith-phantom-lancer.png.da17229996229f1f54202b14c4b37004.pngPhantom Lancer

phantom-lancer-azwraith-spirit-lance.png.ba8bc0adea530453dde122feda7838c4.pngSpirit Lance
hrows a magical spirit from his lance at a target damaging it and slowing it down for 3 seconds. An illusion is created attacking the target.
Level 1 - Deals 100 damage and Cripples for 10%. Illusion lasts 2 seconds.
Level 2 - Deals 150 damage and Cripples for 20%. Illusion lasts 4 seconds.
Level 3 - Deals 200 damage and Cripples for 30%. Illusion lasts 6 seconds.
Level 4 - Deals 250 damage and Cripples for 40%. Illusion lasts 8 seconds.
Cooldown: 7
Manacost: 125/130/135/140
In ImbaMode, each lance thrown from the illusions also dealing damage and creating illusion.

phantom-lancer-azwraith-doppelwalk.png.76e02509be977ef3768b38e6d8f1ace5.pngDoppelwalk
Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 10% movement bonus at all levels.
Lasts 8 seconds.
Level 1 - 150 mana.
Level 2 - 120 mana.
Level 3 - 90 mana.
Level 4 - 60 mana.
Cooldown: 30/25/20/15
In ImbaMode, for every enemy unit passing, you create a illusion.

phantom-lancer-azwraith-juxtapose.jpg.da0908bd3d548d663d37855574cc3677.jpgJuxtapose
Whenever the Phantom Lancer attacks he will randomly create a duplicate of himself.
Limit of 5 images.
Duplicates last 20 seconds.
Level 1 - 3% chance.
Level 2 - 6% chance.
Level 3 - 9% chance.
Level 4 - 12% chance.
In ImbaMode, image limit is 5

phantom-lancer-azwraith-phantom-edge.jpg.03945649848dfc9c0a09cf79deb5bb5f.jpgPhantom Edge
Gives the Phantom Lancer an edge in combat by increasing Juxtapose's image generation and increasing magic resistance. Additionally, it enables his images to generate their own images.
Level 1 - 10% magic resistance, 3% chance illusions will duplicate, 2% increase in Juxtapose.
Level 2 - 15% magic resistance, 5% chance illusions will duplicate, 4% increase in Juxtapose.
Level 3 - 20% magic resistance, 7% chance illusions will duplicate, 6% increase in Juxtapose.
In ImbaMode, this skill grants your illusions 50%/70%/90% damage prevention.

 

mirana-nightshade-priestess-of-the-moon.png.ed4c62a49c1c63e19bc222a7a6e76e20.pngMirana Nightshade

mirana_nightshade_priestess_of_the_moon1.jpg.000fd770f9040140c6083a1ab8d6dad4.jpgStarfall
Calls down a wave of meteors to damage each nearby enemy within 900 range. After 0.8 second, a random enemy unit and a enemy hero within 475 range will get hit twice (normal unit gets 150% damage, hero gets 50% damge).
Level 1 - 100+3% of max HP damage
Level 2 - 200+6% of max HP damage
Level 3 - 300+9% of max HP damage
Level 4 - 400+12% of current HP damage
Cooldown: 12

mirana_nightshade_priestess_of_the_moon2.jpg.548b5c93eb8618b2b4c446bb78257c41.jpgElune's Arrow
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds.
Level 1 - Deals 90 damage.
Level 2 - Deals 180 damage.
Level 3 - Deals 270 damage.
Level 4 - Deals 360 damage.
Cooldown: 25
In ImbaMode, triples the maximum range. The arrow's damage increases 15% for every 100 distance it flies.

mirana_nightshade_priestess_of_the_moon3.jpg.ea7b7854101a4469f70d32db6c2cb0fb.jpgLeap
Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Movement and Attack Speed bonus lasts 10 seconds. You are invulnerable while jumping.
Level 1 - 630 range. 4% speed increase.
Level 2 - 690 range. 8% speed increase.
Level 3 - 780 range. 12% speed increase.
Level 4 - 840 range. 16% speed increase.
Cooldown: 40/35/30/20

mirana_nightshade_priestess_of_the_moon4.jpg.8a242213fbe976c7e1c8259527933231.jpgMoonlight Shadow
Gives all allied heroes (including Nightshade) temporary invisibility for 7/9/11 seconds. 
Fade time is 2.5/2/1.5 seconds.
Cooldown: 160
In ImbaMode, lasts 30 seconds.

 

rikimaru-stealth-assasin.png.b6a3058a29d3cb7b1d51a20c8b880776.pngStealth Assasin

stealth-assasin-rikimaru-smoke-screen.png.493faeb2bda9a580e5be2322bc9b2284.pngSmoke Screen
Throws a smoke bomb down in the area, silencing opponents and causing them to miss on most of their attacks. Also slows by 25% at all levels.
Lasts 6 seconds.
Level 1 - 250 AoE, 40% miss.
Level 2 - 275 AoE, 50% miss.
Level 3 - 300 AoE, 60% miss.
Level 4 - 325 AoE, 70% miss.
Cooldown: 15 seconds.
In ImbaMode, greatly increases the AOE.

stealth-assasin-rikimaru-blink-strike.jpg.b6c34bcd9d74cbd7f2ec1e6ef8204bfd.jpgBlink Strike
Teleports to a unit and strikes it if it is a foe, dealing bonus damage.
Costs 50 mana.
Level 1 - deals 30 extra damage.
Level 2 - deals 60 extra damage.
Level 3 - deals 90 extra damage.
Level 4 - deals 120 extra damage.
Cooldown: 30/20/10/5
In ImbaMode, the target won't face to the caster for 1/1.5/2/2.5 seconds.

stealth-assasin-rikimaru-backstab.jpg.976a5f6fee97cbdf75526cb58952c24b.jpgBackstab
The Stealth Assassin is not afraid to fight dirty, and specializes in attacking his opponents from behind.
Level 1 - Deals .25x the Agility of Rikimaru to the target.
Level 2 - Deals .5x the Agility of Rikimaru to the target.
Level 3 - Deals .75x the Agility of Rikimaru to the target.
Level 4 - Deals 1x the Agility of Rikimaru to the target.
In ImbaMode, each successful hero-backstab gives you 3/6/9/12 Agility for lasts 20 seconds. 
Each successful creep-backstab gives you
6/12/18/24 attack damage for lasts 15 seconds.

stealth-assasin-rikimaru-permanent-invisibility.png.b65a002ba486f3a885c2edf5b9ed2003.pngPermanent Invisibility
Rikimaru becomes permanently invisible when not attacking. 
Takes 3/2.25.1.5 seconds to re-cloak.
In ImbaMode, when a unit is issuing a targeted order to you, you have a 20%/40%/60% chance to replace the target (Rikimaru) with a random unit around him.

 

jahrakal-troll-warlord.png.371e279d8d2f1a12b121ee2696cf6683.pngTroll Warlord

troll-warlord-jahrakal-berserker-rage.png.3f41fa9567a59339f33cd4c06af354ee.pngBerserker Rage
Jah'rakal goes berserk, using his throwing axes as melee weapons. He gains bonus damage, movement speed, attack speed, hit points, armor, and the Bash ability, but can only attack at melee range.
Level 1 - Bash has a 10% chance to deal 20 bonus damage and stun for 0.8 second.
Level 2 - Bash has a 10% chance to deal 30 bonus damage and stun for 1.2 seconds.
Level 3 - Bash has a 10% chance to deal 40 bonus damage and stun for 1.6 seconds.
Level 4 - Bash has a 10% chance to deal 50 bonus damage and stun for 2 seconds and moves faster

BTNaa3v.jpg.5a4037a2ce1e9b4198f1861039b2fe24.jpgDazzling Axes
Brandishes the axes very fast, each attack causes the target be blinded, reducing his hit rate. 
Additionally increases the chance of stun in Berserker Form.
Cost: 2% max HP+2% max MP
Level 1 - Reduces target's hit rate by 15%, increases the chance of stun by 2%
Level 2 - Reduces target's hit rate by 24%, increases the chance of stun by 4%
Level 3 - Reduces target's hit rate by 33%, increases the chance of stun by 6% 
Level 4 - Reduces target's hit rate by 42%, increases the chance of stun by 8%

BTNaa3u.jpg.96a81882f5ab0999c8df0e5c745c087a.jpgTroll Talent
Troll has a talent that grants him faster attack speed and life regeneration. 
For each 5% HP missing, Troll gains additional attack speed and HP regeneration.
Level 1 - Gains 2% attack speed and 2%*Strength HP regeneration per second
Level 2 - Gains 4% attack speed and 4%*Strength HP regeneration per second.
Level 3 - Gains 6% attack speed and 6%*Strength HP regeneration per second.
Level 4 - Gains 8% attack speed and 8%*Strength HP regeneration per second.

BTNaa3w.jpg.39df2a53d8996afe0bef9fd5b5755916.jpgRampage
Rushes toward to the target, keep attacking him without a break, nothing can stop your footsteps. Your wildness affects nearby friendly units, improving their attack speed and move speed. Gains a 10% chance stun when in Melee Form.
Cooldown: 25
Cast range: Global
Mana cost: 100
Level 1 - Improves ally's attack speed by 60% and move speed by 10%
Level 2 - Improves ally's attack speed by 110% and move speed by 10%
Level 3 - Improves ally's attack speed by 160% and move speed by 10%

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