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Neutral Agility


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gondar-bounty-hunter.png.f6e30c4375d8f24df0dc4a892d0f65eb.pngBounty Hunter

gondar-bounty-hunter-shuriken-toss.png.e32f3a274189a05fcd480b329488f33b.pngShuriken Toss
The Bounty Hunter throws a shuriken at a target unit, dealing damage. After hitting the target, the shuriken links him to the caster with a chain, lasts 2/2.25/2.5/2.75 seconds. Within the duration, the chain is pulling the target toward to the caster, speed depend on the distance.
Level 1 - 100 damage.
Level 2 - 200 damage.
Level 3 - 250 damage.
Level 4 - 325 damage.
Cooldown:  10 seconds.

gondar-bounty-hunter-jinada.jpg.90f4a48c4e6539a07ab9325c0f89625b.jpgJinada
Mastering the ancient art of Jinada, Gondar hits with precision and maims his targets so they cant run. Next time Gondar hits an enemy he deals extra damage, lands an automatic critical strike and maims the target for 3 seconds, slowing its movespeed and attackspeed by 25%.
Level 1 - 1.4x critical hit.
Level 2 - 1.6x critical hit.
Level 3 - 1.8x critical hit.
Level 4 - 2.0x critical hit.
Cooldown:  21/16/11/6
This skill is passive.
In ImbaMode, Cooldown is 7/5.5/4/2.5 seconds. And grants your next attack an additional [0.6*Agility] damage.

gondar-bounty-hunter-wind-walk.png.28adac4706a1aeb4c39e234bb25d93f9.pngWind Walk
Turns invisible for a period of time. Deals bonus backstab damage. Transition time decreases per level.
Level 1 - 30 backstab damage, lasts 15 seconds.
Level 2 - 60 backstab damage, lasts 20 seconds.
Level 3 - 90 backstab damage, lasts 25 seconds.
Level 4 - 120 backstab damage, lasts 30 seconds.
Cooldown:  15
In ImbaMode, improves backstab damage by 50/100/150/200, if also triggers the Jinada, improving its critical damage by 1.8/2.2/2.6/3 times.

gondar-bounty-hunter-track.jpg.9ca7678acb605da411f5738b86b6b7c9.jpgTrack
Tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets bonus gold.
Level 1 - 75 bonus gold, reduces target 's armor by 1.
Level 2 - 150 extra gold, reduces target 's armor by 3.
Level 3 - 225 extra gold, reduces target 's armor by 5.
Cooldown: 10/7/5
Manacost: 70/60/50
In ImbaMode, if the caster attacks the target within the duration, and if their distance is lower than 1500/3000/4500, the caster automatically blinks to the target.

 

traxex-drow-ranger.png.a32af28b7daa3d7d682597931ef3ea2b.pngDrow Ranger

traxex_drow_ranger1.jpg.d04588ea401cbf6181832a397fe3ba8a.jpgFrost Arrows
Induces a freezing effect to the hero's attacks. Each attack slows the enemy's movement and attack rates.
Level 1 - Slows attack rate by 5% and movement rate by 10%.
Level 2 - Slows attack rate by 10% and movement rate by 20%.
Level 3 - Slows attack rate by 15% and movement rate by 30%.
Level 4 - Slows attack rate by 20% and movement rate by 40%.
Cooldown: 0 seconds.
Orb effects do not stack
Buff placers do not stack

traxex_drow_ranger2.jpg.fe51531f3a09761e23385a9093b06379.jpgSilence
Stops all enemies in a target area from casting spells.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Level 4 - Lasts 6 seconds.
Cooldown: 14 seconds.

traxex_drow_ranger3.jpg.3b8ac38a789654322c1d3a623ca45d20.jpgTrueshot Aura
An aura that gives friendly nearby units bonus damage to their ranged attacks (improves all of your current attack damage).
Level 1 - Increases base ranged damage by 7%.
Level 2 - Increases base ranged damage by 14%.
Level 3 - Increases base ranged damage by 21%.
Level 4 - Increases base ranged damage by 28%.

traxex_drow_ranger4.jpg.673017fead160a7c5b2f40a968728aea.jpgMarksmanship
The Ranger's accuracy has increased, giving her more agility, and also giving [10%/35%/75%*Agility] bonus attack damage.
Level 1 - +25 Agility.
Level 2 - +65 Agility.
Level 3 - +105 Agility.

 

darkterror-faceless-void.png.a4d400ac88bb0d25d7e314c9c394a832.pngFaceless Void

darkterror-faceless-void-time-walk.jpg.b689e9d85bfb901284ce000016e64563.jpgTime Walk
Quickly moves to a target location and slows the movement and attack of all units at the end of its path for 3 seconds.
Level 1 - 700 cast range. 25% slow.
Level 2 - 900 cast range. 30% slow.
Level 3 - 1100 cast range. 35% slow.
Level 4 - 1300 cast range. 40% slow.
Cooldown: 19/17/15/13
In ImbaMode, drags all units you touch to the destination.

darkterror-faceless-void-backtrack.jpg.a6edbb868595d913247a1b75350842b0.jpgBacktrack
Whenever damage is received, Faceless Void moves a moment back in time to try to dodge that damage. Can backtrack both physical and magical attacks.
Level 1 - 10% chance.
Level 2 - 15% chance.
Level 3 - 20% chance.
Level 4 - 25% chance.
In ImbaMode, dodges most of buffs from the damage when triggered.

darkterror-faceless-void-time-lock.jpg.9a8b2f5965fb1821e75c113f53b387a7.jpgTime Lock
Gives a chance that an attack will do bonus damage and lock a unit in time for 1 second
Level 1 - 10% chance per attack.
Level 2 - 15% chance per attack.
Level 3 - 20% chance per attack.
Level 4 - 25% chance per attack.
In ImbaMode, each attack has a 2%/4%/6%/8% chance to lock all nearby enemies for 3 seconds.

3.png.99663261236d6c3a2fe2b6f13284519c.pngChronosphere
Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has a mysterious connection with spacetime that causes him to be unaffected by the sphere. 
Casting range increases per level.
Level 1 - 3 Seconds.
Level 2 - 4 Seconds.
Level 3 - 5 Seconds.
Cooldown: |r 120/110/100
Scepter Upgradeable: Increases duration.
In ImbaMode, does not pause friendly units.

 

razor-lightning-revenant.png.dc6571dfc9954279c4f25a289dcbf2a6.pngLightning Revenant

razor-lightning-revenant-plasma-field.png.1308ce46a229fcb87ae16b0bf4deb70f.pngPlasma Field
Razor releases a wave energetic plasma which grows in power as it extends outwards. 
Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.
Hits twice.
Level 1 - 40 minimum damage and 70 maximum. Each damage-dealing action also steals 15 attack speed and 10 move speed for 4 seconds.
Level 2 - 60 minimum damage and 105 maximum. Each damage-dealing action also steals 20 attack speed and 20 move speed for 4 seconds.
Level 3 - 80 minimum damage and 140 maximum. Each damage-dealing action also steals 25 attack speed and 30 move speed for 4 seconds.
Level 4 - 100 minimum damage and 175 maximum. Each damage-dealing action also steals 30 attack speed and 40 move speed for 4 seconds.
Cooldown: 16

razor-lightning-revenant-static-link.png.d63b171daa8459416add342115f06630.pngStatic Link
Taps a bouncing energy of lightning, dealing 20 physical damage and stealing attack damage when touches an enemy unit. 
Lasts 10 seconds.
Can affect the same unit multiple times
Cast range: 600
Cooldown: 45/40/35/30 seconds
Manacost: 20/30/40/50
Level 1 - Steals 12 attack damage per bounce, up to 6 bounces
Level 2 - Steals 18 attack damage per bounce, up to 6 bounces
Level 3 - Steals 24 attack damage per bounce, up to 8 bounces
Level 4 - Steals 30 attack damage per bounce, up to 8 bounces

razor-lightning-revenant-unstable-current.jpg.2ecb4dbf5286c29780ce3ce2a44fabd3.jpgUnstable Current
Razor's very body is a constantly shifting miasma of dark energy. This unnatural state allows him to move with supernatural speed, and any foe foolish enough to launch a direct magical assault against him will have their boldness rewarded with a shock of purging electricity. 
Whenever Razor takes a total of 600 damage from enemy non-structure units, he releases an anion ball, purging nearby enemies for 25 seconds or until it's destroyed (3/4/5/6 hero or structure attacks). 
Has a 30 second cooldown.
Level 1 - 3% movement, 40 damage.
Level 2 - 6% movement, 60 damage.
Level 3 - 9% movement, 80 damage.
Level 4 - 12% movement, 100 damage.

razor-lightning-revenant-eye-of-the-storm.png.3e78ce3b18a03bfd81b9a4f9ad715d7a.pngEye of the Storm
The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.
Level 1 - Lasts 20 seconds. 37.5 damage per strike, 0.85 seconds per strike.
Level 2 - Lasts 25 seconds. 50 damage per strike, 0.75 seconds per strike.
Level 3 - Lasts 30 seconds. 62.5 damage per strike, 0.60 seconds per strike.
Cooldown: 80/70/60
Manacost: 100/150/200

 

medusa-gorgon.png.70924c513274f8d0847bef39facbee59.pngGorgon

medusa-gorgon-split-shot.jpg.23a3f5e187f3852a4a56491723239e71.jpgSplit Shot
Medusa magically splits her shot into four arrows. These arrows deal a lower percent of her normal damage.
Level 1 - 45% damage
Level 2 - 55% damage
Level 3 - 65% damage
Level 4 - 75% damage

medusa-gorgon-mystic-snake.jpg.2ccf504793f4c2b0f9ddf52f123a055e.jpgMystic Snake
A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish it with mana. The snake deals more damage and steals more mana per jump. The snake's power increased by 20% each jump. For each 100 mana stealing, the snake creates an illusion when it goes back to the caster, The illusion deals 50% damage and does not take damage.
Lasts 15 seconds.
Level 1 - 80 base damage, 20 base mana. 3 Jumps.
Level 2 - 120 base damage, 30 base mana. 4 Jumps.
Level 3 - 160 base damage, 40 base mana. 5 Jumps.
Level 4 - 200 base damage, 50 base mana. 6 Jumps.
Cooldown: 11
Manacost: 140/150/160/170

medusa-gorgon-mana-shield.png.ae9f5974e47e21ec40701ca0bd398ca5.pngMana Shield
Creates a shield that absorbs 50% of the incoming damage by using Medusa's mana.
Level 1 - .75 damage per point of mana.
Level 2 - 1.25 damage per point of mana.
Level 3 - 1.5 damage per point of mana.
Level 4 - 2 damage per point of mana.
In ImbaMode, when active, the lower percentage value (your HP and MP) slowly reaches to the higher percentage one.

medusa-gorgon-stone-gaze.jpg.df29811ce124a21948fab659038dd9ba.jpgStone Gaze
Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties. 
Lasts 5 seconds.
Level 1 - Slows speed by a factor of 2.
Level 2 - Slows speed by a factor of 3.
Level 3 - Slows speed by a factor of 5.
Deals 600/800/1000 damage to summoned units.
Cooldown: 100
In ImbaMode, the afflicted units will be completely petrified for 3/5/7 seconds.

 

lanaya-templar-assasin.png.0ca3e91fa346a488b158f10e9b75ce76.pngLanaya

lanaya_templar_assassin1.jpg.ef5b7532886e8277d9d9db6500807cec.jpgRefraction
Mani****ting psionic energy around herself granting a mystical refraction of light that protects her from external harm and giving her bonus damage for a limited number of instances. 
Lasts 17 seconds.
Level 1 - 20 bonus damage, 2 Instances
Level 2 - 40 bonus damage, 3 Instances
Level 3 - 60 bonus damage, 4 Instances
Level 4 - 80 bonus damage, 5 Instances
Cooldown: 17
Manacost: 75
In ImbaMode, improves attack damage by 80/120/160/200, but the improved damage reduces 20 until it depletes when you do an attack. And the Refraction's Protection lasts 3/6/9/12 times.

lanaya_templar_assassin2.jpg.45795c6337d4eed383c620eca385969c.jpgMeld
The art of Shakuras allows Lanaya to conceal herself at any time of the day and strike from the shadows with her armor-shredding blades. Deals bonus damage and reduces enemy armor for 10 seconds.
Level 1 - 50 damage, -2 armor
Level 2 - 100 damage, -4 armor
Level 3 - 150 damage, -6 armor
Level 4 - 200 damage, -8 armor
Cooldown: 7
Manacost: 50
In ImbaMode, deals additional 50/100/150/200+[3*Agility] damage, and reduces the target unit 2/4/6/8+[14% of his Agility] armor.

lanaya_templar_assassin3.jpg.d8679f593293887333718efc6175ee1f.jpgPsi Blades
Using her psionic powers, the Templar causes enemy units behind her target to feel the same pain as the target itself. This psionic power extends her attack range.
Level 1  - 195 Bonus Range, 320 Spill Range.
Level 2 - 260 Bonus Range, 320 Spill Range.
Level 3 - 325 Bonus Range, 320 Spill Range.
Level 4 - 390 Bonus Range, 320 Spill Range.

lanaya_templar_assassin4.jpg.dec1f6a58caffb9bfc289cb6b1084da6.jpgPsionic Trap
Creates psionic traps on ground. When triggered, it will slow units within 400 range by 50%.
Cooldown: 30
Mana Cost: 90/70/50

 

ulfsaar-ursa-warrior.png.47574d1e52c0efcb72c69207f6ed265e.pngUrsa Warrior

ulfsaar-ursa-warrior-earthshock.png.09f09c87ade0ac25d292fddecb6f4a14.pngEarthshock
Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land units.
Lasts 4 seconds.
Level 1 - 70 damage, 25% slow.
Level 2 - 120 damage, 35% slow.
Level 3 - 170 damage, 45% slow.
Level 4 - 220 damage, 55% slow.
Cooldown: 7 seconds.
In ImbaMode, attack has a 7%/14%/21%/28% chance to deal 70/120/170/220 damage, slowing target's move speed by 50, lasts 4 seconds.

ulfsaar-ursa-warrior-overpower.png.9f81589f9d37fb21d77f9432e9d6d92b.pngOverpower 
Sends Ulfsaar into a rage until he can expend his energy on a target. 400% increased attack speed. 
Lasts up to 15 seconds or when his attack limit is reached.
Level 1 - 3 attacks.
Level 2 - 4 attacks.
Level 3 - 5 attacks.
Level 4 - 6 attacks.
Cooldown: 10
In ImbaMode, lasts for 10/20/30/40 attacks.

ulfsaar-ursa-warrior-fury-swipes.png.14aad7669307e068184588c921b46429.pngFury Swipes
Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage.
Level 1 - 10 bonus damage per attack.
Level 2 - 15 bonus damage per attack.
Level 3 - 20 bonus damage per attack.
Level 4 - 25 bonus damage per attack.
Orb effects do not stack
Buff placers do not stack
Imba special effect: Extra 5 damage for each level of this spell.

ulfsaar-ursa-warrior-enrage.png.927316ce6844aa32438b9b62b185dc8f.pngEnrage
When activated, greatly increases Ulfsaar's damage based on his current life.
Level 1 - 4% of Ulfsaar's current life is dealt in damage.
Level 2 - 5% of Ulfsaar's current life is dealt in damage.
Level 3 - 6% of Ulfsaar's current life is dealt in damage.
Cooldown: 25 seconds.
In ImbaMode, increases damage based on 10%/15%/20% of his max HP.

 

shendelzare-silkwoo-vengeful-spirit.png.82bdbdcabe165d97231dc91b9df92313.pngVengeful Spirit

shendelzare-silkwoo-vengeful-spirit-magic-missile.png.47424284eb21dd1e27e49f68b91db953.pngMagic Missile
A magic missile is thrown at an enemy unit, causing damage. Stuns for 1.75 seconds.
Level 1 - Deals 100 damage.
Level 2 - Deals 175 damage.
Level 3 - Deals 250 damage.
Level 4 - Deals 325 damage.
Cooldown: 10
In ImbaMode, each nearby friendly unit launches a magic missile to the target.

shendelzare-silkwoo-vengeful-spirit-command-aura.png.8f5bdef3f324044d3c09056e63f7366a.pngCommand Aura
Increases nearby units damage.
Level 1 - 12% damage.
Level 2 - 20% damage.
Level 3 - 28% damage.
Level 4 - 36% damage.
In ImbaMode, improves firendly hero 12%/24%/36%/48% damage from non-Imba items.

shendelzare-silkwoo-vengeful-spirit-nether-swap.png.1b657d1b4a66bb16b6ff8ce54ff36e3b.pngNether Swap
Instantaneously swaps positions with a target Hero.
Level 1 - 600 range.
Level 2 - 900 range.
Level 3 - 1200 range.
Cooldown: 45 seconds.
In ImbaMode, after you cast this skill, you are immune to the damage that is lower than your max HP for 5 seconds.

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