TuJIu6oH 7 Posted August 9, 2022 Share Posted August 9, 2022 Admiral Proudmoore Torrent Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water errupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30% Level 1 - 120 damage, lasts 1 seconds Level 2 - 180 damage, lasts 2 seconds Level 3 - 240 damage, lasts 3 seconds Level 4 - 300 damage, lasts 4 seconds Cooldown: 12 Manacost: 120 In ImbaMode, the Torrent bursts at once. Tidebringer (пассивный) Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once in awhile. Level 1 - +15 damage, 16 second cooldown, 380 AoE Level 2 - +30 damage, 12 second cooldown, 420 AoE Level 3 - +45 damage, 8 second cooldown, 460 AoE Level 4 - +60 damage, 4 second cooldown, 500 AoE In ImbaMode, Grants you a Tidal Force for every 7/5/3/1 second. The Tidal Force gives you AOE cleave, and when the tide is in, The Tidal Force improves your damage by 40/80/120/160 attack damage; When it's out, it improves your damage by 20/40/60/80. The Tidal Force also gives you the ability to reduce your target's attack damage by 20/40/60/80, Armor by 3/6/9/12, and move speed by 20%/40%/60%/80%, lasts 3 seconds. X Marks The Spot researchubertip="In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark. Level 1 - 1 second, 500 cast range. Level 2 - 2 seconds, 650 cast range. Level 3 - 3 seconds, 800 cast range. Level 4 - 4 seconds, 950 cast range. Cooldown: 30 Manacost: 80/90/100/110 In ImbaMode, if marks an enemy unit, it drags all nearby enemies within 600 AOE back to the marker. Ghost Ship The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 10% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes. Level 1 - CoCo's Rum lasts 5 seconds, 300 crash damage. Level 2 - CoCo's Rum lasts 6 seconds, 400 crash damage. Level 3 - CoCo's Rum lasts 7 seconds, 500 crash damage. Cooldown: 100 Manacost: 150/200/250 Scepter Upgradeable: Lowers cooldown In ImbaMode, the Ghost Ship drags all collided enemy units until it crashes. And the crashing stun increases to 4 seconds. Beastmaster Wild Axes Rexxar hurls his two axes outward, which then intersect and return to him. Each axe can only damage a unit once. Level 1 - Each axe deals 90 damage. Level 2 - Each axe deals 120 damage. Level 3 - Each axe deals 150 damage. Level 4 - Each axe deals 180 damage. Cooldown: 13 seconds. In ImbaMode, reduces target's armor by 5/10/15/20 for 5 seconds. Inner Beast Released the inner beast inside nearby allies, passively increases their attack speed. For active casting, gain ally units' move/attack speed by 50%/100% in 1000 AOE for 3/4/5/6 seconds. Cooldown: 15 Level 1 - Increases attack speed by 18% Level 2 - Increases attack speed by 26% Level 3 - Increases attack speed by 32% Level 4 - Increases attack speed by 40%. Primal Roar The Beastmaster looses a deafening roar which deals 200/250/300 damage and stuns its target for 3/3.5/4 seconds. Enemy units near the roar wave take 100 damage and have their movement speed and attack rate reduced for 2/3.5/4 seconds. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path. Cooldown: 80/75/70 In ImbaMode, slowdown effect cannot be dispelled, each of your Strength improves shoving distance by 1, duration by 0.01 and radius by 2. Centaur Warchief Hoof Stomp Slams the ground, stunning and damaging nearby enemy land units. Level 1 - 100 damage, 1.25 second stun. Level 2 - 150 damage, 1.75 second stun. Level 3 - 200 damage, 2.25 second stun. Level 4 - 250 damage, 2.75 second stun. Cooldown: 15 seconds. In ImbaMode, the stomp creates a pit for 2/3/4/5 seconds. The pit forces nearby enemies slide into it, dealing at least 1 second stun. Double Edge The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at melee range, and it damages both the Warchief and the enemy unit. Level 1 - Deals 175 damage. Level 2 - Deals 250 damage. Level 3 - Deals 325 damage. Level 4 - Deals 400 damage. Cooldown: 12 In ImbaMode, each point of your Strength grants damage improvemnt. The higher your Strength is, the lower percentage you can imrpove. Return The Centaur Warchief immediately counters every attack against him with a swift strike. Only returns 50% for the attack damage that is gained from item, aura or buff. Level 1 - Returns 20% of your attack damage as damage. Level 2 - Returns 35% of your attack damage as damage. Level 3 - Returns 50% of your attack damage as damage. Level 4 - Returns 65% of your attack damage as damage. Great Fortitude The Centaur Warchief's mammoth body is capable of absorbing great amounts of punishment. Level 1 - Adds +40 Strength. Level 2 - Adds +80 Strength. Level 3 - Adds +120 Strength. Scepter Upgradeable: Improves the Strength gain amount In ImbaMode, when the Centaur Warchief gets damaged, reduces the damage that is equal to [0.75*Strength gap to the attacker], up to 80% Earthshaker Fissure Slams the ground with the Raigor's mighty totem, causing the ground to crack open front of him, damaging opponents and leaving an impassable crevasse for a period of time. Level 1 - 125 damage, 1 second stun. Level 2 - 175 damage, 1.25 second stun. Level 3 - 225 damage, 1.5 second stun. Level 4 - 275 damage, 1.75 second stun. Cooldown: 15 In ImbaMode, increases the length to 4x size, and doubles the damage. Enchant Totem Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack. Level 1 - 75% |cffffff00attributes increased damage. Level 2 - 150% |cffffff00attributes increased damage. Level 3 - 225% |cffffff00attributes increased damage. Level 4 - 300% |cffffff00attributes increased damage. Cooldown: 7 seconds In ImbaMode, when empowered, your next attack deal 100% splash damage to the 275 AOE. Aftershock The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning. Level 1 - 25 damage, .3 second stun. Level 2 - 45 damage, .7 second stun. Level 3 - 75 damage, 1.2 second stun. Level 4 - 115 damage, 1.5 second stun. In ImbaMode, the Aftershock causes a pit for 5 seconds, make nearby enemy units slide into it. Echo Slam Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage. Echos twice on enemy heroes. Level 1 - 200 initial damage, 40 echo damage. Level 2 - 275 initial damage, 55 echo damage. Level 3 - 350 initial damage, 70 echo damage. Cooldown: 150/130/110 Manacost: 145/205/265 In ImbaMode, doubles the AOE, every unit (except you and structures) causes an echo. Omniknight Purification Instantly heals a friendly unit and damages all nearby enemy units. Level 1 - Purifies 90 hit points. Level 2 - Purifies 180 hit points. Level 3 - Purifies 270 hit points. Level 4 - Purifies 360 hit points. Cooldown: 12 seconds. In ImbaMode, the Purification has a change to multi heal x times the level. Repel Creates a powerful divine ward that blocks all magic from affecting a target unit. Level 1 - Lasts 5 seconds. Level 2 - Lasts 10 seconds. Level 3 - Lasts 15 seconds. Level 4 - Lasts 20 seconds. Cooldown: 20 In ImbaMode, the warded unit dispels nearby enemy heroes' MP by 1%/1.5%/2%/2.5% per second, the AOE is 225/300/375/450. Degen Aura Greatly degenerates the movement capabilities of units that stray too near. Level 1 - Reduces movement speed by 7%. Level 2 - Reduces movement speed by 14%. Level 3 - Reduces movement speed by 21%. Level 4 - Reduces movement speed by 28%. Guardian Angel Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly. Level 1 - Lasts 5 seconds. Level 2 - Lasts 7 seconds. Level 3 - Lasts 9 seconds. Cooldown: 150 In ImbaMode, automatically blocks a deadly damage and make you become invurlernable for the next 1.5 seconds. Has a 35 seconds cooldown. Pandaren Brewmaster Thunder Clap Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units. Level 1 - 100 damage, 25% movement and attack speed reductions. Level 2 - 175 damage, 35% movement and attack speed reductions. Level 3 - 250 damage, 45% movement and attack speed reductions. Level 4 - 300 damage, 55% movement and attack speed reductions. Cooldown: 12 seconds. Drunken Haze Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss. Lasts 12 seconds. Level 1 - 10% movement speed reduction, 45% miss chance. Level 2 - 14% movement speed reduction, 55% miss chance. Level 3 - 18% movement speed reduction, 65% miss chance. Level 4 - 22% movement speed reduction, 75% miss chance. In ImbaMode, Drunken Haze's AOE spreads to 600. Drunken Brawler Gives a chance to avoid attacks and deal 2x critical damage. Level 1 - 6% dodge, 5% chance to critical. Level 2 - 12% dodge, 10% chance to critical. Level 3 - 18% dodge, 15% chance to critical. Level 4 - 24% dodge, 20% chance to critical. In ImbaMode, increases your attack damage [94*(Strength+Agility)]. Primal Split Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn. Level 1 - Summons three mighty Pandas for 15 seconds. Level 2 - Summons three even mightier Pandas for 17 seconds Level 3 - Summons three really freaking mighty Pandas for 19 seconds. Cooldown: 180/160/140 Scepter Upgradeable: Improves strength, cooldown and duration of pandas In ImbaMode, summons 9 pandas. Rogue Knight Storm Bolt Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units. 250 AOE. Stun lasts 2 seconds. Level 1 - 100 damage. Level 2 - 175 damage. Level 3 - 250 damage. Level 4 - 325 damage. Cooldown: 14 Manacost: 140 In ImbaMode, Storm Bolt's effect extends 2520 distance from the target's behind. Great Cleave Sven strikes with such force that all nearby enemies take damage. Level 1 - 20% damage is splashed. Level 2 - 30% damage is splashed. Level 3 - 40% damage is splashed. Level 4 - 50% damage is splashed. In ImbaMode, gives a 4%/8%/12%/16% chance to trigger Clean Break, instantly deducting target's 50% current HP. Ignores magic immunity and any other reductions. Warcry With the righteous anger of one wielding Justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain 12% movespeed and increased armor for 6 seconds. 350 AOE. Level 1 - 12% Movement Speed. +3 Armor Level 2 - 12% Movement Speed. +6 Armor Level 3 - 12% Movement Speed. +9 Armor Level 4 - 12% Movement Speed. +12 Armor Cooldown: 36/30/24/18 In ImbaMode, gives 20%/30%/40%/50% bonus Strength to the affected ally heroes, lasts 15 seconds. God's Strength Sven gets pumped up! Adds bonus damage for 25 seconds. Level 1 - Adds 100% damage. Level 2 - Adds 125% damage. Level 3 - Adds 150% damage. Cooldown: 80 In ImbaMode, adds 150%/300%/450% damage. Stone Giant Avalanche Bombards an area with rocks stunning and damaging enemy land units. Level 1 - 100 damage. Level 2 - 180 damage. Level 3 - 260 damage. Level 4 - 300 damage. Toss Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Level 1 - 500 range, 75 damage Level 2 - 700 range, 150 damage Level 3 - 900 range, 225 damage Level 4 - 1100 range, 300 damage. Cooldown: 10 Manacost: 120 Tosses 1/2/3/4 bonus times which depend on Toss's level Craggy Exterior Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a nearby unit attacks Tiny, there is a chance that they will be stunned for 1.2 seconds. Level 1 - +2 Armor. 6% chance, 25 stun damage. Level 2 - +3 Armor. 12% chance, 35 stun damage. Level 3 - +4 Armor. 18% chance, 45 stun damage. Level 4 - +5 Armor. 24% chance, 55 stun damage. In ImbaMode, reduces incoming damage (normal/hero) by 15(25)/30(50)/45(75)/60(100). Grow Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Level 1 - 40 bonus damage, 20% reduced attack speed. Level 2 - 80 bonus damage, 40% reduced attack speed. Level 3 - 120 bonus damage, 60% reduced attack speed. In ImbaMode you get a extra 5/10/15 damage for every hero kill and does not slow attack speed anymore. Becomes much bigger. Tauren Chieftain Echo Stomp Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is separated from you, it will still perform its part of the spell. 1.4 second cast time. The stomped enemy will cause another smaller echo stomp in 4 seconds, dealing half of damage and 1 second stun to himself and nearby enemies within 325 AOE. Level 1 - Knocks out units for 2 seconds. Level 2 - Knocks out units for 3 seconds. Level 3 - Knocks out units for 4 seconds. Level 4 - Knocks out units for 5 seconds. Cooldown: 15 Manacost: 100/115/130/145 Ancestral Spirit The Tauren Chieftan sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftan, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftan, it grants him bonus damage and movement speed for each enemy it has struck. Level 1 - 120 Damage. 3 Attack Damage per creep, 10 Attack Damage per hero. Level 2 - 160 Damage. 6 Attack Damage per creep, 20 Attack Damage per hero. Level 3 - 200 Damage. 9 Attack Damage per creep, 30 Attack Damage per hero. Level 4 - 240 Damage. 12 Attack Damage per creep, 40 Attack Damage per hero. Cooldown: 19 Manacost: 110 In ImbaMode, the attack damage increment lasts 60 seconds. Natural Order he Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to it's most basic level. Removes base Magic and Physical resistance. Also removes hero's armor given by his Agility Level 1 - 12% magic resistance, 30% armor given by Agility for hero, 3 armor for normal unit Level 2 - 24% magic resistance, 60% armor given by Agility for hero, 6 armor for normal unit Level 3 - 36% magic resistance, 90% armor given by Agility for hero, 9 armor for normal unit Level 4 - 48% magic resistance, 120% armor given by Agility for hero, 12 armor for normal unit Earth Splitter Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP. Level 1 - 30% Maim for 3 seconds duration. Level 2 - 40% Maim for 4 seconds duration. Level 3 - 50% Maim for 5 seconds duration. Cooldown: 100 Manacost: 175 In ImbaMode, damage is equal to the caster's 45% HP, doubles the spread speed, and the crack instantly implodes when it reaches the limit. Quote Link to comment
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