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Sentinel Intelligence


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rylai-crestfall-crystal-maiden.png.ef61270973984a8a29a66ec98f51aad6.pngCrystal Maiden

rylai-crestfall-crystal-maiden-crystal-nova.jpg.5b279b55e61b2c596f9f0010256169c2.jpgCrystal Nova
Blasts enemy units around a target point with a wave of damaging frost that slows movement speed and attack rate for 5 seconds.
Level 1 - 80 damage.
Level 2 - 130 damage.
Level 3 - 180 damage.
Level 4 - 230 damage.
Cooldown: 15
In ImbaMode, releases multiple Crystal Nova.

Freezes the target in a case of ice, prohibiting movement and attacking. 
Deals 70 damage per second.
Level 1 - Lasts 1.5 seconds.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 2.5 seconds.
Level 4 - Lasts 3 seconds.
Cooldown: 10 seconds.
In ImbaMode, freezes all nearby enemies when you get damaged, has a 10 seconds cooldown.

rylai-crestfall-crystal-maiden-brilliance-aura.png.fff6cf703a3e55a425ff83731ca55d10.pngBrilliance Aura
Gives additional mana regeneration to all friendly units.
Level 1 - Adds 0.5 mana regeneration.
Level 2 - Adds 1.0 mana regeneration.
Level 3 - Adds 1.5 mana regeneration.
Level 4 - Adds 2.0 mana regeneration.
In ImbaMode, gives additional 0.5%/1%/1.5%/2% of their max MP regeneration to friendly heroes.

rylai-crestfall-crystal-maiden-freezing-field.png.7840fb38ef76ea5dd29bede458a98952.pngFreezing Field
Causes many random icy explosions in an area surrounding Rylai. Enemy units in the Freezing Field are slowed. 
Lasts 4 seconds.

Level 1 - Each explosion deals 170 damage

Level 2 - Each explosion deals 250 damage

Level 3 - Each explosion deals 310 damage

Cooldown: 150/120/90 seconds.
In ImbaMode, doubles the blast summoning speed



rings target unit under control of Aiushtha. If the unit cannot be converted, it will be slowed instead.
Level 1 - 20% slow if unit cannot be converted.
Level 2 - 30% slow if unit cannot be converted.
Level 3 - 40% slow if unit cannot be converted.
Level 4 - 50% slow if unit cannot be converted.
Cooldown: 30/25/20/15 seconds.
In ImbaMode, the enchanted unit gains 30/60/100/200 armor, and duration improves to 360 seconds.

Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is. 
Damage type is pure.
Passively improves your base attack range by 130/195/260.
Level 1 - Deals 15% of the distance in damage.
Level 2 - Deals 20% of the distance in damage.
Level 3 - Deals 25% of the distance in damage.
Cooldown: 0

Manacost: 55/60/65

Orb effects do not stack

Buff placers do not stack


puck-faerie-dragon.png.bccb94546f1808de38f01991a8c0d709.pngFaerie Dragon

puck_faerie_dragon1.jpg.8c3b90e7f0c6dca1de00c583c14c0059.jpgIllusory Orb
Sends a magic orb flying down a straight path damaging everything in its way. 
At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place. 
1800 Range, 225 AOE.
Level 1 - Deals 70 damage.
Level 2 - Deals 140 damage.
Level 3 - Deals 210 damage.
Level 4 - Deals 280 damage.
Cooldown: 15
In ImbaMode, each Intelligence increases 1.75 damage, and when you used Ethereal Jaunt, you will automatically cast Waning Rift.

puck_faerie_dragon2.jpg.728c36caaed160b9971731e70bdd3666.jpgWaning Rift
Releases Puck's mystical faerie dust around him dealing damage and silencing enemies. 
400 AOE.
Level 1 - Deals 60 damage and Silences for 0.1 seconds.
Level 2 - Deals 120 damage and Silences for 1 second.
Level 3 - Deals 180 damage and Silences for 2 seconds.
Level 4 - Deals 240 damage and Silences for 3 seconds.
Cooldown: 20
Manacost: 100/110/120/130
In ImbaMode, when you get damaged from an enemy unit within 300 range, you will automatically cast Waning Rift, has a 8.75 seconds cooldown.

puck_faerie_dragon3.jpg.8349df98bd5e4ac92431c59811c3c39f.jpgPhase Shift
Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.
Level 1 - Up to 0.75 seconds.
Level 2 - Up to 1.5 seconds.
Level 3 - Up to 2.25 seconds.
Level 4 - Up to 3 seconds.
Cooldown: 6
Manacost: 50/40/30/20

puck_faerie_dragon4.jpg.40eea302ac59a393341705a2cdea1b91.jpgDream Coil
Puck's powerful imagination engulfs an area, crearting coils of volatile magic that damages and stuns enemy unit as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time. 
Lasts 5 seconds.
Level 1 - Initiatial: 100 damage and 0.5 seconds stun. Coil Break: 100 damage and 1.5 seconds stun.
Level 2 - Initiatial: 150 damage and 0.5 seconds stun. Coil Break: 150 damage and 2.25 seconds stun.
Level 3 - Initiatial: 200 damage and 0.5 seconds stun. Coil Break: 200 damage and 3 seconds stun.
Cooldown: 85
Manacost: 150/250/350
In ImbaMode, within the duration, the afflicted units receive duration damage equivalent to 25%/50%/75% of caster's Intelligence per second. Collapsed dram causes extra 2.5/3.25/4 seconds stun.


chen-holy-knight.png.60b417b566d4577949cc2a343a9bb08f.pngHoly Knight

Forces a unit to accept punishment for its sins, causing it to move slower and accept more damage from attacks and spells.
Lasts 7 seconds.
Level 1 - 8% movement speed reduction, and 7% increased damage taken.
Level 2 - 16% movement speed reduction, and 14% increased damage taken.
Level 3 - 24% movement speed reduction, and 21% increased damage taken.
Level 4 - 32% movement speed reduction, and 28% increased damage taken.
Cooldown: 14 seconds.
In ImbaMode, the damage amplification is 15%/30%/45%/60%.

chen-holy-knight-test-of-faith.png.68259ef4c43835a77deb3c382a950941.pngTest of Faith
If cast on enemy, will deal variable damage based on the unit's faith. If cast on allied Hero, it will teleport the hero to safety. 
Instantly teleports Chen's persuaded units to safety.
Level 1 - 50-100 Damage to foes, 6 second casting time for allies.
Level 2 - 100-200 Damage to foes, 5 second casting time for allies.
Level 3 - 150-300 Damage to foes, 4 second casting time for allies.
Level 4 - 200-400 Damage to foes, 3 second casting time for allies.
Cooldown: 30
In ImbaMode, the random damage is for 1~2000.

chen-holy-knight-holy-persuasion.png.a4b160342eed3630fbe5f487e4e3db3f.pngHoly Persuasion
Takes control of a target enemy unit.
Level 1 - 1 Unit Max. 75 HP Bonus.
Level 2 - 1 Unit Max. 150 HP Bonus.
Level 3 - 2 Unit Max. 225 HP Bonus.
Level 4 - 3 Unit Max. 300 HP Bonus.
Cooldown: 30 seconds.

chen-holy-knight-hand-of-god.png.97806ddd833c807cce68c5b8018150e0.pngHand of God
Fully regenerates your converted creeps. 
Heals all allied heroes on the map.
Level 1 - 200 HP Healed.
Level 2 - 300 HP Healed.
Level 3 - 400 HP Healed.
Cooldown: 120 seconds.
Scepter Upgradeable: Dramatically reduces cooldown.
In ImbaMode, restores all ally heroes 40%/70%/100% HP (at least 200/300/400 points).


ezalor-keeper-of-the-light.png.4425987887839394420b12ef7f17678b.pngKeeper of the Light

Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. 
Channeling time isn't limited. 
Level 1 - Maximum range is 800
Level 2 - Maximum range is 800
Level 3 - Maximum range is 800
Level 4 - Maximum range is 800.
Cooldown: 10
In ImbaMode, doubles the damage.

ezalor-keeper-of-the-light-mana-leak.png.7510e0c3b64bf873f6c72fdf9cfe393f.pngMana Leak
eakens the bond between the physical and magical essences of an enemy. The magical and physical essences will be divided if the target moves, causing the enemy to lose some of their mana. If the enemy loses all its mana, it gets slowed temporarily while it repairs the bond. 
Cast range increases per level.
Level 1 - Lasts 5 seconds, 3.5% of their manapool per 100 units.
Level 2 - Lasts 6 seconds, 4% of their manapool per 100 units.
Level 3 - Lasts 7 seconds, 4.5% of their manapool per 100 units.
Level 4 - Lasts 8 seconds, 5% of their manapool per 100 units.
Cooldown: 20
Manacost: 75
In ImbaMode, target loses 5% HP for every 100 distance he moves.

ezalor-keeper-of-the-light-chakra-magic.png.8f68c27ee2ab6b5991e2d49ccdbb5cdf.pngChakra Magic
Channels chakras through a friendly unit, creating a surge of mana.
Level 1 - Restores 75 mana.
Level 2 - Restores 150 mana.
Level 3 - Restores 225 mana.
Level 4 - Restores 300 mana.
Cooldown: 19 /18/17/16
In ImbaMode, restores the same amount HP.

ezalor-keeper-of-the-light-spirit-form.png.d84b4cc64f2f3529ce528db1d849647c.pngSpirit Form
Ezalor turns his body luminescent temporarily. His mastery of the light becomes so powerful that he can freely cast Illuminate without channeling, cast a brilliant light that blinds foes, and a teleport allies from anywhere to his side at light speed.
Cooldown: 80/70/60 
Manacost: 100


zeus-lord-of-olympia.png.d7bf480f98eefd410d3da7cd46b69365.pngLord of Olympia

zeus-lord-of-olympia-arc-lightning.jpg.bb3208340ad885eb7d71fe4e73730251.jpgArc Lightning
Hurls a bolt of arcing energy that laces through many nearby enemy units.
Level 1 - Arcs 5 times, deals 85 damage.
Level 2 - Arcs 7 times, deals 100 damage.
Level 3 - Arcs 9 times, deals 115 damage.
Level 4 - Arcs 15 times, deals 130 damage.
Cooldown: 2.5
In ImbaMode, each bounce improves damage by 30%.

zeus-lord-of-olympia-lightning-bolt.jpg.f03ae4e85f0d8ddcac01da0657b2eb30.jpgLightning Bolt
Summons a bolt of lightning from the heavens to strike a target enemy.
Level 1 - Deals 100 damage.
Level 2 - Deals 175 damage.
Level 3 - Deals 275 damage.
Level 4 - Deals 350 damage.
Cooldown: 7 seconds.
In ImbaMode, attack has a 30% chance to trigger a Lightning Bolt.

zeus-lord-of-olympia-static-field.png.8e4b43f2ab5e59568d577b74d0caeeaf.pngStatic Field
Whenever Zeus casts a spell, he shocks all nearby enemy heroes for a percentage of their current hit points as damage.
Effects an area of effect of 800.
Level 1 - Shocks for 5% of current hit points.
Level 2 - Shocks for 7% of current hit points.
Level 3 - Shocks for 9% of current hit points.
Level 4 - Shocks for 11% of current hit points.
In ImbaMode, deals damage for 5%/7%/9%/11% of afflicted unit's max HP, the damage is pure.

zeus-lord-of-olympia-thundergods-wrath.jpg.0774545c0ff73fef8216265a0f1ff4e4.jpgThundergod's Wrath
Strikes down all enemy heroes with a bolt of lightning.
Level 1 - Deals 440 damage.
Level 2 - Deals 540 damage.
Level 3 - Deals 640 damage.
Cooldown: 120 seconds.
In ImbaMode, each time you cast a targeted spell to an enemy non-structure unit, you have a 20%/30%/40% chance to release an arc lightning. Can trigger Static Field.



Sprouts a ring of trees around an enemy unit, trapping it in place.
Level 1 - Lasts for 3 seconds.
Level 2 - Lasts for 3.75 seconds.
Level 3 - Lasts for 4.5 seconds.
Level 4 - Lasts for 5.25 seconds.
Cooldown:  11 seconds.
In ImbaMode, duration +5 seconds

Teleports anywhere explored on the map.
Cooldown: 50/40/30/20 seconds.

furion-prophet-force-of-nature.png.84320d1ddc3e2d560dba9e6f562734cc.pngForce of Nature
Converts an area of trees into Treants. 
Treants have 550 hit points and deal 90 damage.
Level 1 - Raises 2 Treants for 60 seconds.
Level 2 - Raises 3 Treants for 60 seconds.
Level 3 - Raises 4 Treants for 60 seconds.
Level 4 - Raises 5 Treants for 60 seconds.
Cooldown: 37 seconds.
In ImbaMode, Treants is immune to magic and has a massive attack speed

furion-prophet-wrath-of-nature.png.1b2847ac0a2f640b80c4efcf2d2c93f7.pngWrath of Nature
Summons damaging energy to swath around the map and damage random enemies. 
Each enemy hit beyond the first adds 7% damage. 
Number of bounces increases per level.
Level 1 - Deals 155 base damage. Maximum of 12 targets.
Level 2 - Deals 210 base damage. Maximum of 14 targets.
Level 3 - Deals 275 base damage. Maximum of 16 targets.
Cooldown: 90/60/60 seconds.
In ImbaMode, casts the skill to the target and all enemy heroes around him (825 AOE) and 3 more different normal units.



nortrom-silencer-curse-of-the-silent.png.a2067467d4151f3eba3fa4146e270885.pngCurse of the Silent
Afflicts a target with the Curse of the Silent. The target will lose hp and mana per second.
If the target uses items or casts spells, one point of his Intelligence will be stolen by the Silencer.
The target cannot dispel this buff.
Level 1 - Lasts 5 seconds. 20hp/10mp per second.
Level 2 - Lasts 6 seconds. 30hp/15mp per second.
Level 3 - Lasts 7 seconds. 40hp/20mp per second.
Level 4 - Lasts 8 seconds. 50hp/25mp per second.
Cooldown: 14

nortrom-silencer-glaives-of-wisdom.png.c712da6823fe7b35075caa1a5d4b6bc4.pngGlaives of Wisdom
Nortrom's Glaives are enchanted by his experience in magic. 
Damage type is pure. 
If successfully hits the target, steals his 10%/20%/30%/40% base Intelligence, 
lasts 20 seconds.
Level 1 - Deals 15% of your intelligence in bonus damage.
Level 2 - Deals 30% of your intelligence in bonus damage.
Level 3 - Deals 45% of your intelligence in bonus damage.
Level 4 - Deals 60% of your intelligence in bonus damage.
Cooldown: 3/2/1/0 seconds.
Orb effects do not stack
Buff placers do not stack

2028648588_lastword.png.171307ee99cce95d69cf659cc7b2d7de.pngLast Word
Causes any unit under the effect of this aura to become silenced after it finishes casting a spell. 
If an enemy hero dies when under this aura, Nortrom will permanently steal 14% intelligence from it. 
Has a 900 AOE.
Level 1 - 0.75 seconds.
Level 2 - 1.5 seconds.
Level 3 - 2.25 seconds.
Level 4 - 3 seconds.
In ImbaMode, your attack silence the target for 0.75/1.5/2.25/3 seconds, has a 7.75/6.5/5.25/4 second cooldown.

nortrom-silencer-global-silence.png.d78bcea8bde1644792ce010790c9da03.pngGlobal Silence
Stops all enemies on the map from casting spells for 3/4/5 seconds.
When learned this skill, the cooldown of Last Word's passive attack silence effect reduces 15%/30%/45%.
In Imbamode, stops all enemy attack and casting spells



lina-inverse-slayer-dragon-slave.jpg.ff4b690a2be1c82000d6c38a01f60c52.jpgDragon Slave
A wave of fire that ripples out from Lina Inverse, causing damage to land units in a line.
Level 1 - 100 damage.
Level 2 - 170 damage.
Level 3 - 230 damage.
Level 4 - 280 damage.
Cooldown: 8.5 seconds.
In ImbaMode, casts 3 additional Dragon Slaves in front of destination's 975 distance in 0.8 second.

lina-inverse-slayer-light-strike-array.png.dd7e7256471a1b49917573b6989bcf59.pngLight Strike Array
Summons a column of flames that damages and stuns enemies for 1.6 seconds.
Level 1 - Deals 90 damage.
Level 2 - Deals 150 damage.
Level 3 - Deals 210 damage.
Level 4 - Deals 280 damage.
Cooldown: 10 seconds.
In ImbaMode, casts 10 times in a row.

lina-inverse-slayer-fiery-soul.jpg.4b63ba3b7a8dd90b46d53d591070cffd.jpgFiery Soul
Grants you bonus attack and movement speed each time you cast a spell. 
Stacks with itself. 
Lasts 7 seconds.
Level 1 - 20% Attack Speed and 2% Movement Speed
Level 2 - 30% Attack Speed and 3% Movement Speed
Level 3 - 40% Attack Speed and 4% Movement Speed
Level 4 - 50% Attack Speed and 5% Movement Speed
In ImbaMode, when this skill triggerd, releases a lightning nova , dealing deals 0.8/1.6/2.4/3.2 Intelligence as damage in a AOE.

3.jpg.0615b7bba177bff40ce0487c50694892.jpgLaguna Blade
Fires off a bolt of lightning at a single target, dealing critical damage.
Level 1 - Deals 450 damage1/1.3/1.6 x missing mana points
Level 2 - Deals 675 damage.1/1.3/1.6 x missing mana points
Level 3 - Deals 950 damage.1/1.3/1.6 x missing mana points
Cooldown: 150/90/55 seconds.
Scepter Upgradeable: Increases damage.


raijin-thunderkeg-storm-spirit.png.6aeb25bf2e3a891d2d41e8e548bf1be0.pngStorm Spirit

raijin_thunderkeg_storm_spirit1.jpg.26d8959509e7d4b0c1ce9624a47c6fed.jpgStatic Remnant
Raijin creates a remnant of himself containg his essence. The Static Remnant will release its stored energy whenever an enemy unit comes near it. 
Lasts up to 12 seconds. 
And the remnant can do attack to nearby enemis, dealing 50/75/100/125 magic damage per second, and slowing 30% move speed for 1 second.
Level 1 - 140 Damage.
Level 2 - 180 Damage.
Level 3 - 220 Damage.
Level 4 - 260 Damage.
Cooldown: 4
Manacost: 70/80/90/100

Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.
If a unit get hit by Overload again within 7.5 seconds, he receives 30% extra damage. 
Stackable, the stacking damage does not attenuate.
Level 1 - 30 Damage.
Level 2 - 45 Damage.
Level 3 - 60 Damage.
Level 4 - 75 Damage.

raijin_thunderkeg_storm_spirit4.jpg.2a2a8b1b15498588646af0b365afbcf1.jpgBall Lightning
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or reaches his target.
While in this form, he deals damage to nearby units based on how far his electrical form has traversed. 
Damage, speed and area of effect improves per level.
The Storm Spirit becoms invulnerable after 1 second he flies.
Flight damage does not stack.
Cooldown: 8



lleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.
The target and enemy units around him will be slowed for 50%.
Level 1 - 1.5 seconds shackle
Level 2 - 2.25 seconds shackle
Level 3 - 3 seconds shackle
Level 4 - 3.75 seconds shackle
Cooldown: 10 
Manacost: 90/100/110/120

Windrunner winds up her bow for up to 1 second to perform a single powerful shot. 
The arrow travels 1700 distance, dealing damage and destroying trees in its path. 
The damage dealt is greatest to the first target it hits and is reduced by 10% with each other it passes through.
Each of your Intelligence increases 1.7/2/2.3/2.6 damage.
Level 1 - 120 initial damage.
Level 2 - 200 initial damage.
Level 3 - 280 initial damage.
Level 4 - 360 initial damage.
Cooldown: 9
Manacost: 90/100/110/120

Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for a short period of time. 
Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AOE around her.
Level 1 - 8% slow, lasts 2.75 seconds.
Level 2 - 16% slow, lasts 3.5 seconds.
Level 3 - 24% slow, lasts 4.25 seconds.
Level 4 - 30% slow, lasts 5 seconds.
Cooldown: 65/50/35/20
Manacost: 100

alleria_windrunner4.jpg.10d9387ac829ea5d8dec32b4706a6f3f.jpgFocus Fire
Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed on one target. 
Damage is reduced in this state.
Level 1 - 50% reduced damage.
Level 2 - 40% reduced damage.
Level 3 - 30% reduced damage.
Cooldown: 60
Manacost: 200/300/400
Scepter Upgradeable: Does not reduce secondary item effects. Improves cooldown.



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