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Scourge Intelligence


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atropos-bane-elemental.png.60adc2cce2dcac14d0834ce0bb6609ef.pngBane Elemental

Greatly reduces an enemy unit's ability to participate in combat. Reduces its damage and life regeneration.
Lasts 20 seconds.
Level 1 - Reduces attack damage by 30%
Level 2 - Reduces attack damage by 42%
Level 3 - Reduces attack damage by 54%
Level 4 - Reduces attack damage by 66%
Cooldown:  15

atropos-bane-elemental-brain-sap.png.6f3c35fbb1405d5fdfac135c8e34a965.pngBrain Sap
Feasts on the vital energies of an enemy unit, absorbing some of its hit points.
Level 1 - Absorbs 75 hit points.
Level 2 - Absorbs 150 hit points.
Level 3 - Absorbs 225 hit points.
Level 4 - Absorbs 300 hit points.
Cooldown: 16 seconds.
In ImbaMode, additionally reduces target 10%/20%/30%/40% max HP, lasts 10 seconds.

Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is attacked while it slumbers, the attacking unit comes under the effect of Nightmare.
Level 1 - Lasts 5 seconds.
Level 2 - Lasts 6 seconds.
Level 3 - Lasts 7 seconds.
Level 4 - Lasts 8 seconds

atropos-bane-elemental-fiends-grip.png.3c5de87aea0d84474e3d2d4c54af16cf.pngFiend's Grip
Uses dark magic to grip a target enemy unit and damage it heavily. It cannot move or attack. Transfers 5% of the target's max mana per second. 
Lasts 5 seconds.
Level 1 - Deals 100 damage per second.
Level 2 - Deals 155 damage per second.
Level 3 - Deals 215 damage per second.
Cooldown: 120 seconds. 
Scepter Upgradeable: Increases damage.
In ImbaMode, Grips all enemy heroes.


ishkafel-dark-seer.png.850f51e3278f1c33b8a7130a58e9dd48.pngDark Seer

Creates an abyss upon a chosen parameter, pulling in and damaging foes in the area. 
Level 1 - 40 Damage. 300 AOE.
Level 2 - 80 Damage. 400 AOE.
Level 3 - 120 Damage. 500 AOE.
Level 4 - 160 Damage. 600 AOE.
Cooldown: 16
Manacost: 100/130/160/190
In ImbaMode pulls 4 times but only damages once

ishkafel-dark-seer-ion-shell.png.40b9a52d2f2e86f3cb7ab96113727eb4.pngIon Shell
Surrounds a target with energized spellwork, creating a shield that causes damage per second to enemy units who come in contact with it. 
Lasts 15 seconds.
Level 1 - 30 damage per second
Level 2 - 45 damage per second
Level 3 - 60 damage per second
Level 4 - 75 damage per second
Cooldown: 7
Manacost: 70/90/110/130
In ImbaMode, duration increases to 30 seconds.

Floods a target with excess power giving it maximum speed for brief period of time.
Level 1 - Lasts 3 Seconds.
Level 2 - Lasts 4.5 Seconds.
Level 3 - Lasts 6.0 Seconds.
Level 4 - Lasts 7.5 Seconds.
Cooldown: 12/11/10/9
Manacost: 20/30/40/50
In ImbaMode, autocast 12/11/10/9

ishkafel-dark-seer-wall-of-replica.png.9c467131c6af479bd1a434bb422e6113.pngWall of Replica
Raises a wall out of pure mana across the landscape. Enemy heroes who attempt to pass through it will have images of themselves emerge from the wall to serve under the Dark Seer until the wall's duration is up. 
Images take 250% damage and deal 70%. 
Deals 150 damage to heroes that walk through it.
Level 1 - Lasts 15 seconds.
Level 2 - Lasts 30 seconds.
Level 3 - Lasts 45 seconds.
Cooldown: 100
Mana Cost: 200/300/400
Cast Range: 500/900/1300
In ImbaMode, copies normal units.


krobelus-death-prophet.png.61b36677fb374b994aac912c6b30ebb6.pngDeath Prophet

Stops all enemies in a target area from casting spells.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Level 4 - Lasts 6 seconds.
Cooldown: 14 seconds

Unleashes evil spirits to attack your enemies.
Level 1 - Summons 5 evil spirits.
Level 2 - Summons 10 evil spirits.
Level 3 - Summons 16 evil spirits.
Cooldown: 100
In ImbaMode, if the unit get attacked by the evil spirits, he cannot regenerate HP and MP; and cannot run faster than 500 speed, otherwise he will be pulled back and stunned for 2 seconds.


lion-demon-witch.png.685831996fd5ba27d7689ed9e0eda66c.pngDemon Witch

The Demon Witch releases his demonic magics into the ground in order to thrust solidified rock spikes at a location. This sends all his enemies into the air, only to take damage on their painful impact with the ground.
Level 1 - 100 damage, 1.3 second stun.
Level 2 - 200 damage, 1.6 second stun.
Level 3 - 300 damage, 1.9 second stun.
Level 4 - 400 damage, 2.2 second stun.
Cooldown: 12

Transforms an enemy unit into a random critter, disabling special abilities.
Level 1 - Lasts 1.25 second.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 2.75 seconds.
Level 4 - Lasts 3.5 seconds.
Cooldown: 13 seconds.

lion-demon-witch-mana-drain.png.3fbe693a6de72c6aa03c3481b53317ce.pngMana Drain
Absorbs the magical energies of a target enemy unit by taking mana from it every second.
Lasts 4 seconds. 
Cast range improves per level.
Level 1 - 20 mana drained per second.
Level 2 - 40 mana drained per second.
Level 3 - 60 mana drained per second.
Level 4 - 100 mana drained per second.
Cooldown: 25/20/15/10 seconds.
In ImbaMode, no maximum duration, and no need to channel.

lion-demon-witch-finger-of-death.png.0db24efb5810e042f314a238680a0b36.pngFinger of Death
Instantly rips at a target, attempting to turn it inside-out. Deals massive damage.
Level 1 - Deals 750 damage.
Level 2 - Deals 1300 damage.
Level 3 - Deals 2000 damage.
Cooldown: 150/90/55 seconds.
Scepter Upgradeable: Increases damage.
In ImbaMode, for each 1% of target's HP missing, improving the damage by 2% (5%).



Focuses Darchrow's hatred on a target, causing it to take damage over time and become repeatedly stunned.
Lasts 2/4/4/6 seconds.
Level 1 - 30 damage every 2 seconds
Level 2 - 40 damage every 2 seconds
Level 3 - 65 damage every 2 seconds
Level 4 - 80 damage every 2 seconds
Cooldown: 15
In ImbaMode, deals 4%/8%/12%/16% of target current HP bonus damage to the 375 AOE around the target.

darchrow-enigma-demonic-conversion.png.53bae8bfc4381becbabb66d535e73107.pngDemonic Conversion
Splits a unit into 3 malevolent aspects of itself, coming under your control. 
Lasts 30 seconds.
Level 1 - Spawns 3 Lesser Eidolons.
Level 2 - Spawns 3 Eidolons.
Level 3 - Spawns 3 Greater Eidolons.
Level 4 - Spawns 3 Dire Eidolons.
Cooldown: 25

darchrow-enigma-midnight-pulse.png.30c5b1b9b07f1fa59f053fa93e8beb4f.pngMidnight Pulse
Steeps an area in dark magic, causing all opponents who dare enter to take damage. 
Lasts 8 seconds.
Level 1 - 3% max life lost per second
Level 2 - 4% max life lost per second
Level 3 - 5% max life lost per second
Level 4 - 6% max life lost per second
Cooldown: 25
In ImbaMode, duration increases to 40 seconds.

darchrow-enigma-black-hole.png.d53d4bcd77f65bb04e5c2aea0e1b95a3.pngBlack Hole
Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage. 
Lasts 4 seconds.
Level 1 - 30 damage at range, 60 damage close up.
Level 2 - 50 damage at range, 100 damage close up.
Level 3 - 70 damage at range, 140 damage close up.
Cooldown: 200/190/180 seconds



kelthuzad-lich-frost-nova.png.785f4dbe71566714a2741f8d741a23b5.pngFrost Nova

Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds.

Level 1 - 50 target damage and 75 nova damage.

Level 2 - 100 target damage and 100 nova damage.

Level 3 - 125 target damage and 125 nova damage.

Level 4 - 175 target damage and 150 nova damage.

Cooldown: 9.25 seconds.

In ImbaMode, when learns, the Lich automatically casts a Frost Nova to a random nearby enemy for every 3.25 seconds.

kelthuzad-lich-frost-armor.png.3e33653e2de8899320165a96ef0c1dfe.pngFrost Armor

Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking melee units for 2 seconds.

Lasts 40 seconds.

Reduces (15%/30%/45%/60%)/(7%/14%/21%/28%) damage from enemy structures/heroes.

Level 1 - Adds 3 armor.

Level 2 - Adds 6 armor.

Level 3 - Adds 9 armor.

Level 4 - Adds 12 armor.

Cooldown: 5 seconds.


kelthuzad-lich-dark-ritual.png.c8f11717dfc9e4ff32afb78267d44f12.pngDark Ritual

Sacrifices a target friendly unit to convert its hit points into mana.

The dead unit's wraith affects nearby ally normal units, improving their attack damage (3%/4%/5%/6% of dead unit's HP), attack speed (10%/13%/16%/19% of dead unit's HP) and armor (1%/2%/3%/4% of dead unit's HP).

Level 1 - 15% of hit points to mana.

Level 2 - 30% of hit points to mana.

Level 3 - 45% of hit points to mana.

Level 4 - 60% of hit points to mana.

Cooldown:  55/50/45/40 seconds.


kelthuzad-lich-chain-frost.png.49f7ad17c6725854fd468090a41f5106.pngChain Frost

Releases a jumping breath of frost that jumps 7 times.

Level 1 - Deals 370 damage per hit.

Level 2 - Deals 460 damage per hit.

Level 3 - Deals 550 damage per hit.

Cooldown: 145/115/60 seconds.

In ImbaMode, the frost deals damage to an 275 AOE, each jump additionally creating a frost ball (does not jump).


rotundjere-necrolyte-death-pulse.png.6e4d3545831b00669ead5cefe05a7cf7.pngDeath Pulse
The Necrolyte releases a wave of death from the core of his being, dealing damage to enemies and healing allies.
Level 1 - 75 damage/50 heal.
Level 2 - 125 damage/75 heal.
Level 3 - 200 damage/100 heal.
Level 4 - 275 damage/130 heal.
Cooldown: 8/7/6/5 seconds.
In ImbaMode, each point of Intelligence grants 0.4% damage/0.8% heal and 3 radius of AOE.

rotundjere-necrolyte-heartstopper-aura.png.c6f2f9f843b049ab4ed695f1c4702e60.pngHeartstopper Aura
The deathly air stills the hearts of his opponents, causing them to lose a percentage of their max health over time. 
1000 AoE 
Level 1 - 0.4%
Level 2 - 0.6% 
Level 3 - 0.8%
Level 4 - 1%
In ImbaMode, afflicts all enemy units which are in Necrolyte's sight.

Reveling in death and pain, the Necrolyte regains mana for killing units.
Level 1 - 12 mana per unit.
Level 2 - 24 mana per unit.
Level 3 - 36 mana per unit.
Level 4 - 48 mana per unit.

rotundjere-necrolyte-reapers-scythe.jpg.7f8bfc0bcd48838dbdee69b55dbde0b0.jpgReaper's Scythe
Brings a target to full realization of its own mortality, dealing damage based on how much life the target is missing. 
Stuns for 1.5 seconds.
Level 1 - .4 damage per life missing.
Level 2 - .6 damage per life missing.
Level 3 - .9 damage per life missing.
Cooldown: 100/85/70
Scepter Upgradeable: Increases damage ratio.
In ImbaMode, damage type is Hero attack and magic damage, and has a 50% chance to cast twice



pugna-oblivion-nether-blast.png.2b6df38124c9a732a1f1b8498f50dd92.pngNether Blast
Creates a blast of exploding pulses from the Nether Plane, dealing damage to units and buildings.
Level 1 - Deals 100 damage to units in an area.
Level 2 - Deals 175 damage to units in an area.
Level 3 - Deals 250 damage to units in an area.
Level 4 - Deals 325 damage to units in an area.
Cooldown: 5.5 seconds.
In ImbaMode, blasts multiple times.

Pugna casts a powerful banishing magic on a unit. The unit is sent to the ethereal plane for a small period of time, reducing its movement speed by 50% and rendering it unable to attack. It takes 44% extra damage from spells.
Level 1 - 2 seconds.
Level 2 - 2.5 seconds.
Level 3 - 3 seconds.
Level 4 - 3.5 seconds.
Cooldown: 13/11/9/7 seconds.
In ImbaMode, affects all enemies within 450 AOE of the target

pugna-oblivion-nether-ward.png.512243ce5587fa2f20bbeb9dda2d604d.pngNether Ward 
Summons a Nether Ward that prevents enemy heroes from regenerating mana and can cast Mana Flare, which deals damage to enemy heroes as they cast spells.
Lasts 25 seconds. 
Each level increases the area of effect of the Ward's Mana Flare, the Mana Flare damage, the negative mana regen and the hp of the ward.
Cooldown: 35 seconds.
In ImbaMode, when you learn this skill, you can deals damage to your enemy without your ward when he is casting a spell near you (525 AOE). The damageis equal to 50%/100%/150%/200% of his skill's manacost.

pugna-oblivion-life-drain.png.d3080552edcf17c18e817a2a25ab395e.pngLife Drain
Pugna summons a very powerful draining magic that absorbs the life essence of an enemy unit.
Lasts 9 seconds.
Level 1 - 95 hit point drain per second.
Level 2 - 140 hit point drain per second.
Level 3 - 185 hit point drain per second.
Cooldown: 22
Scepter Upgradeable: Increases life drain and removes cooldown.


harbinger-obsidian-destroyer.png.c981fdb559080120eb2392b633c19099.pngObsidian Destroyer

harbinger-obsidian-destroyer-arcane-orb.png.efa9afa9c46e42c5426fea1e12c79b24.pngArcane Orb
Gives the Destroyer extra power to damage his enemies based on his remaining mana pool. 
Damage type is pure.
Level 1 - Deals 6% of your current remaining mana. Deals 100 bonus damage to illusions and summoned units.
Level 2 - Deals 7% of your current remaining mana. Deals 200 bonus damage to illusions and summoned units.
Level 3 - Deals 8% of your current remaining mana. Deals 300 bonus damage to illusions and summoned units.
Level 4 - Deals 9% of your current remaining mana. Deals 400 bonus damage to illusions and summoned units.
Cooldown: 6/4/2/0 seconds.
Orb effects do not stack
Buff placers do not stack
In ImbaMode, deals bonus damage equal to 6%/7%/8%/9% of your max MP.

harbinger-obsidian-destroyer-astral-imprisonment.png.a073b5fdb107619e4540e5bb1d040d8b.pngAstral Imprisonment
Teleports a target allied or enemy hero into an astral prison. The hero remains separated from the real world for the duration of the spell. 
If cast on an enemy, Harbinger steals intelligence from the target. Intelligence is restored to the hero after 60 seconds. 
Level 1 - Banished for 1 second. 2 Int exchange.
Level 2 - Banished for 2 second. 4 Int exchange.
Level 3 - Banished for 3 second. 6 Int exchange.
Level 4 - Banished for 4 second. 8 Int exchange.
Cooldown: 18/16/14/12
In ImbaMode, steals Intelligence for 3600 seconds.

harbinger-obsidian-destroyer-essence-aura.jpg.7db96db6ce9994d92f60d599b54113de.jpgEssence Aura
Whenever a nearby allied hero casts a spell, it has a chance to restore a portion of its mana pool. 
Passively adds to the Destroyer?s base mana pool.
Level 1 - 10% chance to restore 25% of maximum mana pool. Passively increases the Destroyer's base mana by 75.
Level 2 - 20% chance to restore 25% of maximum mana pool. Passively increases the Destroyer's base mana by 150.
Level 3 - 30% chance to restore 25% of maximum mana pool. Passively increases the Destroyer's base mana by 225.
Level 4 - 40% chance to restore 25% of maximum mana pool. Passively increases the Destroyer's base mana by 300.
In ImbaMode, your attack silence the target for 3 seconds. Has a 4 second cooldown.

harbinger-obsidian-destroyer-sanitys-eclipse.png.e533e01a579cda70d14d74395ab52f38.pngSanity's Eclipse
The Obsidian Destroyer unleashes his full potential; his mind unleashes a psionic storm able to penetrate lesser minds with terminal force, dealing massive damage to them. 
More crafty minds are able to resist most of the damage, but they expend most of their energies to do so, losing 75% of their mana. 
Heroes with more intelligence than the Destroyer are unaffected.
Level 1 - Deals damage equal to 8x the difference between the heroes intelligence and Destroyer's intelligence. 400 AOE.
Level 2 - Deals damage equal to 9x the difference between the heroes intelligence and Destroyer's intelligence. 500 AOE.
Level 3 - Deals damage equal to 10x the difference between the heroes intelligence and Destroyer's intelligence. 600 AOE.
Cooldown: 160
In ImbaMode, the Destroyer converts 45% of his remaining MP as bonus damage.


akasha-queen-of-pain.png.c63b3cc77b5f57b6540f3ca121061425.pngQueen of Pain

akasha-queen-of-pain-shadow-strike.png.91a5ee59baa91303b5fa70a5e5906efb.pngShadow Strike
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. 
The poisoned unit has its movement speed slowed for a short duration. 
Slow quantity increases per level.
Level 1 - 50 strike damage, 10 duration damage.
Level 2 - 70 strike damage, 20 duration damage.
Level 3 - 70 strike damage, 40 duration damage.
Level 4 - 100 strike damage, 50 duration damage.
Cooldown: 20/17/14/11
In ImbaMode, gives a 30% chance to automatically cast a Shadow Strike to the target.

Short distance teleportation that allows one to move in and out of combat.
Cost s 60 mana.
Level 1 - 700 Range.
Level 2 - 850 Range.
Level 3 - 1000 Range.
Level 4 - 1150 Range.
Cooldown: 12/10/8/6

akasha-queen-of-pain-scream-of-pain.png.1daebd8fc58f055315c4b7516d4c4c15.pngScream of Pain
The Queen of Pain lets loose a piercing scream, damaging nearby enemies.
Level 1 - 85 damage per target.
Level 2 - 165 damage per target.
Level 3 - 225 damage per target.
Level 4 - 300 damage per target.
Cooldown: 7 seconds.
In ImbaMode, casts Scream of Pain automatically whenever you uses Blink.

akasha-queen-of-pain-sonic-wave.png.df60f63128884ab1ea872cc4172eb11a.pngSonic Wave
reates a gigantic wave of sound which deals heavy damage to all units in a line.
Level 1 - 340 damage.
Level 2 - 530 damage.
Level 3 - 725 damage.
Cooldown: 120/100/80
In ImbaMode, creates 9 waves of sound.



demnok-lannik-warlock-fatal-bonds.png.117fcb6cf5f5a66593bc49d0ba09fdc1.pngFatal Bonds
Bonds up to 5 enemy units together, causing 15% of damage dealt to any of them to be felt by the others.
Lasts 25 seconds.
Level 1 - Up to 2 linked units.
Level 2 - Up to 3 linked units.
Level 3 - Up to 4 linked units.
Level 4 - Up to 5 linked units.
Cooldown: 30
In ImbaMode, bonds up to 6/8/10/12 units within 1500 AOE.

demnok-lannik-warlock-shadow-word.png.f1b39c241282880342d0113cdf785af2.pngShadow Word
A single word causes powerful magics to envelop the target. Creates a healing mechanism on a friendly target or damages an unfriendly one. 
Does not dispel on attack.
Lasts 8 seconds.
Level 1 - Heals or damages 10 hit points per second.
Level 2 - Heals or damages 20 hit points per second.
Level 3 - Heals or damages 30 hit points per second.
Level 4 - Heals or damages 40 hit points per second.
Cooldown: 24
In ImbaMode, the lower the target's HP is, the higher the damage will be. Up to 200% damage increment.

Stirs up inert magic in a target area, channeling the force into a powerful slowing current that grows more powerful with every passing second it's channeled. 
Can channel up to 10 seconds and up to 84% slow.
Level 1 - Slows by 7% per second.
Level 2 - Slows by 14% per second.
Level 3 - Slows by 21% per second.
Level 4 - Slows by 28% per second.
Cooldown: 65 seconds.

demnok-lannik-warlock-rain-of-chaos.png.77f6841e3b45980c65b97fbf8f4502d4.pngRain of Chaos
Calls an Infernal down from the sky, dealing 100 damage and stunning nearby enemies for 1 second. 
The Infernal lasts 60 seconds, takes reduced damage from spells, has Permanent Immolation and a chance to Pulverize an area on attack.
Level 1 - Summons an Infernal with weak Pulverize and average attack.
Level 2 - Summons an Infernal with a mighty Pulverize and powerful attack.
Level 3 - Summons an Infernal with a devastating Pulverize and deadly attack.
Cooldown: 165 seconds.
In ImbaMode, summons 5 Infernals.



Phoenix expels his flame, attempting to burn out the enemies around him. The afflicted units is receiving more and more damage over time. 
Dealing initial damage to nearby 300/375/450/525 AOE per second, and causing each subsequent burning to deal more damage.
Level 1 - Initial damage is 10, stack damage is 3
Level 2 - Initial damage is 17, stack damage is 5
Level 3 - Initial damage is 24, stack damage is 7
Level 4 - Initial damage is 31, stack damage is 9

Whenever Fire Phoenix gets damaged, he converts some of damage as his max HP, 
lasts 15 seconds.
Level 1 - Absorbs 14% of damage
Level 2 - Absorbs 28% of damage
Level 3 - Absorbs 42% of damage


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