TuJIu6oH 7 Posted August 20, 2022 Share Posted August 20, 2022 Alchemist Acid Spray Sprays high-pressure acid across a target area. Hostile units who step across the contaminated terrain take physical damage per second and have their armor reduced. Lasts 16 seconds. Level 1 - 8 damage per second, reduces armor by 3. Level 2 - 16 damage per second, reduces armor by 4. Level 3 - 24 damage per second, reduces armor by 5. Level 4 - 32 damage per second, reduces armor by 6. Cooldown: 22 seconds. In ImbaMode, The Acid Spray deals increasing damage (1/2/3/4 per second) and reducing armor (1 per second) to the enemies in it. Unstable Concoction Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late. Level 1 - Deals up to 150 damage and stuns for up to 2.5 seconds. Level 2 - Deals up to 200 damage and stuns for up to 3 seconds. Level 3 - Deals up to 250 damage and stuns for up to 3.5 seconds. Level 4 - Deals up to 300 damage and stuns for up to 4 seconds. Cooldown: 16 Manacost: 90 Goblin's Greed The Goblin converts the creep's corpse into gold. You get more gold for every extra creep you killed in the last 18 seconds. Gives successive bonus gold. Cap of 18 extra gold. Level 1 - Gives gold 1x(level) of unit being killed Level 2 - Gives gold 2x(level) of unit being killed Level 3 - Gives gold 3x(level) of unit being killed Level 4 - Gives gold 4x(level) of unit being killed In ImbaMode,Greed now gives gold base on level Chemical Rage The Alchemist causes his Ogre to enter a chemically induced rage reducing base attack cooldown, increasing movement speed and increasing hitpoints and regeneration. Lasts 25 seconds Level 1 - 1.35 Base Attack Rate and 700 Bonus HP and Regeneration. Gives +40 movement speed. Level 2 - 1.20 Base Attack Rate and 1050 Bonus HP and Regeneration. Gives +60 movement speed. Level 3 - 1.00 Base Attack Rate and 1050 Bonus HP and Regeneration. Gives +60 movement speed. Cooldown: 45 seconds Bristleback Viscous Nasal Goo Covers a target in snot, causing it to have reduced armor and movement speed. Casts on the same target are cumulative. Lasts 5 seconds. Level 1 - -1 armor, 20% and 3% slow a cast Level 2 - -1 armor, 20% and 6% slow a cast Level 3 - -2 armor, 20% and 9% slow a cast Level 4 - -2 armor, 20% and 12% slow a cast. Cooldown: 1.5 In ImbaMode, stacks without limit. Quill Spray Sprays the area with quills dealing 20/40/60/80 damage. Deals an extra 30 damage to an enemy unit for everytime it has been hit by a quill in the last 10 seconds. Cooldown: 3 seconds In ImbaMode, triggering timer countdown is 60 seconds, and stacks infinitely. Bristleback Rigwarl covers his back in spines, causing him to take reduced damage. Automatically releases a quill spray whenever his rear receives 250 damage. Level 1 - 10% reduced from rear, 5% from sides. Level 2 - 20% reduced from rear, 10% from sides. Level 3 - 30% reduced from rear, 15% from sides. Level 4 - 40% reduced from rear, 20% from sides. In ImbaMode, when your back/sides gets hit by enemy players' units, you gain an stackable effect, up to 5 stacks. Each stack reduces incoming damage by 8%(back)/4%(sides), lowers quill spray triggering damage by 20. After a 5 second or when you take deadly damage, the effects consume, each stack uppering 20% max HP for 5 seconds and restoring 10% HP. Has a 10 second cooldown. Warpath Everytime Rigwarl casts a spell, he works himself into a fury. Movement speed and Attack damage increase on repeated spell casts. Lasts 10 seconds. Stacks up to 4 times. Level 1 - 10 Damage/5% MS Base + 4 Damage/1% MS Stack. Level 2 - 20 Damage/7% MS Base + 8 Damage/2% MS Stack. Level 3 - 30 Damage/10% MS Base + 12 Damage/3% MS Stack. In ImbaMode, Warpath effect stacks infinitely. Clockwerk Goblin Call of the Golbin Summons 7 little Goblin's with rocketpack at a targer location. Goblin's have a massive attackspeed and slow, slow rate goes up per level. Goblins also heals u 10/20/30/40hp per attack. Power Cog The Clockwerk Goblin ejects pieces of inner core to form a circular barrier around himself, trapping nearby units in with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside it gets shocked for some hp and mana and is knocked back. An element powers down if it shocks a unit. Level 1 - Lasts 3 seconds. 55 Shock. Level 2 - Lasts 4 seconds. 70 Shock. Level 3 - Lasts 5 seconds. 85 Shock. Level 4 - Lasts 6 seconds. 100 Shock. Cooldown: 15 Manacost: 50/60/70/80 Rocket Flare Fires a fast moving missile at a target area on the map, revealing the targeted area for 10 seconds. Upon impact it damages enemy units in the 600 AOE explosion. Level 1 - Deals 80 damage. Level 2 - Deals 120 damage. Level 3 - Deals 160 damage. Level 4 - Deals 200 damage. Cooldown: 20/18/16/14 Manacost: 50 In ImbaMode, if the missile passes an enemy hero, it automatically tracks this hero, dealing bonus damage (only to this hero) equal to 100%/150%/200%/250% of his main attribute. Hookshot Fires a grappling, piston-like attachment at a unit or location. It will latch on the first non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take 100/200/300 damage and be stunned for 10/20/30 second. 2000/2500/3000 range. Cooldown: 180 Scepter Upgradeable: Lowers cooldown to 90 In ImbaMode, cast range raises to 4000/8000/12000. Dragon Knight Breathe Fire Breathes fire at enemy units which deals damage. Level 1 - 75 damage Level 2 - 150 damage Level 3 - 225 damage Level 4 - 300 damage. Cooldown: 12 Dragon Tail Knight Davion bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage. Level 1 - Deals 25 damage, stuns for 2.5 seconds. Level 2 - Deals 50 damage, stuns for 2.75 seconds. Level 3 - Deals 75 damage, stuns for 3 seconds. Level 4 - Deals 100 damage, stuns for 3.25 seconds. Cooldown: 9 In ImbaMode, each time you received an attack from back, you cast a Dragon Tail to the attacker Dragon Blood Grants Dragon Knight blood from his ancient ancestral dragon heritage, which increases health regeneration and armor. Level 1 - Increases hp regen by 1 and armor by 2. Level 2 - Increases hp regen by 2 and armor by 4. Level 3 - Increases hp regen by 3 and armor by 6. Level 4 - Increases hp regen by 4 and armor by 8. In ImbaMode, each point of your Strength grants you an additional 0.1/0.13/0.16/0.19 health regen, each point of your Agility grants you an additional 0.2/0.22/0.24/0.26 armor. Elder Dragon Form Transforms the Dragon Knight into a powerful elder dragon. Gives 25 movement speed boost. Lasts 60 seconds. Level 1 - Transform into a Green Dragon with a corrosive breath attack. Level 2 - Transform into a Red Dragon with a splash attack. Level 3 - Transform into a Blue Dragon with an extremely powerful frost attack. Cooldown: 115 Manacost: 50 Magnataur Shockwave Threewave of force ripples out from the Hero, causing damage to land units in three lines. Only the middle wave deals damage to heroes. Level 1 - 75 damage. Level 2 - 150 damage. Level 3 - 225 damage. Level 4 - 300 damage. Cooldown: 11/10/9/8 Empower Increases attack damage for a friendly unit. Level 1 - 15% attack damage. Level 2 - 30% attack damage. Level 3 - 45% attack damage. Level 4 - 60% attack damage. Cooldown: 7 In ImbaMode, the affected melee units' attack have 15%/30%/45%/60% splash effect. Mighty Swing Magnus' halberd swings in a mighty arc, damaging all enemies in a fairly wide circle. Targets beside the primary take less damage. Level 1 - 12% damage is splashed. Level 2 - 25% damage is splashed. Level 3 - 37% damage is splashed. Level 4 - 50% damage is splashed. In ImbaMode, each of your successful attack grants you 1-2 bonus attack damage, up to 300. Dispels after you die and attacked. Reverse Polarity Through some unknown property of matter, the Magnataur sucks all nearby enemies to his position and stuns them with a powerful slam, dealing damage. Level 1 - 2.5 second stun, deals 150 damage. Level 2 - 3.25 second stun, dealing 225 damage. Level 3 - 4 second stun, dealing 300 damage. Cooldown: 120/110/100 In ImbaMode, radius is 1500. Sacred Warrior Inner Vitality Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% health, it will regenerate faster. Level 1 - Heals 5% of main attrib + 2 hp regen per sec. Level 2 - Heals 10% of main attrib + 4 hp regen per sec. Level 3 - Heals 15% of main attrib + 6 hp regen per sec. Level 4 - Heals 20% of main attrib + 8 hp regen per sec. Lasts 16 seconds. Cooldown: 25 In ImbaMode, when below 40% HP, regenerates [90%*main atribute+6] HP per seconds. Burning Spear Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe. Each stack renews the timer, and improves your base attack damage by 1/1/2/3. Cannot cast if Huskar's HP is lower than 100. Stacks indefinetly. Lasts 6 seconds. Level 1 - 4 damage per second Level 2 - 8 damage per second Level 3 - 12 damage per second Level 4 - 16 damage per second Cooldown: 0 Healthcost: 15 Buff placers do not stack Berserker's Blood Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health. Level 1 - 2% IAS and 2 Damage Level 2 - 4% IAS and 4 Damage Level 3 - 6% IAS and 6 Damage Level 4 - 8% IAS and 8 Damage In ImbaMode, increases 2%/4%/6%/8% attack speed and 2/4/6/8 attack damage, for each 7%/70 HP missing. And you gain a 15%/30%/45%/60% lifesteal (lasts 3.5 seconds) for every 12.5/11/9.5/8 seconds. Life Break Huskar reaches into the well of his own life force to heavily damage an enemy. The target takes damage equal to 50% of its hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this. Ignores magic immunity Life Removal Casting Range: 500/700/900 Cooldown: 45/30/15 seconds Mana Cost: 0 Sand King Burrowstrike The Sand King burrows into the ground, tunnels forward impaling everything above him, then surfaces. Level 1 - 80 damage, 400 maximum range. Level 2 - 160 damage, 500 maximum range. Level 3 - 240 damage, 600 maximum range. Level 4 - 340 damage, 700 maximum range. Sand Storm Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage. Level 1- 20 damage per second, 300 AOE, invisibility lasts 20 seconds. 0.3 second delay before revealed. Level 2- 40 damage per second, 350 AOE, invisibility lasts 40 seconds. 0.6 second delay before revealed. Level 3- 60 damage per second, 400 AOE, invisibility lasts 60 seconds. 0.9 second delay before revealed. Level 4- 80 damage per second, 550 AOE, invisibility lasts 80 seconds. 1.5 second delay before revealed. Channeling Cooldown: 40/30/20/10 Caustic Finale Each of the Sand King's attacks injects a deadly venom that causes the target to explode violently on death, dealing damage in an area. Level 1 - 90 damage. Level 2 - 130 damage. Level 3 - 170 damage. Level 4 - 220 damage. Orb effects do not stack Buff placers do not stack Epicenter Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken. Level 1 - 2.0 second casting time, 6 pulses of 110 damage. Level 2 - 2.0 second casting time, 8 pulses of 110 damage. Level 3 - 2.0 second casting time, 10 pulses of 110 damage. Cooldown: 140/120/100 seconds. Scepter Upgradeable: Increases pulses and lowers cooldown In ImbaMode, AOE increases to 600/800/1000, and has bonus [Strength*0.75] pulses. Spirit Breaker Charge of Darkness Barathrum fixes his sight on an enemy and starts charging up his speed. Accelerates for up to 4 seconds. When you reach maximum speed, you will become immune to magic. As you increase speed, you begin to merge with the shadows around you, becoming difficult to see until you stop the Charge or hit your target. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time. Enemy can only see buff indicator when you are near it. Level 1 - Accelerates slowly, 1 sec stun Level 2 - Accelerates moderately, 1.5 sec stun Level 3 - Accelerates fast, 2 sec stun Level 4 - Accelerates very fast, 2.5 sec stun. Cooldown: 40 In ImbaMode, instantly shows up in front of the target.| Empowering Haste Causes the Spiritbreaker to swing his weapon faster with higher movement speed, allowing him to deal extra damage. His presence increases the movement speed of nearby allied units. Level 1 - Increases movement speed by 4% and damage by 4% of his movement speed. Level 2 - Increases movement speed by 6% and damage by 8% of his movement speed. Level 3 - Increases movement speed by 8% and damage by 12% of his movement speed. Level 4 - Increases movement speed by 10% and damage by 16% of his movement speed. In ImbaMode, the percentage of damage improvement is 10%/17%/24%/31%. Greater Bash Gives a 17% chance to bash enemies across the ground, doing more initial damage and damage as they skid. Level 1 - 25 bonus damage, 140 knockback distance. Level 2 - 50 bonus damage, 180 knockback distance. Level 3 - 75 bonus damage. 220 knockback distance. Level 4 - 100 bonus damage. 260 knockback distance. In ImbaMode, also knocks back enemies around the target (325 AOE). Nether Strike Moves you next to your target doing extra damage. Performs a greater bash hit. Casting range improves per level. You are magic immune during this cast period. Level 1|r - 100 bonus damage on hit. Level 2|r - 200 bonus damage on hit. Level 3|r - 300 bonus damage on hit. Cooldown: 20 In ImbaMode, triggers three Greater Bash in a row. Tidehunter Gush Summons a spirit of the tides to damage an enemy unit. Reduces the movement speed by 40% and armor of the enemy unit. Lasts 4 seconds. Level 1 - Reduces armor by 2, deals 110 damage. Level 2 - Reduces armor by 3, deals 160 damage. Level 3 - Reduces armor by 4, deals 210 damage. Level 4 - Reduces armor by 5, deals 260 damage. Cooldown: 12 seconds. In ImbaMode, deals the same effect and half damage to target's nearby enemies within 225 AOE. Kraken Shell Creates a thick armor shell around Leviathan that protects him against attacks. Whenever he loses 600 hitpoints from player based damage, it removes negative buffs. Damage counter gets reset if no damage taken in 6 seconds. Level 1 - Reduces attack damage by 7. Level 2 - Reduces attack damage by 14. Level 3 - Reduces attack damage by 21. Level 4 - Reduces attack damage by 28. In ImbaMode, passively removes negative buffs for every 4/3/2/1 second. Anchor Smash Leviathan swings his mighty anchor with a vengeance. Gives a 20% chance to deal bonus damage to nearby enemies. And also reduces their armor by 7/10/13/16 and move speed by 35% for 3 seconds. Level 1 - Deals 75 damage in a small radius. Level 2 - Deals 115 damage in a small radius. Level 3 - Deals 155 damage in a small radius. Level 4 - Deals 200 damage in a small radius. Ravage Slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns. Area increases per level. Level 1 - Deals 250 damage. 1.5 seconds stun. Level 2 - Deals 350 damage. 1.8 seconds stun. Level 3 - Deals 450 damage. 2.25 seconds stun. Cooldown: 150 In ImbaMode, casts 4 times in a row. Quote Link to comment https://ingame.go.ro/topic/6024-neutral-strength/
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