TuJIu6oH 7 Posted August 9, 2022 Share Posted August 9, 2022 Bloodseeker Bloodrage Activates the power of blood, instantly draining 40% max HP of a target unit (foe or ally) but leaving at least 100 HP. then silencing (foe) or improving attack damage (ally). If cast on yourself, instantly restoring 40% HP and improving attack damage. This drained or restored 40% HP reverts to original state over time. Cast range: 800 Duration: 4/6/8/10 seconds. Level 1 - 20% damage increase. Level 2 - 40% damage increase. Level 3 - 60% damage increase. Level 4 - 80% damage increase. Cooldown: 12/10/8/6 Manacost: 80 Blood Bath Each of your attack steals target's HP regeneration for 4 seconds. If you kill an unit, his blood gushed out, dealing damage to nearby enemy units, and slowing their speed for 4 seconds. Stackable effects Hero attack, normal damage. Ignores magic immunity. Level 1 - Steals 1 HP regen; deals damage equivalent to 10% of max HP, slows 30% of speed. Level 2 - Steals 1.5 HP regen; deals damage equivalent to 20% of max HP, slows 35% of speed. Level 3 - Steals 2 HP rengen; deals damage equivalent to 30% of max HP, slows 40% of speed. Level 4 - Steals 2.5 HP rengen; deals damage equivalent to 40% of max HP, slows 45% of speed. Strygwyr's Thirst Strygwyr is able to take a blooad bath if there's any unit gets killed within 625 AOE, restoring some of his HP (if not killed by you, you restore half) . And also enables Strygwyr to sense the bleeding of any enemy hero below 50% hp. If it finds one, Strygwyr gains vision of that unit and increases move speed. Movement speed is stackable. Level 1 - Restores 10%/10% of max HP if you kill an enemy hero/normal unit. 11% movement increase, small area. Level 2 - Restores 20%/15% of max HP if you kill an enemy hero/normal unit. 22% movement increase, moderate area. Level 3 - Restores 30%/20% of max HP if you kill an enemy hero/normal unit. 33% movement increase, large area. Level 4 - Restores 40%/25% of max HP if you kill an enemy hero/normal unit. 44% movement increase, hole map. in Imba Range ALL MAP Rupture Links the target unit to a random nearby enemy with the power of blood magic, when the distance between them changes, both of the units take damage; if no nearby enemy, the target unit will be linked to the location where he gets spelled. Hero Attack, magic damage Cast range: 1000 Duration: The more str the target has the longer it last seconds Cooldown: 70 seconds Manacost: 150/200/250 Level 1 - Deals 150 damage, 20% of distance moved in damage Level 2 - Deals 250 damage, 40% of distance moved in damage Level 3 - Deals 350 damage, 60% of distance moved in damage Bone Fletcher Strafe Fire a large number of arrows in a short time period. 90% Increased Attack Speed. Level 1 - Lasts 4 seconds. Level 2 - Lasts 6 seconds. Level 3 - Lasts 8 seconds. Level 4 - Lasts 10 seconds. Cooldown: 60/50/40/30 In ImbaMode, during the duration, if the target's HP is higher than you/Agility is lower than you, or target is a normal unit, deals 0.5 second stun for each attack. Searing Arrows Increases the damage of the Hero's attack by adding fire. Deals additional damageto the target, and deducts his max HP by 20/30/40/50, lasts 4 seconds, stackable. Does not stack with other effects Magic attack, fire damage Can damage structures Cooldown: 2/0/0/0 Level 1 - Adds 20 bonus damage Level 2 - Adds 30 bonus damage Level 3 - Adds 40 bonus damage Level 4 - Adds 50 bonus damage Wind Walk Turn invisible for a period of time, increasing movement speed. Level 1 - 10% increased movement speed, 20 seconds. Level 2 - 20% increased movement speed, 25 seconds. Level 3 - 30% increased movement speed, 30 seconds. Level 4 - 40% increased movement speed, 35 seconds. Cooldown: 20 seconds. Death Pact Kills a target unit, returning a percentage of its life. Level 1 - 50% conversion. Level 2 - 100% conversion. Level 3 - 150% conversion. Cooldown: 20 Manacost: 100 In ImbaMode, triples the restoring effect, and granting 7%/10%/13% of victim's max HP as your attack damage. Lasts 15 seconds. Broodmother Spawn Spiderlings The Broodmother injects her young into a target, creating immense pain. If the target is killed by the injection, spiderlings will be born. With each attack, spiderling and sub-spiderling can convert 100%/200%/300%/400% of its dealt damage into its max HP, and also gains 1 armor. Level 1 - 75 damage, 1 spiderling. Level 2 - 150 damage, 2 spiderlings. Level 3 - 225 damage, 3 spiderlings. Level 4 - 300 damage, 4 spiderlings. Cooldown: 10 Spin Web Spins a web which grants the Broodmother and all of her units invisibility in an area, regeneration, as well as a passive speed increase. Regeneration and speed improves per level. Level 1 - 2 allowed webs. Level 2 - 4 allowed webs. Level 3 - 6 allowed webs. Level 4 - 8 allowed webs. Cooldown: 90/70/50/30 Manacost: 50 Incapacitating Bite Gives the Broodmother venoms which will greatly reduce the target's ability to function, and deals extra damage. Level 1 - Gives a 10% chance to miss, slows movement speed by 10%, and adds 2 damage. Level 2 - Gives a 15% chance to miss, slows movement speed by 20%, and adds 4 damage. Level 3 - Gives a 20% chance to miss, slows movement speed by 30%, and adds 6 damage. Level 4 - Gives a 25% chance to miss, slows movement speed by 40%, and adds 8 damage. Orb effect. Buff placers do not stack In ImbaMode, gives you and your unit a 3% /5% /7% /9% chance to completely paralyse the target, making him lose the will to attack and move, lasts 3 seconds. Insatiable Hunger The Broodmother develops a violent thirst for vital fluids. This lust greatly increases her attack damage and gives her a vampiric attack. And also improves all her units 50% damage, makes them can steal 20%/30%/40% HP from their attack and transferring to the Broodmother. Lasts 14 seconds. Level 1 - 60 bonus damage, 40% life steal. Level 2 - 80 bonus damage, 60% life steal. Level 3 - 100 bonus damage, 80% life steal. Cooldown: 45 Nerubian Assasin Impale Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake. Level 1 - 80 damage, .75 second stun. Level 2 - 160 damage, 1.25 second stun. Level 3 - 230 damage, 1.75 second stun. Level 4 - 300 damage, 2.25 second stun. Cooldown: 11 In ImbaMode, amplifies 30%/40%/50%/60% of the target's taken damage in the last 3.5 secdons. Mana Burn ends a bolt of negative energy that burns a target enemy unit's mana. Burned mana combusts, dealing damage to the target equal to the amount of mana burned. Level 1 - Burns up to 35 mana. Level 2 - Burns up to 70 mana. Level 3 - Burns up to 105 mana. Level 4 - Burns up to 140 mana. Cooldown: 4 seconds. Spiked Carapace The Nerubian Assassin forms barbed layers of chitinous armor that increases its defense and returns damage to enemy attackers. Level 1 - 10% damage returned, 2 bonus armor. Level 2 - 20% damage returned, 4 bonus armor. Level 3 - 30% damage returned, 6 bonus armor. Level 4 - 40% damage returned, 8 bonus armor. In ImbaMode, when you get damaged, you convert 1%/2%/3%/4% of the damage as your armor. Unstackable, but lower value of armor does not cover higher one. Vendetta The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly damaging attack. Level 1 - Deals 225 backstab damage. 10% movement speed. Level 2 - Deals 375 backstab damage. 15% movement speed. Level 3 - Deals 525 backstab damage. 20% movement speed. Cooldown: 90/75/60 seconds. Nerubian Weaver Urna Swarm Raises a Scarab from a corpse. Level 1 - 2 maximum. Level 2 - 4 maximum. Level 3 - 6 maximum. Level 4 - 8 maximum. Cooldown: 14/11/8/5 Shukuchi Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take damage. Lasts 4 seconds. Backstab reduces target 's armor by 3/5/7/9 for 5 seconds. Does not stack with other armor reduction skills Level 1 - 90 damage. Level 2 - 100 damage. Level 3 - 110 damage. Level 4 - 120 damage. Cooldown: 12/10/8/6 Geminate Attack Occasionally the Nerubian Weaver will send out two swarms, attacking an opponent twice. You must do an ordered attack to activate this. Level 1 - 6 second cooldown. Level 2 - 5 second cooldown. Level 3 - 4 second cooldown. Level 4 - 2.5 second cooldown. Orb effect. In ImbaMode, for every 6/5/4/3 second cooldown, the Nerubian Weaver can steal target's HP equivalent to [0.5*(100+caster's Strength+Agility)]. Time Lapse Warps time back on itself, transporting the Weaver 5 seconds into the past. Level 1 - 150 manacost. Level 2 - 75 manacost. Level 3 - 0 manacost. Cooldown: 60/50/40 In ImbaMode, restores 40% of damage which is taken during last 2.5 seconds for every 5 seconds. Phantom Assasin Stifling Dagger Hurls a dagger which deals minor pure damage and slows the unit's movement speed for a short duration. Deals half damage to heroes. Level 1 - 30 Damage, 50% Slow. Lasts 1 seconds. Level 2 - 80 Damage, 50% Slow. Lasts 2 seconds. Level 3 - 120 Damage, 50% Slow. Lasts 3 seconds. Level 4 - 160 Damage, 50% Slow. Lasts 4 seconds. Cooldown: 8 Manacost: 30/25/20/15 In ImbaMode, if the target is trying to cast any spell within the duration, he will be stunned for 2 seconds. Phantom Strike Teleports to a unit and adds 100 attack speed for 3 seconds while you attack that unit. Casting range improves per level. Level 1 - 30 Cooldown. Level 2 - 20 Cooldown. Level 3 - 10 Cooldown. Level 4 - 5 Cooldown. Manacost: 50 In ImbaMode, creates a illusion that could deal/take 100% damage for 3 seconds. During this 3 seconds, if you receive damage, the damage will split up with the illusion Blur The Phantom Assassin is hard to see and hit. She gains a chance to blend with the surrounding environment when attacked, dodging any incoming physical damage for the next 2 seconds. And also grants you 5% chance to your ultimate skill. Level 1 - 7% chance to trigger the Blur Level 2 - 10% chance to trigger the Blur Level 3 - 13% chance to trigger the Blur Level 4 - 16% chance to trigger the Blur Coup de Grase Mortred has refined her hero-killing skills to a high degree, her attacks can trigger critical hit, and has a vert little chance to kill the enemy instantly. When critical hit triggered, she gains 10% critical hit chance bonus in the next second. Level 1 - 15% chance to 3x critical, 2% chance to instantly kill Level 2|- 15% chance to 4.5x critical, 4% chance to instantly kill Level 3 - 15% chance to 6x critical, 6% chance to instantly kill Shadow Fiend Shadowraze Blasts three areas 200/450/700 units in front of the Shadow Fiend for 75 damage. Blasts three areas 200/450/700 units in front of the Shadow Fiend for 150 damage. Blasts three areas 200/450/700 units in front of the Shadow Fiend for 225 damage. Blasts three areas 200/450/700 units in front of the Shadow Fiend for 300 damage. Cooldown: 10 seconds. In ImbaMode, each of your sould count improves 1.5% damage. Necromastery Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage. Level 1 - 16 damage limit. Level 2 - 30 damage limit. Level 3 - 46 damage limit. Level 4 - 60 damage limit. In ImbaMode, each level of attack damage limit is 30/60/90/unlimited. Presence of the Dark Lord The presence of such a horrible creature terrifies nearby enemies, reducing their armor. Level 1 - 2 armor reduction. Level 2 - 3 armor reduction. Level 3 - 4 armor reduction. Level 4 - 5 armor reduction. In ImbaMode, reduces additional armor within 450/600/750/900 AOE, the amount is equal to 10% of your soul counter. Requiem of Souls (DONT WORK WITHOUT Necromastery) Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored. Lowers movement speed and damage of nearby units. The closer the units are the greater the damage. Cooldown: 120/110/100 seconds. In ImbaMode, the number of souls do not reduce. Soul Keeper Soul Steal Strangles the soul of a target enemy unit and extracts bits and pieces of it. Lasts 8 seconds. Level 1 - Absorbs 20 hit points per second. Level 2 - Absorbs 40 hit points per second. Level 3 - Absorbs 60 hit points per second. Level 4 - Absorbs 80 hit points per second. Cooldown: 12 seconds. If you cast this skill, all of your illusions cast the skill as well. Conjure Image Creates a copy of Terrorblade which deals 25%/35%/45%/55% damage. The images take 300% damage. Lasts 30 seconds. Cooldown: 16 In ImbaMode, creates 3 copies of Terrorblade. Metamorphosis Transforms Terrorblade into a powerful Demon with a ranged attack. Level 1 - Lasts 30 seconds. Level 2 - Lasts 40 seconds, 50 bonus hit points. Level 3 - Lasts 50 seconds, 100 bonus hit points. Level 4 - Lasts 60 seconds, 150 bonus hit points. Cooldown: 180/165/150/110 In ImbaMode, gains a 100% splash damage (375 AOE) when transforms. Sunder under severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes. Level 1 - Range is 250, 33% hit point minimum. Level 2 - Range is 250, 28% hit point minimum. Level 3 - Range is 250, 23% hit point minimum. Cooldown: 200/120/60 seconds. Spectre Spectral Dagger The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path. Level 1 - Spectre gains 5% movespeed, enemies lose 5%. Deals 50 damage. Level 2 - Spectre gains 9% movespeed, enemies lose 9%. Deals 100 damage. Level 3 - Spectre gains 14% movespeed, enemies lose 14%. Deals 150 damage. Level 4 - Spectre gains 18% movespeed, enemies lose 18%. Deals 200 damage. Cooldown: 16 In ImbaMode, doubles the damage and flying duration. Desolate Deals pure damage that cuts through armor when attacking a hero that has no nearby allied heroes. Works on Illusions. Level 1 - 525 searching range Level 2 - 450 searching range Level 3 - 375 searching range Level 4 - 300 searching range Dispersion Gives a chance to avoid the damage, and reflect to all nearby enemies within 1250 AOE. The reflected damage is pure. Fails when Spectre gets voodooed. Level 1 - 10% chance Level 2 - 14% chance Level 3 - 18% chance Level 4 - 22% chance Haunt Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 40% damage and each of them will attack only its pair. Haunting images have a 1 second delay before they become active. Level 1 - Lasts 4 seconds. Level 2 - Lasts 5 seconds. Level 3 - Lasts 6 seconds. Cooldown: 120 Venomancer Venomous Gale Releases a Venomous Gale which poisons enemy units it comes in contact with. Poisoned units take initial damage, damage over time, and have their movement speed slowed for a short duration. Level 1 - 50 strike damage, 10 duration damage. Level 2 - 70 strike damage, 20 duration damage. Level 3 - 70 strike damage, 40 duration damage. Level 4 - 100 strike damage, 50 duration damage. Cooldown: 22 Manacost: 90/105/120/135 In ImbaMode, deals a high initial damage to the target (5%/7%/9%/11% of his max HP), slowing his move speed by 210 (slowly restores within 15 seconds), and dealing 1% of his max HP damage per second. Poison Sting Adds poison damage to this hero's normal attacks, slowing movement speed by 10%. Lasts 7 seconds. Level 1 - Deals 5 damage per second. Level 2 - Deals 10 damage per second. Level 3 - Deals 15 damage per second. Level 4 - Deals 20 damage per second. Buff placers do not stack In ImbaMode, gives a 8%/16%/24%/32% chance to spray super toxin, polluting target's location for 5 seconds. Anyone who walks into it will be infected with plague, taking damage and being slowed. The caster regenerates 1% HP per second when he is in the toxin, stackable. Plague Ward Summons an immobile serpentine ward. The ward is immune to magic. Lasts 40 seconds. Level 1 - 75 hit points, 11 max damage Level 2 - 200 hit points, 21 max damage. Level 3 - 325 hit points, 32 max damage. Level 4 - 450 hit points, 42 max damage. Cooldown: 5 Poison Nova Creates a ring of noxious poison that damages enemy units over a 12 second period. Level 1 - 36 damage per second. Level 2 - 58 damage per second. Level 3 - 81 damage per second. Cooldown: 140/120/100 seconds. Scepter Upgradeable: Improves damage and cooldown. In ImbaMode, the afflicted units receive [4%*their max HP+20(40)/40(60)/60(80)] magic damage per second, lasts 12 seconds. Deals the same physical damage if the unit is magic immunity. Netherdrake Poison Attack Coats Viper's attack with poison. Slows movement and attack speeds and lasts 2 seconds. Level 1 - Slows speed by 10%, deals 6 damage per second. Level 2 - Slows speed by 20%, deals 12 damage per second. Level 3 - Slows speed by 30%, deals 18 damage per second. Level 4 - Slows speed by 40%, deals 24 damage per second. Cooldown: 4/3/0/0 seconds. Orb effects do not stack Buff placers do not stack Nethertoxin Adds a poweful toxin to your attacks. Deals more damage the lower the target's health is. Half damage on non-hero units. Level 1 - Up to 32 damage. Level 2 - Up to 64 damage. Level 3 - Up to 96 damage. Level 4 - Up to 128 damage. In ImbaMode, additional damage is target's HP gap (max HP - current HP), up to 90/180/270/360. Corrosive Skin Viper's body is covered with poison. Any unit that attacks it becomes infected. Reduced movement and attack speed and minor damage for 3 seconds. The poison also absorbs some of the damage from spells. Level 1 - 5% reduction, 5 damage per second. 5% magic reduction. Level 2 - 10% reduction, 10 damage per second. 10% magic reduction. Level 3 - 15% reduction, 15 damage per second. 15% magic reduction. Level 4 - 20% reduction, 20 damage per second. 20% magic reduction. In ImbaMode, any unit trying to attack you gets reduced by 1%/2%/3%/4% of his max HP, lasts 7 seconds. Stackable. Viper Strike Strikes with a vicious bite, slowing movement and attack speeds significantly and dealing poison damage over time. Lasts 5 seconds. Level 1 - Deals 60 damage per second and slows speeds by 40%. Level 2 - Deals 100 damage per second and slows speeds by 60%. Level 3 - Deals 145 damage per second and slows speeds by 80%. Cooldown: 80/50/30 In ImbaMode, givas a 20% chance to trigger Viper Strike to the target. Ancient Couatl Frost Wave Summon a series of ice tides, piercing enemies, deals and freeze them for 1 seconds. Slows them down by 30% for next 4 seconds. Spell attacks, magic damage Cooldown: 12 seconds Mana Cost:100 Level 1 - 150 damage Level 2 - 250 damage Level 3 - 350 damage Level 4 - 450 damage Frozen Fate Giving a chance of 17% to freeze enemies in 275 AoE when you kill an enemy unit. 100% chance when you kill an enemy hero. Level 1 - freeze 1 second Level 2 - freeze 1.5 seconds Level 3 - freeze 2 seconds Level 4 - freeze 2.5 seconds Frost Shield Creates a forzen shield to absorb certain amount of damage for you for 10 seconds. Freeze nenmy units in 400 AoE when the shield losses effect. Cooldown: 45 seconds Mana Cost: 200 Level 1 - 100x armor damage, freeze for 2 seconds Level 2 - 150x armor damage, freeze for 2.25 seconds Level 3 - 200x armor damage, freeze for 2.5 seconds Ember Spirit Searing Chains Xin unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second. AoE: 400 Cooldown: 14/12/10/8s Mana Cost: 110 Level 1 - 60 damage per second, lasts 2 seconds Level 2 - 90 damage per second, lasts 2.3 seconds Level 3 - 120 damage per second, lasts 2.6 seconds Level 4 - 150 damage per second, lasts 2.9 seconds Sleight of Fist Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. Ignores magic immunity Casting Range: 1200 Cooldown: 30/22/14/6 seconds Mana Cost: 50 Level 1 - AoE is 250, deals 30 bonus damage Level 2 - AoE is 350, deals 60 bonus damage Level 3 - AoE is 450, deals 90 bonus damage Level 4 - AoE is 550, deals 120 bonus damage Flame Guard Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away. Flame Guard's consuming counter refreshes for every 10 seconds, but will lose AoE damage ability when broken. Level 1 - Consumes up to 150 spell damage, deals 15 duration damage Level 2 - Consumes up to 300 spell damage, deals 20 duration damage Level 3 - Consumes up to 450 spell damage, deals 25 duration damage Level 4 - Consumes up to 600 spell damage, deals 30 duration damage Fire Remnant Xin charges himself with the energy to release a Fire Remnant that runs to the targeted point. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage. When releasing/dashing/detonating, Xin or his remnant deals damage to the enemy on the path. Maximum 3 Remnants, each lasts 45 seconds. Casting Range: 3000 Cooldown: 5 seconds Mana Cost: 120 Level 1 - 140 damage Level 2 - 180 damage Level 3 - 220 damage Night Elf Sentry Seeking Arrows By shooting a special arrows, you can temporarily get the true sight and vision of target for a few seconds.During the lasting effect, every attack of yours (no matter whether the target is the unit) will result in an additional damage to it. Divine Damage Orb effects do not stack Buff placers do not stack Cooldown: 2/1/0/0 seconds Manacost: 15 Level 1 - Lasts for 4 seconds;15 additional damage Level 2 - Lasts for 5 seconds;30 additional damage Level 3 - Lasts for 6 seconds;45 additional damage Level 4 - Lasts for 7 seconds;60 additional damage Repatriation Teleports the target hero to his nearest allied hero. If the target is an enemy, deals stun to both heroes. Casting Range: 500/650/800/950 Cooldown: 18 seconds Mana Cost: 120 Level 1 - Stuns 0.5 second Level 2 - Stuns 1 second Level 3 - Stuns 1.5 second Level 4 - Stuns 2 seconds Natural Delivery You can gain certain buffs from using items, or casting spells by allied or enemy heros nearby. You will gain 10% extra exp when non-friedly unit killed by anyone else within the AoE Level 1 - 1500 distance Level 2 - 3000 distance Level 3 - 4500 distance Level 4 - 6000 distance Phantom Investigation Creates a self-illusion at a far location. Illusion inherits the effects of Seeking Arrows and Natural Delivery, and deals 50% damage and take 300% damage. Duration: 20 seconds Cooldown: 15 seconds Manacost: 100 Level 1 - 2000 cast range Level 2 - 4000 cast range Level 3 - 6000 cast range Slark Dark Pact Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies. Level 1 - Deals 75 damage. Level 2 - Deals 150 damage. Level 3 - Deals 225 damage. Level 4 - Deals 300 damage. Cooldown: 10 fManacost: 55/50/45/40 In ImbaMode, during 10 seconds you casts this skill, any damage you took will be converted 7% as your attack damage, stackable. Pounce Surges directly forward and latches on to the first enemy he hits binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds. Level 1|r - Deals 50 damage at 400 max range. Level 2|r - Deals 75 damage at 500 max range. Level 3|r - Deals 100 damage at 600 max range. Level 4|r - Deals 125 damage at 700 max range. Cooldown: 16 Manacost: 75 In ImbaMode pounce can grap more then one unit and the caster can draw 5% of the chained enemy's HP by damaging him within the duration. The chained enemy cannot escape by any blink skill. Essence Shift Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility. Level 1 - Lasts 15 seconds. Level 2 - Lasts 30 seconds. Level 3 - Lasts 45 seconds. Level 4 - Lasts 60 seconds. In ImbaMode, each attack draws target's 10% current MP as your HP. Shadow Dance The Nightcrawler takes on a guise of invisibility that does not dissappear when he attacks or cast spells for 5.5 seconds. This skill also passively increases the Nightcrawlers movespeed and regeneration when he is out of sight of hostile units. This effect has a 0.7 seconds delay when activating and deactivating. Level 1 - 30% Movement, 2% Regeneration. Level 2 - 35% Movement, 3% Regeneration. Level 3 - 40% Movement, 4% Regeneration. Cooldown: 25 Manacost: 120 In ImbaMode, after learns this skill, the Nightcrawler automatically sneaks when midnight/late night/nightfall Quote Link to comment https://ingame.go.ro/topic/6008-scourge-agility/
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