TuJIu6oH 7 Posted August 20, 2022 Share Posted August 20, 2022 Axe Berserker's Call Focuses all of the aggression in the area on himself, causing all enemies within 300 range to attack him. He gains 5/10/15/20 bonus armor during the ordeal. Lasts 1.5/2/2.5/3 seconds. Cooldown: 14 In ImbaMode AOE increases to 625, Lasts 3.5/4.25/5/5.75 seconds, Reduces incoming damage by 20%/40%/60%/80%. Battle Hunger Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit. Level 1|r - 15 damage/second, lasts 10 seconds Level 2|r - 17 damage/second, lasts 13 seconds Level 3|r - 25 damage/second, lasts 16 seconds Level 4|r - 33 damage/second, lasts 19 seconds. Cooldown: 25/20/15/10 In ImbaMode, damages 0.8%/1.1%/1.4%/1.7% of max HP per second, ignore HP regeneration, magic resistance, armor, magic immunity or invulnerable. Counter Helix Mogul Kahn counters some blows made to him dealing damage to all nearby enemy units. Level 1 - 17% chance to counter with 100 damage. Level 2 - 17% chance to counter with 125 damage. Level 3 - 17% chance to counter with 150 damage. Level 4 - 17% chance to counter with 175 damage. In ImbaMode, Counter Helix has no cooldown, and each of your Agility improves 0.075% chance. Culling Blade Purges the weak from Mogul Kahn's sight. Deals moderate damage, but will kill a target that is low on life. Level 1 - Deals 150 damage, will kill if target is below 300. Level 2 - Deals 250 damage, will kill if target is below 450. Level 3 - Deals 300 damage, will kill if target is below 625. Cooldown: 75/65/55 seconds. Scepter Upgradeable: Reduces cooldown. In ImbaMode, deals damage to the target and all nearby enemies within 375 AOE. Chaos Knight Chaos Bolt A mysterious energy bolt is thrown at an enemy. It stuns for a random amount of time. Deals random damage between 1-200. Level 1 - 1-2 seconds. Level 2 - 1-3 seconds. Level 3 - 1-4 seconds. Level 4 - 2-4 seconds. Cooldown: 10 seconds. Reality Rift The Chaos Knight rips open the fabric of time and space and draws himself and his victim closer to each other. The Chaos Knight may bring any illusions or phantasms of himself along through the rift of reality. Travelling through this rift will enhance the Chaos Knights damage for one hit. Level 1 - 25 bonus attack damage. Level 2 - 50 bonus attack damage. Level 3 - 75 bonus attack damage. Level 4 - 100 bonus attack damage. Cooldown: 24/18/12/6 Manacost: 50 In ImbaMode, target's movement effect reduces 50%, lasts 2/3/4/5 seconds. Critical Strike Nessaj's mojo gives him a chance to deal bonus damage. Level 1 - 11% chance, 1.5 times normal damage. Level 2 - 11% chance, 2 times normal damage. Level 3 - 11% chance, 2.5 times normal damage. Level 4 - 11% chance, 3 times normal damage. In ImbaMode, your attack damage always change, -150~250/-300~500/-450~750/-600~1000 Phantasm Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take extra damage. Lasts 20 seconds. Level 1 - Summons 3 Images, takes 200% normal damage. Level 2 - Summons 6 Images, takes 200% normal damage. Level 3 - Summons 9 Images, takes 200% normal damage. Cooldown: 180/160/140 Doom Bringer Devour Swallows an enemy unit for a short period of time, digesting it and abosbing its special powers. Level 1 - Gives 40 bonus gold. Up to Level 2 units. Level 2 - Gives 60 bonus gold. Up to Level 4 units. Level 3 - Gives 80 bonus gold. Up to Level 5 units. Level 4 - Gives 100 bonus gold. Up to Level 6 units. Cooldown: 60/55/50/45 In ImbaMode, gives [100*target unit level] bonus gold. Scorched Earth Blankets the ground in flames, damaging enemies and healing the Doombringer. Also increases Lucifer's attack and movement speed. Lasts 20 seconds. Level 1 - 1 damage/health a second, 10% increased speed. Level 2 - 2 damage/health a second, 15% increased speed. Level 3 - 3 damage/health a second, 20% increased speed. Level 4 - 4 damage/health a second, 30% increased speed. Cooldown: 10 seconds LVL ? Death Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number or 25. Level 1 - Deals 100 damage, 6 multiplier. Level 2 - Deals 150 damage, 5 multiplier. Level 3 - Deals 200 damage, 4 multiplier. Level 4 - Deals 250 damage, 3 multiplier. Cooldown: 8 seconds. In ImbaMode, if special effect triggers, dealing [15%/30%/45%/60% of target's max HP+250] damage. Doom The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second. Level 1 - Deals 30 damage per second. Lasts 14 seconds. Level 2 - Deals 50 damage per second. Lasts 14 seconds. Level 3 - Deals 70 damage per second. Lasts 14 seconds. Cooldown: 110 Scepter Upgradeable: Increases damage. In ImbaMode, deals damage to the target and all his nearby units within 600 AOE. Lifestealer Rage N'aix goes into a maddened rage, becoming immune to magic spells and gaining 100% increased attack speed, for each 1% HP missing, gains 1% bonus attack speed. Level 1 - Lasts 3 seconds. Level 2 - Lasts 4 seconds. Level 3 - Lasts 5 seconds. Level 4 - Lasts 6 seconds. Cooldown: 15 seconds. Manacost: 75 Feast Regenerates a portion of enemy's MAX HP and deals the same portion per attack. Level 1 - 4%. Level 2 - 5%. Level 3 - 6%. Level 4 - 7%. Open Wounds Naix rends the enemy, slowing his movement speed and allowing his allies to feast on his life force, regenerating a portion of the damage dealt. Victim slowly recovers movement speed over 8 seconds. Level 1 - 10%. Level 2 - 15%. Level 3 - 20%. Level 4 - 25%. Cooldown: 30/25/20/15 Manacost: 110 Infest The Lifestealer tears its way into the unfortunate body of a target unit, laying dormant and undetectable inside its living frame until he is ready to consume it and come to form. Regains health from the infested unit. When learns the skill, your nearby enemies (250/325/450 AOE) will be afflicted, each second reduces 1 armor, 2 attack damage and taking 24 physical damage. Level 1 - Allied and Neutral units. Consumes current health. Level 2 - Allied, Enemy and Neutral units. Consumes current health. Level 3 - Allied, Enemy and Neutral units. Consumes max health. Cooldown: 100/60/30 Manacost: 50 Lord of Avenus Death Coil A coil of death that can damage an enemy unit or heal a friendly unit at the cost of his own life. Level 1 - Heals or Damages for 100 HP. Deals 50 HP to himself. Level 2 - Heals or Damages for 150 HP. Deals 75 HP to himself. Level 3 - Heals or Damages for 200 HP. Deals 100 HP to himself. Level 4 - Heals or Damages for 250 HP. Deals 125 HP to himself. Cooldown: 6 Aphotic Shield Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will deal damage equal to the amount it absorbed to an area around it. Removes certain types of negative buffs on cast. Lasts 15 seconds. Level 1 - 110 damage. Level 2 - 140 damage. Level 3 - 170 damage. Level 4 - 200 damage. Cooldown: 18/15/12/9 Manacost: 100/105/110/115 In ImbaMode, when the shield destroyed, nearby ally gains 10/20/30/40 attack damage and 1/2/3/4 armor improvement, doubles for the hero units, lasts 7.5 seconds. The shield lasts 3600 seconds. Frostmourne The legendary Frostmourne brands enemies it strikes in it's chilling embrace, slowing their attack and movement speed by 5/10/15/20%. Allies who attack a Marked target gain 10/20/30/40% attack and 10% movement speed for a short time. Buff placers do not stack In ImbaMode, each normal unit killed by Frostmourne will be revived as your servant, dealing 100% damage and taking 140/120/100/80% damage. Lasts 30 seconds. Borrowed Time Whenever you take damage and your hitpoints drop below 400 you will no longer lose hitpoints. This ability will only go off once every minute max. Level 1 - Lasts 3 seconds. Level 2 - Lasts 4 seconds. Level 3 - Lasts 5 seconds. Lycanthrope Summon Wolves Summons 2 Spirit Wolves to fight the Lycanthrope's enemies. Lasts 55 seconds. Level 1 - Summons 2 weak wolves. Level 2 - Summons 2 wolves that have Critical Strike. Level 3 - Summons 2 strong wolves that have Critical Strike. Level 4 - Summons 2 very strong wolves that have Critical Strike, and Permanent Invisibility. Cooldown: 30 seconds. Howl An eerie loud howl grants an inner strength to all player controlled units. Lasts 16 seconds. Level 1 - Adds 11 damage to heroes. 4 damage to units Level 2 - Adds 22 damage to heroes. 8 damage to units Level 3 - Adds 33 damage to heroes. 12 damage to units Level 4 - Adds 44 damage to heroes. 16 damage to units. Cooldown: 35 Manacost: 15/20/25/30 In ImbaMode, the affected units' attack speed increased to 20%/40%/60%/80% within 10 seconds. Feral Impulse Increases the attack damage and speed of the Lycanthrope and his units' . Level 1 - 10% bonus damage and attack speed. Level 2 - 15% bonus damage and attack speed. Level 3 - 20% bonus damage and attack speed. Level 4 - 25% bonus damage and attack speed. In ImbaMode, the affected units' attacks steal 10% attack speed from their targets. Stackable. Lasts 15 seconds or until one of them dies. Shapeshift A Full Moon curdles the blood of the Lycanthropy. He transforms into a Wolf with extra hit points, critical strike, and increased attack speed. This gives him and his units the ability to move at a constant maximum speed and not be slowed. Level 1 - 100 bonus hit points. Lasts 14 seconds. Level 2 - 200 bonus hit points. Lasts 15 seconds. Level 3 - 300 bonus hit points. Lasts 16 seconds. Cooldown: 100/70/40 In ImbaMode, after transformation, most of negative buffs will not last longer than 0.25 second. And grants you 100% lifesteal. Pit Lord Firestorm Calls down 6 waves of fire that damage all enemies in an area. Each meteorolite from fire also deals 30 damage in a small area. Cast range: 1000 AOE: 400 Cooldown: 14 Mana cost: 100/110/120/130 Level 1 - Each wave summons 6 fire meteorolites Level 2 - Each wave summons 9 fire meteorolites Level 3 - Each wave summons 12 fire meteorolites Level 4 - Each wave summons 15 fire meteorolites Pit of Malice A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and are unable to move for some time. Level 1 - 1.5 seconds Level 2 - 2 seconds Level 3 - 2.5 seconds Level 4 - 3 seconds Cooldown: 24/21/18/15 Manacost: 100/115/130/145 Expulsion Ignites the rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units. Level 1 - 20 damage per corpse Level 2 - 40 damage per corpse Level 3 - 60 damage per corpse Level 4 - 80 damage per corpse Cooldown: 10 Manacost: 75 In ImbaMode, Expulsion is 90% faster. Dark Rift Rip the space with powerful magic, instantly presents at the target loaction and projecting a pit. The projection of pit sets a dark flame, dealing 100 damage per second to the enemies in it. Cast tange: Global Cooldown: 180/160/140 Manacost: 75/150/225 Level 1 - Lasts 5 second Level 2 - Lasts 7 second Level 3 - Lasts 9 second Butcher Meat Hook Launches a bloody hook at a unit or location. The hook will snag the first target it encounters, dealing damage then dragging the victim back to the Butcher. Level 1 - 550 range, 100 damage. Level 2 - 700 range, 200 damage. Level 3 - 850 range, 300 damage. Level 4 - 1000 range, 400 damage. Cooldown: 14/13/12/11 Manacost: 110/120/130/140 In ImbaMode, the meat hook length increases to 4x times, and can hook ancients/Roshan. Each node of meat hook increases 10% damage. Rot Pudge releases the disease and filth inside of him, dealing intense damage and slowing surrounding enemies while hurting Pudge as well. Level 1 - 25 damage/second. Level 2 - 50 damage/second. Level 3 - 75 damage/second. Level 4 - 100 damage/second. Flesh Heap Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the ability add more to his bulk. Level 1 - 4% magic reduction. Level 2 - 8% magic reduction. Level 3 - 12% magic reduction. Level 4 - 16% magic reduction. In ImbaMode, when you kill an enemy hero, you steal his 5%/10%/15%/20% base Strength for 900 seconds. Dismember Chows down on a target, causing excruciating pain.|nLasts 3 seconds at all levels. Level 1 - 75 damage/second. Level 2 - 125 damage/second. Level 3 - 175 damage/second. Cooldown: 30 seconds. Scepter Upgradeable: Absorbs HP from the enemy based on your Strength. Skeleton King Hellfire Blast Leoric launches a sphere of hellfire from the end of his sword, causing his victim to burst into flames. Stunning for 2 seconds, then dealing duation damage and slowing move speed by , lasts 4 seconds. Within the duration, any unit attacks the victim can steal HP equal to 15% of its dealt damage. Cast range: 600 Cooldown: 8 Mana cost: 140 Level 1 - 30 damage per second, slows move speed by 15% Level 2 - 45 damage per second, slows move speed by 25% Level 3 - 60 damage per second, slows move speed by 35% Level 4 - 75 damage per second, slows move speed by 45% Critical Strike Gives a chance to do more damage on an attack Level 1 - 15% chance, 1.25 times normal damage. Level 2 - 15% chance, 1.75 times normal damage. Level 3 - 15% chance, 2.25 times normal damage. Level 4 - 15% chance, 2.75 times normal damage. In ImbaMode, each attack converts 8%/16%/24%/32% of dealt damage as your max HP, lasts 30 seconds. Stackable Vampiric Aura Nearby friendly melee units gain hit points when they hit enemy units. Level 1 - Gains 10% of attack damage. Level 2 - Gains 16% of attack damage. Level 3 - Gains 22% of attack damage. Level 4 - Gains 28% of attack damage. In ImbaMode, you gain an 20%/40%/60%/80% additional lifesteal Reincarnation When killed the Skeleton King will come back to life. Level 1|r - 300 second cooldown. Level 2|r - 220 second cooldown. Level 3|r - 140 second cooldown. In ImbaMode, when received deadly damage, restore all HP at once, has a 40 seconds cooldown. Slithereen Guard Sprint Slardar increases his attack/move speed dramatically, but takes 10% bonus damage. Lasts 25 seconds. Level 1 - Increases speed by 10%. Level 2 - Increases speed by 20%. Level 3 - Increases speed by 30%. Level 4 - Increases speed by 40%. Cooldown: 45 seconds. Slithereen Crush Slams the ground, stunning and damaging nearby enemy land units. Slows enemy units by 20% for 2 seconds afterwards. Level 1 - 50 damage, 1 second stun. Level 2 - 100 damage, 1.5 second stun. Level 3 - 150 damage, 2 second stun. Level 4 - 200 damage, 2.5 second stun. Cooldown: 8 seconds. In ImbaMode, each point of your Strength increases the damage by 1. When you learns this skill, your attack has a 15%/20%/25%/25% chance to stun the target for 1/1/1/1.5 seconds, dealing additional 30/60/90/120 physical damage. Multiple Attacks Gives chance to brandish the weapon, deals multiple attacks. Level 1 - 10% chance Level 2 - 20% chance Level 3 - 30% chance Level 4 - 40% chance Amplify Damage Amplifies physical damage against enemy units by reducing their armor. Lasts 30 seconds. Level 1 - 5 armor penalty. Level 2 - 10 armor penalty. Level 3 - 15 armor penalty. Cooldown: 10 seconds. In ImbaMode, reduces enemy heroes' additional 100%/200%/300% armor. Undying Decay Dirge saps away the strength of enemy heroes and retains it for a period of time. Level 1 - 4 Strength, 30 Damage. Lasts 21 seconds. Level 2 - 4 Strength, 60 Damage. Lasts 24 seconds. Level 3 - 4 Strength, 90 Damage. Lasts 27 seconds. Level 4 - 4 Strength, 120 Damage. Lasts 30 seconds. Cooldown: 11/9/7/5 Manacost: 70/90/110/130 In ImbaMode, the afflicted units' HP/MP recovering effects are reduced by 50%/65%/80%/95%, lasts 20 seconds. Soul Rip Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit. Level 1 - 5 max Level 2 - 10 max Level 3 - 15 max Level 4 - 20 max Cooldown: 25/20/15/10 Manacost: 50/75/100/125 In ImbaMode, if the target is ally, transfers 10% of affected units' max HP to him; if is enemy, each affected unit gets 3% of his max HP, last 10 seconds or until someone dies. Tombstone Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled. Level 1 - 400 Area. Lasts 15 seconds. 100 HP Deathlust requirement. Level 2 - 600 Area. Lasts 20 seconds. 200 HP Deathlust requirement. Level 3 - 800 Area. Lasts 25 seconds. 300 HP Deathlust requirement. Level 4 - 1000 Area. Lasts 30 seconds. 400 HP Deathlust requirement. Cooldown: 90 Manacost: 120/130/140/150 In ImbaMode, AOE increases to 4x size. Each of your Strength/Agility increases zombies' 1 damage/0.14 armor. Flesh Golem Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed. When a plagued unit dies, its essence is transfered back to the Undying. Level 1 - Amplifies damage up to 20% Level 2 - Amplifies damage up to 25% Level 3 - Amplifies damage up to 30% Cooldown: 90 Manacost: 100 Scepter Upgradeable: Increases damage amplification and heal. In ImbaMode, works for dead illusions. And each point of your Intelligence amplifies damage by 0.15% . 1 Quote Link to comment https://ingame.go.ro/topic/6025-scourge-strength/
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