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jinzakk-batrider.png.07e37e584a548ccd2a0a19ba3335d7a5.pngBatrider

jinzakk-batrider-sticky-napalm.png.114b3978a8b0fe9995250a56759e2caa.pngSticky Napalm
Targets an area and drenches it in very sticky oil. Amplifies any fire damage and slows the movement speed and turn rate of units in that area. 
Extra casts of this on the same targets stacks up to 10 times. 
Lasts 8 seconds.
Level 1 - 10 Damage and 3% slow per stack
Level 2 - 15 Damage and 5% slow per stack
Level 3 - 20 Damage and 7% slow per stack
Level 4 - 25 Damage and 9% slow per stack
Cooldown: 3
Manacost: 20

jinzakk-batrider-flamebreak.png.ac13d4a7ff5791079f71dd956d13eccc.pngFlamebreak
Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.
Level 1 - 75 Damage.
Level 2 - 150 Damage.
Level 3 - 225 Damage.
Level 4 - 300 Damage.
Cooldown: 11
Manacost: 80/100/120/140
In ImbaMode, stuns the afflicted units for 2 seconds.

jinzakk-batrider-firefly.png.3fc8df7a01917c30e820e9a9dce2c086.pngFirefly
Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him. 
Grants 15/30/45/60 movement speed when activated.
Spell attack, magical damage
Cooldown starts when deactivated
AoE: 200
Cooldown: 16/14/12/10 seconds
Mana Cost: 20/30/40/50(activation)+20/30/40/50/sec
Level 1 - 40 damage per second
Level 2 - 60 damage per second
Level 3 - 80 damage per second
Level 4 - 1000 damage per second

jinzakk-batrider-flaming-lasso.png.cb65cfc19e3c68a9413895bee7693656.pngFlaming Lasso
Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves. 
Does not drag units onto impassable terrain. Teleporting or blinking will break the lasso.
Level 1 - 3-5 seconds.
Level 2 - 3-5 seconds.
Level 3 - 3-5 seconds.
Cooldown: 90/70/50
Manacost: 150
In ImbaMode, Teleporting or blinking do not break the lasso.

 

squee-spleen-and-spoon-goblin-techies.png.b884739e7c01326a5818c1fbc9abee16.pngGoblin Techies

squee-spleen-and-spoon-goblin-techies-land-mine.png.581aa8ef285afad2beff50a7bcfafc36.pngLand Mine
Plants an invisible mine that explodes when an enemy nears. The explosion deals less damage if the target is farther away. 
You may have         unlimited       mines placed at a time. 
Level 1 - Deals 5% of enemy current hp and 300 damage.
Level 2 - Deals 10% of enemy current hp and 400 damage.
Level 3 - Deals 15% of enemy current hp and 500 damage.
Level 4 - Deals 20% of enemy current hp and 600 damage.
Cooldown: 8/6.5/5/4 seconds.

squee-spleen-and-spoon-goblin-techies-stasis-trap.png.1056c0acccc66b25e4cf898915f1c8ac.pngStasis Trap
Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.
Level 1 - Stuns for 3 seconds.
Level 2 - Stuns for 4 seconds.
Level 3 - Stuns for 5 seconds.
Level 4 - Stuns for 6 seconds.
Cooldown: 20/16/13/10 seconds.

squee-spleen-and-spoon-goblin-techies-suicide-squad-attack.png.6faa7c462893d43a9b8ed6b0d69be101.pngSuicide Squad, Attack!
Sacrifice yourself for the greater good. Deals massive area of effect damage.
No matter how you dies, you automatically triggers a suicide attack and each attack has 1/2/3/4% chance that the unit u attack will kill itself!
Level 1 - Deals 650 damage.
Level 2 - Deals 850 damage.
Level 3 - Deals 1150 damage.
Level 4 - Deals 1550 damage.
Cooldown: 75 seconds.

squee-spleen-and-spoon-goblin-techies-remote-mines.png.3d2409683bc1aa941f57bc222b3ebb80.pngRemote Mines
Plants an invisible mine that will only activate when triggered. Doesn't damage buildings. 
Lasts 100 minutes.
Level 1 - Deals 300 damage when activated.
Level 2 - Deals 450 damage when activated.
Level 3 - Deals 600 damage when activated.
Cooldown: 10 seconds.
Scepter Upgradeable: Improves damage and cast range.Also removes cd

 

dazzle-shadow-priest.png.6233200e763ddd7b708ab6b39888536d.pngShadow Priest

dazzle-shadow-priest-poison-touch.png.761056d856e3e583f7ca19b031399104.pngPoison Touch
A poisonous magic is placed on an enemy unit causing it to move slowly becoming paralyzed. 
The longer the poison takes to set in, the slower the unit will become. 
After the poison sets in, it takes physical damage per second for 7 seconds. 
Target moves slower per level.
Level 1 - 7 damage. Takes 1 second to set in.
Level 2 - 14 damage. Takes 2 seconds to set in.
Level 3 - 21 damage. Takes 3 seconds to set in.
Level 4 - 28 damage. Takes 3 seconds to set in.
Cooldown: 15/13/11/9
Manacost: 100/115/130/145
In ImbaMode, skill lasts 2/3/4/5 seconds, each second slows target's base move/attack speed by 80/40, and deals [40+Intelligence] physical damage. When the duration ends, stuns the target for 1 second.

dazzle-shadow-priest-shallow-grave.png.810ac59cad9da6de6b9c155775e8e668.pngShallow Grave
Shallow Grave prevents any damage from killing the targeted hero for 5 seconds.
Level 1 - 60 Cooldown. 400 cast range.
Level 2 - 45 Cooldown. 600 cast range.
Level 3 - 30 Cooldown. 800 cast range.
Level 4 - 15 Cooldown. 1000 cast range.
Cooldown: 60/45/30/15
Manacost: 140/130/120/110
In ImbaMode, the skill lasts 3/5/7/9 seconds, when the affected target receiving deadly damage, he will at least have 1 HP and ignore most of buffs, and rebound some damage back to the attacker.

dazzle-shadow-priest-shadow-wave.png.f5a6e23b4c77ac591bb9928b182bc1f2.pngShadow Wave
Sends forth a Shadow Wave to heal a few units. Healed units also damage a small area around them for the same amount. 
Dissipated damage is Physical.
Level 1 - Dissipates 80 damage. 3 targets.
Level 2 - Dissipates 100 damage. 3 targets.
Level 3 - Dissipates 120 damage. 4 targets.
Level 4 - Dissipates 140 damage. 5 targets.
Cooldown: 12/10/8/6
Manacost: 80/90/100/110
In ImbaMode, heals 5/10/15/20 ally units. Each Intelligence increases 3 choosing area and 1.5 damaging area and 1 damage.

dazzle-shadow-priest-weave.png.9c091df884042d958faf139fc6207fec.pngWeave
A powerful shadow magic used to increase or decrease defenses over time. 
Changes armor by 1 every second. 
Affects allied and enemy heroes in a 600 AOE.
Level 1 - Lasts 12 seconds.
Level 2 - Lasts 18 seconds.
Level 3 - Lasts 24 seconds.
Cooldown: 180
Manacost: 100
Not upgradeabile.
In ImbaMode, the AOE is global, changes armor till enemy has -108,Armor change every 0.5 second.Cooldown 160/100/60.

 

rhasta-shadow-shaman.png.5c30a970a9bdb09457bae45c2cf1b610.pngShadow Shaman

rhasta-shadow-shaman-forked-lightning.png.339b8abf89846b2ae046397466c525be.pngShackles
Magically binds a target enemy, so that it cannot move or attack. 
Deals 40 damage per second.
Level 1 - Lasts 2 seconds.
Level 2 - Lasts 3 seconds.
Level 3 - Lasts 3.5seconds.
Level 4 - Lasts 4 seconds.
Cooldown: 40 seconds.
In ImbaMode, shackles the targetgroup anywhere on the map also if you move will still keep random units shackled.

rhasta-shadow-shaman-voodoo.png.6bcca8e76f769c279283f2feed2c7f6a.pngVoodoo
Transforms an enemy unit into a random critter, disabling special abilities.
Level 1 - Lasts 1.25 second.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 2.75 seconds.
Level 4 - Lasts 3.5 seconds.
Cooldown: 13 seconds.
In imba mode spell is global.

rhasta-shadow-shaman-shackles.jpg.2cf8226c2021f4e6b1701653bc5ca5cb.jpgEther Shock
Calls forth a cone of lightning, hitting multiple enemy units for damage. 
And bind them, dealing 40 damage per second for 2.5 seconds.
Level 1 - 75 damage to 3 targets.
Level 2 - 150 damage to 4 targets.
Level 3 - 225 damage to 6 targets.
Level 4 - 300 damage to 7 targets.
Cooldown: 10 seconds.

rhasta-shadow-shaman-mass-serpent-ward.png.dc4a422ac71c9f9d4ba4318946764b15.pngMass Serpent Ward
Summons 8 immobile serpentine wards to attack enemies. The wards are immune to magic.
A ward generates another bonus ward for every 5 attacks it does.
Level 1 - Deals 59 max damage.
Level 2 - Deals 79 max damage.
Level 3 - Deals 100 max damage.
Cooldown: 110

 

boush-tinker.png.4635ee97a903c96536f241fd73799368.pngTinker

boush-tinker-laser.png.651ce66e56e9ac0f12f723b1397b7fcd.pngLaser
Fires an intense beam of light at a target, dealing damage and blinding all in the area for 9 seconds. 
Deals precise damage.
And causes a 250 AOE complete sight loss for 1.5/2.25/3/3.75 seconds.
Level 1 - 80 damage, 10% miss.
Level 2 - 160 damage, 15% miss.
Level 3 - 240 damage, 20% miss.
Level 4 - 320 damage, 25% miss.
Cooldown: 14 seconds.

boush-tinker-heat-seeking-missile.png.9dd26092fa01704be1a9019b50040ea9.pngHeat Seeking Missile
The Tinker fires 20 rockets within 2 seconds, dealing damage to random enemy heroes' within 1500 aoe.
Level 1 - 100 damage.
Level 2 - 175 damage.
Level 3 - 250 damage, 2 targets.
Level 4 - 325 damage, 2 targets.
Cooldown: 25 seconds.

boush-tinker-march-of-the-machines.png.4ebb47e33f4f0e09fbae40581fac0d30.pngMarch of the Machines
Calls in hordes of robotic goblins to destroy your enemies.
Level 1 - 16 damage/goblin. 
Level 2 - 24 damage/goblin.
Level 3 - 32 damage/goblin. 
Level 4 - 40 damage/goblin. 
Cooldown: 35
In ImbaMode, triples the amount of robots.

boush-tinker-rearm.png.43048797379f66b8f63306b3d3b69069.pngRearm
Instantly reloads the Tinker's weapons.
Level 1 - 3 seconds to rearm.
Level 2 - 2 seconds to rearm.
Level 3 - 1 seconds to rearm.
In ImbaMode, refreshes all items and skills When rearm is actived, you will need to wait 120 seconds to use it again.

 

leshrac-the-malicious-tormented-soul.png.72e077182b6673d4c57883411a44f077.pngTormented Soul

leshrac-the-malicious-split-earth.png.d9b88147aecc143a8f730ac2174075a7.pngSplit Earth
Splits the earth under your enemies' feet. Deals damage and stuns for a short duration.
And due to the rupture, enemy units cannot go in or out. 
Lasts 1.5/2.5/3.5/4.5 seconds.
Level 1 - Deals 70 damage and stuns for 1.25 second.
Level 2 - Deals 140 damage and stuns for 1.5 seconds.
Level 3 - Deals 210 damage and stuns for 1.75 seconds.
Level 4 - Deals 290 damage and stuns for 2 seconds.
Cooldown: 9 seconds.

leshrac-the-malicious-tormented-soul-diabolict-edict.png.bb9684af66a6f095c2109e3a1eb654ef.pngDiabolict Edict
Saturates the area around Leshrac with magic, causing random explosions to enemies.
Lasts 8 seconds.
Level 1 - Weak explosions.
Level 2 - Moderate explosions.
Level 3 - Fairly strong explosions.
Level 4 - Very strong explosions.
Cooldown: 30/28/26/24 seconds.
In ImbaMode, causes 10 explosions per second. And AOE is 750.

leshrac-the-malicious-tormented-soul-lightning-storm.png.f92fe635c61950c7014532d61c9e9925.pngLightning Storm
Calls a lightning storm that hits nearby enemies.
Level 1 - 80 damage. Jumps 4 times.
Level 2 - 145 damage. Jumps 6 times.
Level 3 - 205 damage. Jumps 7 times.
Level 4 - 265 damage. Jumps 8 times.
Cooldown: 6
In ImbaMode, becomes a multicast 650 AOE skill

leshrac-the-malicious-tormented-soul-pulse-nova.png.3ca61fc81085af6fb93da015e3d71701.pngPulse Nova
Activate Pulse Nova to damage nearby units for 88/133/177 damage every second.
Each pulse increases the damage by 10% to the same unit.
Cost 20/40/60 mana per second.
Scepter Upgradeable: Increases damage.

 

jakiro-twin-head-dragon.png.576fa8e8f3451d84c8e6f1817c46d2c7.pngTwin Head Dragon

jakiro_twin_he_-dragon1.jpg.934500c14519d101219560d6063d497b.jpgDual Breath
Jakiro?s twin heads let loose an icy blast followed closely by a wave of fire, each dealing initial damage. 
Enemy units are both slowed and dealt fire damage per second for 4 seconds.
Level 1 - 35 damage per breath, 5 fire damage per second.
Level 2 - 70 damage per breath, 10 fire damage per second.
Level 3 - 105 damage per breath, 15 fire damage per second.
Level 4 - 140 damage per breath, 20 fire damage per second.
Cooldown: 10 seconds.

jakiro_twin_he_-dragon2.jpg.0d2f74fc5fc122d3c0ffd43212a30679.jpgIce Path
Creates a path of ice in front of Jakiro. After 0.5 second, the path explodes and freezes nearby enemy units.
Level 1 - Freeze for 1 second.
Level 2 - Freeze for 1.33 seconds.
Level 3 - Freeze for 1.66 seconds.
Level 4 - Freeze for 2 seconds.
Cooldown: 16/15/14/13
In ImbaMode, increase the length to 5x and AOE to 325.

jakiro_twin_he_-dragon3.jpg.06531dfac15f8b4944726cccd406d77a.jpgLiquid Fire
Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AoE), and slow their attacks. 
Lasts 5 seconds.
This affects units and buildings.
Level 1 - 10 DPS. 20% Attack Speed Slow.
Level 2 - 15 DPS. 30% Attack Speed Slow.
Level 3 - 20 DPS. 40% Attack Speed Slow.
Level 4 - 25 DPS. 50% Attack Speed Slow.
Cooldown: 20/15/10/5
In ImbaMode, Cooldown is 11/9/7/5 seconds, AOE 475, and each point of your Intelligence improves damage by 0.1 per second.

jakiro_twin_he_-dragon4.jpg.97df0719ae833a8489339594af6ffbd6.jpgMacropyre
Jakiro unleashes a line of pulsing flame strikes in front of him. 
Each flame strike deals damage per second for 5 seconds, and has a 200 AOE radius. 
Distance increases per level.
Level 1 - 75 damage per second.
Level 2 - 125 damage per second.
Level 3 - 175 damage per second.
Cooldown: 60 
Scepter Upgradeable: Improves damage and creation rate.
In ImbaMode, releases a mass of flame storms.

 

voljin-witch-doctor.png.d3f6ec45c2de3271333a117df9de9293.pngWitch Doctor

voljin-witch-doctor-paralyzing-cask.png.448d9c5ed5de6a30703305307e001cbe.pngParalyzing Cask
Vol'jin launches a cask of paralyzing powder that bounces between foes, stunning those affected for a short period of time (1 sec on Hero, 5 on creeps). Deals primary damage per bounce to non-hero units and 50 to heroes. 
First impact lasts 1.5 seconds.
Level 1 - 2 bounces. 75 damage.
Level 2 - 4 bounces. 100 damage.
Level 3 - 6 bounces. 125 damage.
Level 4 - 8 bounces. 150 damage.
Cooldown: 20/18/16/14 seconds.
In ImbaMode, bounces fourfold

voljin-witch-doctor-voodoo-restoration.png.7b83136b3bc795c803fe45df6ffbd7ea.pngVoodoo Restoration
Vol'jin focuses his voodoo magic to heal nearby allied units.
Level 1 - Restores 16 hp/sec.
Level 2 - Restores 24 hp/sec.
Level 3 - Restores 32 hp/sec.
Level 4 - Restores 40 hp/sec.

voljin-witch-doctor-maledict.png.e3963b67680380cfcd140fa41e724bd4.pngMaledict 
Targets an area with an ancient voodoo curse. 
Cursed heroes will not only take damage over time, but they will be dealt bonus damage every 4 seconds based on how much hp they lost since the beginning of the curse. 
Lasts 12 seconds 
Level 1 - Enemies lose 5 hp/sec, 10 bonus damage for every 100 hp lost during curse.
Level 2 - Enemies lose 10 hp/sec, 20 bonus damage for every 100 hp lost during curse.
Level 3 - Enemies lose 15 hp/sec, 30 bonus damage for every 100 hp lost during curse.
Level 4 - Enemies lose 20 hp/sec, 40 bonus damage for every 100 hp lost during curse.
Cooldown: 35 seconds.
In ImbaMode, the AOE is global.

voljin-witch-doctor-death-ward.png.dc5bb8e04d0c513c241d7fbbb0507dc0.pngDeath Ward
Summons a deadly ward to attack enemy heroes.
Level 1 - 60 Chaos Damage.
Level 2 - 90 Chaos Damage.
Level 3 - 120 Chaos Damage. Bounces once.
Channeling
Cooldown: 90 seconds.
Scepter Upgradeable: Extra bounces and more damage.
In ImbaMode, sommons three wards, two of them do not need to channel. For every 30int u have will spawn a extra ward. up to 5 extra

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