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Everything posted by TuJIu6oH
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Alchemist Acid Spray Sprays high-pressure acid across a target area. Hostile units who step across the contaminated terrain take physical damage per second and have their armor reduced. Lasts 16 seconds. Level 1 - 8 damage per second, reduces armor by 3. Level 2 - 16 damage per second, reduces armor by 4. Level 3 - 24 damage per second, reduces armor by 5. Level 4 - 32 damage per second, reduces armor by 6. Cooldown: 22 seconds. In ImbaMode, The Acid Spray deals increasing damage (1/2/3/4 per second) and reducing armor (1 per second) to the enemies in it. Unstable Concoction Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late. Level 1 - Deals up to 150 damage and stuns for up to 2.5 seconds. Level 2 - Deals up to 200 damage and stuns for up to 3 seconds. Level 3 - Deals up to 250 damage and stuns for up to 3.5 seconds. Level 4 - Deals up to 300 damage and stuns for up to 4 seconds. Cooldown: 16 Manacost: 90 Goblin's Greed The Goblin converts the creep's corpse into gold. You get more gold for every extra creep you killed in the last 18 seconds. Gives successive bonus gold. Cap of 18 extra gold. Level 1 - Gives gold 1x(level) of unit being killed Level 2 - Gives gold 2x(level) of unit being killed Level 3 - Gives gold 3x(level) of unit being killed Level 4 - Gives gold 4x(level) of unit being killed In ImbaMode,Greed now gives gold base on level Chemical Rage The Alchemist causes his Ogre to enter a chemically induced rage reducing base attack cooldown, increasing movement speed and increasing hitpoints and regeneration. Lasts 25 seconds Level 1 - 1.35 Base Attack Rate and 700 Bonus HP and Regeneration. Gives +40 movement speed. Level 2 - 1.20 Base Attack Rate and 1050 Bonus HP and Regeneration. Gives +60 movement speed. Level 3 - 1.00 Base Attack Rate and 1050 Bonus HP and Regeneration. Gives +60 movement speed. Cooldown: 45 seconds Bristleback Viscous Nasal Goo Covers a target in snot, causing it to have reduced armor and movement speed. Casts on the same target are cumulative. Lasts 5 seconds. Level 1 - -1 armor, 20% and 3% slow a cast Level 2 - -1 armor, 20% and 6% slow a cast Level 3 - -2 armor, 20% and 9% slow a cast Level 4 - -2 armor, 20% and 12% slow a cast. Cooldown: 1.5 In ImbaMode, stacks without limit. Quill Spray Sprays the area with quills dealing 20/40/60/80 damage. Deals an extra 30 damage to an enemy unit for everytime it has been hit by a quill in the last 10 seconds. Cooldown: 3 seconds In ImbaMode, triggering timer countdown is 60 seconds, and stacks infinitely. Bristleback Rigwarl covers his back in spines, causing him to take reduced damage. Automatically releases a quill spray whenever his rear receives 250 damage. Level 1 - 10% reduced from rear, 5% from sides. Level 2 - 20% reduced from rear, 10% from sides. Level 3 - 30% reduced from rear, 15% from sides. Level 4 - 40% reduced from rear, 20% from sides. In ImbaMode, when your back/sides gets hit by enemy players' units, you gain an stackable effect, up to 5 stacks. Each stack reduces incoming damage by 8%(back)/4%(sides), lowers quill spray triggering damage by 20. After a 5 second or when you take deadly damage, the effects consume, each stack uppering 20% max HP for 5 seconds and restoring 10% HP. Has a 10 second cooldown. Warpath Everytime Rigwarl casts a spell, he works himself into a fury. Movement speed and Attack damage increase on repeated spell casts. Lasts 10 seconds. Stacks up to 4 times. Level 1 - 10 Damage/5% MS Base + 4 Damage/1% MS Stack. Level 2 - 20 Damage/7% MS Base + 8 Damage/2% MS Stack. Level 3 - 30 Damage/10% MS Base + 12 Damage/3% MS Stack. In ImbaMode, Warpath effect stacks infinitely. Clockwerk Goblin Call of the Golbin Summons 7 little Goblin's with rocketpack at a targer location. Goblin's have a massive attackspeed and slow, slow rate goes up per level. Goblins also heals u 10/20/30/40hp per attack. Power Cog The Clockwerk Goblin ejects pieces of inner core to form a circular barrier around himself, trapping nearby units in with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside it gets shocked for some hp and mana and is knocked back. An element powers down if it shocks a unit. Level 1 - Lasts 3 seconds. 55 Shock. Level 2 - Lasts 4 seconds. 70 Shock. Level 3 - Lasts 5 seconds. 85 Shock. Level 4 - Lasts 6 seconds. 100 Shock. Cooldown: 15 Manacost: 50/60/70/80 Rocket Flare Fires a fast moving missile at a target area on the map, revealing the targeted area for 10 seconds. Upon impact it damages enemy units in the 600 AOE explosion. Level 1 - Deals 80 damage. Level 2 - Deals 120 damage. Level 3 - Deals 160 damage. Level 4 - Deals 200 damage. Cooldown: 20/18/16/14 Manacost: 50 In ImbaMode, if the missile passes an enemy hero, it automatically tracks this hero, dealing bonus damage (only to this hero) equal to 100%/150%/200%/250% of his main attribute. Hookshot Fires a grappling, piston-like attachment at a unit or location. It will latch on the first non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take 100/200/300 damage and be stunned for 10/20/30 second. 2000/2500/3000 range. Cooldown: 180 Scepter Upgradeable: Lowers cooldown to 90 In ImbaMode, cast range raises to 4000/8000/12000. Dragon Knight Breathe Fire Breathes fire at enemy units which deals damage. Level 1 - 75 damage Level 2 - 150 damage Level 3 - 225 damage Level 4 - 300 damage. Cooldown: 12 Dragon Tail Knight Davion bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage. Level 1 - Deals 25 damage, stuns for 2.5 seconds. Level 2 - Deals 50 damage, stuns for 2.75 seconds. Level 3 - Deals 75 damage, stuns for 3 seconds. Level 4 - Deals 100 damage, stuns for 3.25 seconds. Cooldown: 9 In ImbaMode, each time you received an attack from back, you cast a Dragon Tail to the attacker Dragon Blood Grants Dragon Knight blood from his ancient ancestral dragon heritage, which increases health regeneration and armor. Level 1 - Increases hp regen by 1 and armor by 2. Level 2 - Increases hp regen by 2 and armor by 4. Level 3 - Increases hp regen by 3 and armor by 6. Level 4 - Increases hp regen by 4 and armor by 8. In ImbaMode, each point of your Strength grants you an additional 0.1/0.13/0.16/0.19 health regen, each point of your Agility grants you an additional 0.2/0.22/0.24/0.26 armor. Elder Dragon Form Transforms the Dragon Knight into a powerful elder dragon. Gives 25 movement speed boost. Lasts 60 seconds. Level 1 - Transform into a Green Dragon with a corrosive breath attack. Level 2 - Transform into a Red Dragon with a splash attack. Level 3 - Transform into a Blue Dragon with an extremely powerful frost attack. Cooldown: 115 Manacost: 50 Magnataur Shockwave Threewave of force ripples out from the Hero, causing damage to land units in three lines. Only the middle wave deals damage to heroes. Level 1 - 75 damage. Level 2 - 150 damage. Level 3 - 225 damage. Level 4 - 300 damage. Cooldown: 11/10/9/8 Empower Increases attack damage for a friendly unit. Level 1 - 15% attack damage. Level 2 - 30% attack damage. Level 3 - 45% attack damage. Level 4 - 60% attack damage. Cooldown: 7 In ImbaMode, the affected melee units' attack have 15%/30%/45%/60% splash effect. Mighty Swing Magnus' halberd swings in a mighty arc, damaging all enemies in a fairly wide circle. Targets beside the primary take less damage. Level 1 - 12% damage is splashed. Level 2 - 25% damage is splashed. Level 3 - 37% damage is splashed. Level 4 - 50% damage is splashed. In ImbaMode, each of your successful attack grants you 1-2 bonus attack damage, up to 300. Dispels after you die and attacked. Reverse Polarity Through some unknown property of matter, the Magnataur sucks all nearby enemies to his position and stuns them with a powerful slam, dealing damage. Level 1 - 2.5 second stun, deals 150 damage. Level 2 - 3.25 second stun, dealing 225 damage. Level 3 - 4 second stun, dealing 300 damage. Cooldown: 120/110/100 In ImbaMode, radius is 1500. Sacred Warrior Inner Vitality Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% health, it will regenerate faster. Level 1 - Heals 5% of main attrib + 2 hp regen per sec. Level 2 - Heals 10% of main attrib + 4 hp regen per sec. Level 3 - Heals 15% of main attrib + 6 hp regen per sec. Level 4 - Heals 20% of main attrib + 8 hp regen per sec. Lasts 16 seconds. Cooldown: 25 In ImbaMode, when below 40% HP, regenerates [90%*main atribute+6] HP per seconds. Burning Spear Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe. Each stack renews the timer, and improves your base attack damage by 1/1/2/3. Cannot cast if Huskar's HP is lower than 100. Stacks indefinetly. Lasts 6 seconds. Level 1 - 4 damage per second Level 2 - 8 damage per second Level 3 - 12 damage per second Level 4 - 16 damage per second Cooldown: 0 Healthcost: 15 Buff placers do not stack Berserker's Blood Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health. Level 1 - 2% IAS and 2 Damage Level 2 - 4% IAS and 4 Damage Level 3 - 6% IAS and 6 Damage Level 4 - 8% IAS and 8 Damage In ImbaMode, increases 2%/4%/6%/8% attack speed and 2/4/6/8 attack damage, for each 7%/70 HP missing. And you gain a 15%/30%/45%/60% lifesteal (lasts 3.5 seconds) for every 12.5/11/9.5/8 seconds. Life Break Huskar reaches into the well of his own life force to heavily damage an enemy. The target takes damage equal to 50% of its hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this. Ignores magic immunity Life Removal Casting Range: 500/700/900 Cooldown: 45/30/15 seconds Mana Cost: 0 Sand King Burrowstrike The Sand King burrows into the ground, tunnels forward impaling everything above him, then surfaces. Level 1 - 80 damage, 400 maximum range. Level 2 - 160 damage, 500 maximum range. Level 3 - 240 damage, 600 maximum range. Level 4 - 340 damage, 700 maximum range. Sand Storm Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage. Level 1- 20 damage per second, 300 AOE, invisibility lasts 20 seconds. 0.3 second delay before revealed. Level 2- 40 damage per second, 350 AOE, invisibility lasts 40 seconds. 0.6 second delay before revealed. Level 3- 60 damage per second, 400 AOE, invisibility lasts 60 seconds. 0.9 second delay before revealed. Level 4- 80 damage per second, 550 AOE, invisibility lasts 80 seconds. 1.5 second delay before revealed. Channeling Cooldown: 40/30/20/10 Caustic Finale Each of the Sand King's attacks injects a deadly venom that causes the target to explode violently on death, dealing damage in an area. Level 1 - 90 damage. Level 2 - 130 damage. Level 3 - 170 damage. Level 4 - 220 damage. Orb effects do not stack Buff placers do not stack Epicenter Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken. Level 1 - 2.0 second casting time, 6 pulses of 110 damage. Level 2 - 2.0 second casting time, 8 pulses of 110 damage. Level 3 - 2.0 second casting time, 10 pulses of 110 damage. Cooldown: 140/120/100 seconds. Scepter Upgradeable: Increases pulses and lowers cooldown In ImbaMode, AOE increases to 600/800/1000, and has bonus [Strength*0.75] pulses. Spirit Breaker Charge of Darkness Barathrum fixes his sight on an enemy and starts charging up his speed. Accelerates for up to 4 seconds. When you reach maximum speed, you will become immune to magic. As you increase speed, you begin to merge with the shadows around you, becoming difficult to see until you stop the Charge or hit your target. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time. Enemy can only see buff indicator when you are near it. Level 1 - Accelerates slowly, 1 sec stun Level 2 - Accelerates moderately, 1.5 sec stun Level 3 - Accelerates fast, 2 sec stun Level 4 - Accelerates very fast, 2.5 sec stun. Cooldown: 40 In ImbaMode, instantly shows up in front of the target.| Empowering Haste Causes the Spiritbreaker to swing his weapon faster with higher movement speed, allowing him to deal extra damage. His presence increases the movement speed of nearby allied units. Level 1 - Increases movement speed by 4% and damage by 4% of his movement speed. Level 2 - Increases movement speed by 6% and damage by 8% of his movement speed. Level 3 - Increases movement speed by 8% and damage by 12% of his movement speed. Level 4 - Increases movement speed by 10% and damage by 16% of his movement speed. In ImbaMode, the percentage of damage improvement is 10%/17%/24%/31%. Greater Bash Gives a 17% chance to bash enemies across the ground, doing more initial damage and damage as they skid. Level 1 - 25 bonus damage, 140 knockback distance. Level 2 - 50 bonus damage, 180 knockback distance. Level 3 - 75 bonus damage. 220 knockback distance. Level 4 - 100 bonus damage. 260 knockback distance. In ImbaMode, also knocks back enemies around the target (325 AOE). Nether Strike Moves you next to your target doing extra damage. Performs a greater bash hit. Casting range improves per level. You are magic immune during this cast period. Level 1|r - 100 bonus damage on hit. Level 2|r - 200 bonus damage on hit. Level 3|r - 300 bonus damage on hit. Cooldown: 20 In ImbaMode, triggers three Greater Bash in a row. Tidehunter Gush Summons a spirit of the tides to damage an enemy unit. Reduces the movement speed by 40% and armor of the enemy unit. Lasts 4 seconds. Level 1 - Reduces armor by 2, deals 110 damage. Level 2 - Reduces armor by 3, deals 160 damage. Level 3 - Reduces armor by 4, deals 210 damage. Level 4 - Reduces armor by 5, deals 260 damage. Cooldown: 12 seconds. In ImbaMode, deals the same effect and half damage to target's nearby enemies within 225 AOE. Kraken Shell Creates a thick armor shell around Leviathan that protects him against attacks. Whenever he loses 600 hitpoints from player based damage, it removes negative buffs. Damage counter gets reset if no damage taken in 6 seconds. Level 1 - Reduces attack damage by 7. Level 2 - Reduces attack damage by 14. Level 3 - Reduces attack damage by 21. Level 4 - Reduces attack damage by 28. In ImbaMode, passively removes negative buffs for every 4/3/2/1 second. Anchor Smash Leviathan swings his mighty anchor with a vengeance. Gives a 20% chance to deal bonus damage to nearby enemies. And also reduces their armor by 7/10/13/16 and move speed by 35% for 3 seconds. Level 1 - Deals 75 damage in a small radius. Level 2 - Deals 115 damage in a small radius. Level 3 - Deals 155 damage in a small radius. Level 4 - Deals 200 damage in a small radius. Ravage Slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns. Area increases per level. Level 1 - Deals 250 damage. 1.5 seconds stun. Level 2 - Deals 350 damage. 1.8 seconds stun. Level 3 - Deals 450 damage. 2.25 seconds stun. Cooldown: 150 In ImbaMode, casts 4 times in a row.
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Admiral Proudmoore Torrent Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water errupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30% Level 1 - 120 damage, lasts 1 seconds Level 2 - 180 damage, lasts 2 seconds Level 3 - 240 damage, lasts 3 seconds Level 4 - 300 damage, lasts 4 seconds Cooldown: 12 Manacost: 120 In ImbaMode, the Torrent bursts at once. Tidebringer (пассивный) Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once in awhile. Level 1 - +15 damage, 16 second cooldown, 380 AoE Level 2 - +30 damage, 12 second cooldown, 420 AoE Level 3 - +45 damage, 8 second cooldown, 460 AoE Level 4 - +60 damage, 4 second cooldown, 500 AoE In ImbaMode, Grants you a Tidal Force for every 7/5/3/1 second. The Tidal Force gives you AOE cleave, and when the tide is in, The Tidal Force improves your damage by 40/80/120/160 attack damage; When it's out, it improves your damage by 20/40/60/80. The Tidal Force also gives you the ability to reduce your target's attack damage by 20/40/60/80, Armor by 3/6/9/12, and move speed by 20%/40%/60%/80%, lasts 3 seconds. X Marks The Spot researchubertip="In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark. Level 1 - 1 second, 500 cast range. Level 2 - 2 seconds, 650 cast range. Level 3 - 3 seconds, 800 cast range. Level 4 - 4 seconds, 950 cast range. Cooldown: 30 Manacost: 80/90/100/110 In ImbaMode, if marks an enemy unit, it drags all nearby enemies within 600 AOE back to the marker. Ghost Ship The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 10% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes. Level 1 - CoCo's Rum lasts 5 seconds, 300 crash damage. Level 2 - CoCo's Rum lasts 6 seconds, 400 crash damage. Level 3 - CoCo's Rum lasts 7 seconds, 500 crash damage. Cooldown: 100 Manacost: 150/200/250 Scepter Upgradeable: Lowers cooldown In ImbaMode, the Ghost Ship drags all collided enemy units until it crashes. And the crashing stun increases to 4 seconds. Beastmaster Wild Axes Rexxar hurls his two axes outward, which then intersect and return to him. Each axe can only damage a unit once. Level 1 - Each axe deals 90 damage. Level 2 - Each axe deals 120 damage. Level 3 - Each axe deals 150 damage. Level 4 - Each axe deals 180 damage. Cooldown: 13 seconds. In ImbaMode, reduces target's armor by 5/10/15/20 for 5 seconds. Inner Beast Released the inner beast inside nearby allies, passively increases their attack speed. For active casting, gain ally units' move/attack speed by 50%/100% in 1000 AOE for 3/4/5/6 seconds. Cooldown: 15 Level 1 - Increases attack speed by 18% Level 2 - Increases attack speed by 26% Level 3 - Increases attack speed by 32% Level 4 - Increases attack speed by 40%. Primal Roar The Beastmaster looses a deafening roar which deals 200/250/300 damage and stuns its target for 3/3.5/4 seconds. Enemy units near the roar wave take 100 damage and have their movement speed and attack rate reduced for 2/3.5/4 seconds. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path. Cooldown: 80/75/70 In ImbaMode, slowdown effect cannot be dispelled, each of your Strength improves shoving distance by 1, duration by 0.01 and radius by 2. Centaur Warchief Hoof Stomp Slams the ground, stunning and damaging nearby enemy land units. Level 1 - 100 damage, 1.25 second stun. Level 2 - 150 damage, 1.75 second stun. Level 3 - 200 damage, 2.25 second stun. Level 4 - 250 damage, 2.75 second stun. Cooldown: 15 seconds. In ImbaMode, the stomp creates a pit for 2/3/4/5 seconds. The pit forces nearby enemies slide into it, dealing at least 1 second stun. Double Edge The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at melee range, and it damages both the Warchief and the enemy unit. Level 1 - Deals 175 damage. Level 2 - Deals 250 damage. Level 3 - Deals 325 damage. Level 4 - Deals 400 damage. Cooldown: 12 In ImbaMode, each point of your Strength grants damage improvemnt. The higher your Strength is, the lower percentage you can imrpove. Return The Centaur Warchief immediately counters every attack against him with a swift strike. Only returns 50% for the attack damage that is gained from item, aura or buff. Level 1 - Returns 20% of your attack damage as damage. Level 2 - Returns 35% of your attack damage as damage. Level 3 - Returns 50% of your attack damage as damage. Level 4 - Returns 65% of your attack damage as damage. Great Fortitude The Centaur Warchief's mammoth body is capable of absorbing great amounts of punishment. Level 1 - Adds +40 Strength. Level 2 - Adds +80 Strength. Level 3 - Adds +120 Strength. Scepter Upgradeable: Improves the Strength gain amount In ImbaMode, when the Centaur Warchief gets damaged, reduces the damage that is equal to [0.75*Strength gap to the attacker], up to 80% Earthshaker Fissure Slams the ground with the Raigor's mighty totem, causing the ground to crack open front of him, damaging opponents and leaving an impassable crevasse for a period of time. Level 1 - 125 damage, 1 second stun. Level 2 - 175 damage, 1.25 second stun. Level 3 - 225 damage, 1.5 second stun. Level 4 - 275 damage, 1.75 second stun. Cooldown: 15 In ImbaMode, increases the length to 4x size, and doubles the damage. Enchant Totem Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack. Level 1 - 75% |cffffff00attributes increased damage. Level 2 - 150% |cffffff00attributes increased damage. Level 3 - 225% |cffffff00attributes increased damage. Level 4 - 300% |cffffff00attributes increased damage. Cooldown: 7 seconds In ImbaMode, when empowered, your next attack deal 100% splash damage to the 275 AOE. Aftershock The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning. Level 1 - 25 damage, .3 second stun. Level 2 - 45 damage, .7 second stun. Level 3 - 75 damage, 1.2 second stun. Level 4 - 115 damage, 1.5 second stun. In ImbaMode, the Aftershock causes a pit for 5 seconds, make nearby enemy units slide into it. Echo Slam Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage. Echos twice on enemy heroes. Level 1 - 200 initial damage, 40 echo damage. Level 2 - 275 initial damage, 55 echo damage. Level 3 - 350 initial damage, 70 echo damage. Cooldown: 150/130/110 Manacost: 145/205/265 In ImbaMode, doubles the AOE, every unit (except you and structures) causes an echo. Omniknight Purification Instantly heals a friendly unit and damages all nearby enemy units. Level 1 - Purifies 90 hit points. Level 2 - Purifies 180 hit points. Level 3 - Purifies 270 hit points. Level 4 - Purifies 360 hit points. Cooldown: 12 seconds. In ImbaMode, the Purification has a change to multi heal x times the level. Repel Creates a powerful divine ward that blocks all magic from affecting a target unit. Level 1 - Lasts 5 seconds. Level 2 - Lasts 10 seconds. Level 3 - Lasts 15 seconds. Level 4 - Lasts 20 seconds. Cooldown: 20 In ImbaMode, the warded unit dispels nearby enemy heroes' MP by 1%/1.5%/2%/2.5% per second, the AOE is 225/300/375/450. Degen Aura Greatly degenerates the movement capabilities of units that stray too near. Level 1 - Reduces movement speed by 7%. Level 2 - Reduces movement speed by 14%. Level 3 - Reduces movement speed by 21%. Level 4 - Reduces movement speed by 28%. Guardian Angel Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly. Level 1 - Lasts 5 seconds. Level 2 - Lasts 7 seconds. Level 3 - Lasts 9 seconds. Cooldown: 150 In ImbaMode, automatically blocks a deadly damage and make you become invurlernable for the next 1.5 seconds. Has a 35 seconds cooldown. Pandaren Brewmaster Thunder Clap Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units. Level 1 - 100 damage, 25% movement and attack speed reductions. Level 2 - 175 damage, 35% movement and attack speed reductions. Level 3 - 250 damage, 45% movement and attack speed reductions. Level 4 - 300 damage, 55% movement and attack speed reductions. Cooldown: 12 seconds. Drunken Haze Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss. Lasts 12 seconds. Level 1 - 10% movement speed reduction, 45% miss chance. Level 2 - 14% movement speed reduction, 55% miss chance. Level 3 - 18% movement speed reduction, 65% miss chance. Level 4 - 22% movement speed reduction, 75% miss chance. In ImbaMode, Drunken Haze's AOE spreads to 600. Drunken Brawler Gives a chance to avoid attacks and deal 2x critical damage. Level 1 - 6% dodge, 5% chance to critical. Level 2 - 12% dodge, 10% chance to critical. Level 3 - 18% dodge, 15% chance to critical. Level 4 - 24% dodge, 20% chance to critical. In ImbaMode, increases your attack damage [94*(Strength+Agility)]. Primal Split Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn. Level 1 - Summons three mighty Pandas for 15 seconds. Level 2 - Summons three even mightier Pandas for 17 seconds Level 3 - Summons three really freaking mighty Pandas for 19 seconds. Cooldown: 180/160/140 Scepter Upgradeable: Improves strength, cooldown and duration of pandas In ImbaMode, summons 9 pandas. Rogue Knight Storm Bolt Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units. 250 AOE. Stun lasts 2 seconds. Level 1 - 100 damage. Level 2 - 175 damage. Level 3 - 250 damage. Level 4 - 325 damage. Cooldown: 14 Manacost: 140 In ImbaMode, Storm Bolt's effect extends 2520 distance from the target's behind. Great Cleave Sven strikes with such force that all nearby enemies take damage. Level 1 - 20% damage is splashed. Level 2 - 30% damage is splashed. Level 3 - 40% damage is splashed. Level 4 - 50% damage is splashed. In ImbaMode, gives a 4%/8%/12%/16% chance to trigger Clean Break, instantly deducting target's 50% current HP. Ignores magic immunity and any other reductions. Warcry With the righteous anger of one wielding Justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain 12% movespeed and increased armor for 6 seconds. 350 AOE. Level 1 - 12% Movement Speed. +3 Armor Level 2 - 12% Movement Speed. +6 Armor Level 3 - 12% Movement Speed. +9 Armor Level 4 - 12% Movement Speed. +12 Armor Cooldown: 36/30/24/18 In ImbaMode, gives 20%/30%/40%/50% bonus Strength to the affected ally heroes, lasts 15 seconds. God's Strength Sven gets pumped up! Adds bonus damage for 25 seconds. Level 1 - Adds 100% damage. Level 2 - Adds 125% damage. Level 3 - Adds 150% damage. Cooldown: 80 In ImbaMode, adds 150%/300%/450% damage. Stone Giant Avalanche Bombards an area with rocks stunning and damaging enemy land units. Level 1 - 100 damage. Level 2 - 180 damage. Level 3 - 260 damage. Level 4 - 300 damage. Toss Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Level 1 - 500 range, 75 damage Level 2 - 700 range, 150 damage Level 3 - 900 range, 225 damage Level 4 - 1100 range, 300 damage. Cooldown: 10 Manacost: 120 Tosses 1/2/3/4 bonus times which depend on Toss's level Craggy Exterior Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a nearby unit attacks Tiny, there is a chance that they will be stunned for 1.2 seconds. Level 1 - +2 Armor. 6% chance, 25 stun damage. Level 2 - +3 Armor. 12% chance, 35 stun damage. Level 3 - +4 Armor. 18% chance, 45 stun damage. Level 4 - +5 Armor. 24% chance, 55 stun damage. In ImbaMode, reduces incoming damage (normal/hero) by 15(25)/30(50)/45(75)/60(100). Grow Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Level 1 - 40 bonus damage, 20% reduced attack speed. Level 2 - 80 bonus damage, 40% reduced attack speed. Level 3 - 120 bonus damage, 60% reduced attack speed. In ImbaMode you get a extra 5/10/15 damage for every hero kill and does not slow attack speed anymore. Becomes much bigger. Tauren Chieftain Echo Stomp Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is separated from you, it will still perform its part of the spell. 1.4 second cast time. The stomped enemy will cause another smaller echo stomp in 4 seconds, dealing half of damage and 1 second stun to himself and nearby enemies within 325 AOE. Level 1 - Knocks out units for 2 seconds. Level 2 - Knocks out units for 3 seconds. Level 3 - Knocks out units for 4 seconds. Level 4 - Knocks out units for 5 seconds. Cooldown: 15 Manacost: 100/115/130/145 Ancestral Spirit The Tauren Chieftan sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftan, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftan, it grants him bonus damage and movement speed for each enemy it has struck. Level 1 - 120 Damage. 3 Attack Damage per creep, 10 Attack Damage per hero. Level 2 - 160 Damage. 6 Attack Damage per creep, 20 Attack Damage per hero. Level 3 - 200 Damage. 9 Attack Damage per creep, 30 Attack Damage per hero. Level 4 - 240 Damage. 12 Attack Damage per creep, 40 Attack Damage per hero. Cooldown: 19 Manacost: 110 In ImbaMode, the attack damage increment lasts 60 seconds. Natural Order he Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to it's most basic level. Removes base Magic and Physical resistance. Also removes hero's armor given by his Agility Level 1 - 12% magic resistance, 30% armor given by Agility for hero, 3 armor for normal unit Level 2 - 24% magic resistance, 60% armor given by Agility for hero, 6 armor for normal unit Level 3 - 36% magic resistance, 90% armor given by Agility for hero, 9 armor for normal unit Level 4 - 48% magic resistance, 120% armor given by Agility for hero, 12 armor for normal unit Earth Splitter Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP. Level 1 - 30% Maim for 3 seconds duration. Level 2 - 40% Maim for 4 seconds duration. Level 3 - 50% Maim for 5 seconds duration. Cooldown: 100 Manacost: 175 In ImbaMode, damage is equal to the caster's 45% HP, doubles the spread speed, and the crack instantly implodes when it reaches the limit.
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Bane Elemental Enfeeble Greatly reduces an enemy unit's ability to participate in combat. Reduces its damage and life regeneration. Lasts 20 seconds. Level 1 - Reduces attack damage by 30% Level 2 - Reduces attack damage by 42% Level 3 - Reduces attack damage by 54% Level 4 - Reduces attack damage by 66% Cooldown: 15 Brain Sap Feasts on the vital energies of an enemy unit, absorbing some of its hit points. Level 1 - Absorbs 75 hit points. Level 2 - Absorbs 150 hit points. Level 3 - Absorbs 225 hit points. Level 4 - Absorbs 300 hit points. Cooldown: 16 seconds. In ImbaMode, additionally reduces target 10%/20%/30%/40% max HP, lasts 10 seconds. Nightmare Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is attacked while it slumbers, the attacking unit comes under the effect of Nightmare. Level 1 - Lasts 5 seconds. Level 2 - Lasts 6 seconds. Level 3 - Lasts 7 seconds. Level 4 - Lasts 8 seconds Fiend's Grip Uses dark magic to grip a target enemy unit and damage it heavily. It cannot move or attack. Transfers 5% of the target's max mana per second. Lasts 5 seconds. Level 1 - Deals 100 damage per second. Level 2 - Deals 155 damage per second. Level 3 - Deals 215 damage per second. Cooldown: 120 seconds. Scepter Upgradeable: Increases damage. In ImbaMode, Grips all enemy heroes. Dark Seer Vacuum Creates an abyss upon a chosen parameter, pulling in and damaging foes in the area. Level 1 - 40 Damage. 300 AOE. Level 2 - 80 Damage. 400 AOE. Level 3 - 120 Damage. 500 AOE. Level 4 - 160 Damage. 600 AOE. Cooldown: 16 Manacost: 100/130/160/190 In ImbaMode pulls 4 times but only damages once Ion Shell Surrounds a target with energized spellwork, creating a shield that causes damage per second to enemy units who come in contact with it. Lasts 15 seconds. Level 1 - 30 damage per second Level 2 - 45 damage per second Level 3 - 60 damage per second Level 4 - 75 damage per second Cooldown: 7 Manacost: 70/90/110/130 In ImbaMode, duration increases to 30 seconds. Surge Floods a target with excess power giving it maximum speed for brief period of time. Level 1 - Lasts 3 Seconds. Level 2 - Lasts 4.5 Seconds. Level 3 - Lasts 6.0 Seconds. Level 4 - Lasts 7.5 Seconds. Cooldown: 12/11/10/9 Manacost: 20/30/40/50 In ImbaMode, autocast 12/11/10/9 Wall of Replica Raises a wall out of pure mana across the landscape. Enemy heroes who attempt to pass through it will have images of themselves emerge from the wall to serve under the Dark Seer until the wall's duration is up. Images take 250% damage and deal 70%. Deals 150 damage to heroes that walk through it. Level 1 - Lasts 15 seconds. Level 2 - Lasts 30 seconds. Level 3 - Lasts 45 seconds. Cooldown: 100 Mana Cost: 200/300/400 Cast Range: 500/900/1300 In ImbaMode, copies normal units. Death Prophet Silence Stops all enemies in a target area from casting spells. Level 1 - Lasts 3 seconds. Level 2 - Lasts 4 seconds. Level 3 - Lasts 5 seconds. Level 4 - Lasts 6 seconds. Cooldown: 14 seconds Exorcism Unleashes evil spirits to attack your enemies. Level 1 - Summons 5 evil spirits. Level 2 - Summons 10 evil spirits. Level 3 - Summons 16 evil spirits. Cooldown: 100 In ImbaMode, if the unit get attacked by the evil spirits, he cannot regenerate HP and MP; and cannot run faster than 500 speed, otherwise he will be pulled back and stunned for 2 seconds. Demon Witch Impale The Demon Witch releases his demonic magics into the ground in order to thrust solidified rock spikes at a location. This sends all his enemies into the air, only to take damage on their painful impact with the ground. Level 1 - 100 damage, 1.3 second stun. Level 2 - 200 damage, 1.6 second stun. Level 3 - 300 damage, 1.9 second stun. Level 4 - 400 damage, 2.2 second stun. Cooldown: 12 Voodoo Transforms an enemy unit into a random critter, disabling special abilities. Level 1 - Lasts 1.25 second. Level 2 - Lasts 2 seconds. Level 3 - Lasts 2.75 seconds. Level 4 - Lasts 3.5 seconds. Cooldown: 13 seconds. Mana Drain Absorbs the magical energies of a target enemy unit by taking mana from it every second. Lasts 4 seconds. Cast range improves per level. Level 1 - 20 mana drained per second. Level 2 - 40 mana drained per second. Level 3 - 60 mana drained per second. Level 4 - 100 mana drained per second. Cooldown: 25/20/15/10 seconds. In ImbaMode, no maximum duration, and no need to channel. Finger of Death Instantly rips at a target, attempting to turn it inside-out. Deals massive damage. Level 1 - Deals 750 damage. Level 2 - Deals 1300 damage. Level 3 - Deals 2000 damage. Cooldown: 150/90/55 seconds. Scepter Upgradeable: Increases damage. In ImbaMode, for each 1% of target's HP missing, improving the damage by 2% (5%). Enigma Malefice Focuses Darchrow's hatred on a target, causing it to take damage over time and become repeatedly stunned. Lasts 2/4/4/6 seconds. Level 1 - 30 damage every 2 seconds Level 2 - 40 damage every 2 seconds Level 3 - 65 damage every 2 seconds Level 4 - 80 damage every 2 seconds Cooldown: 15 In ImbaMode, deals 4%/8%/12%/16% of target current HP bonus damage to the 375 AOE around the target. Demonic Conversion Splits a unit into 3 malevolent aspects of itself, coming under your control. Lasts 30 seconds. Level 1 - Spawns 3 Lesser Eidolons. Level 2 - Spawns 3 Eidolons. Level 3 - Spawns 3 Greater Eidolons. Level 4 - Spawns 3 Dire Eidolons. Cooldown: 25 Midnight Pulse Steeps an area in dark magic, causing all opponents who dare enter to take damage. Lasts 8 seconds. Level 1 - 3% max life lost per second Level 2 - 4% max life lost per second Level 3 - 5% max life lost per second Level 4 - 6% max life lost per second Cooldown: 25 In ImbaMode, duration increases to 40 seconds. Black Hole Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage. Lasts 4 seconds. Level 1 - 30 damage at range, 60 damage close up. Level 2 - 50 damage at range, 100 damage close up. Level 3 - 70 damage at range, 140 damage close up. Cooldown: 200/190/180 seconds Lich Frost Nova Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds. Level 1 - 50 target damage and 75 nova damage. Level 2 - 100 target damage and 100 nova damage. Level 3 - 125 target damage and 125 nova damage. Level 4 - 175 target damage and 150 nova damage. Cooldown: 9.25 seconds. In ImbaMode, when learns, the Lich automatically casts a Frost Nova to a random nearby enemy for every 3.25 seconds. Frost Armor Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking melee units for 2 seconds. Lasts 40 seconds. Reduces (15%/30%/45%/60%)/(7%/14%/21%/28%) damage from enemy structures/heroes. Level 1 - Adds 3 armor. Level 2 - Adds 6 armor. Level 3 - Adds 9 armor. Level 4 - Adds 12 armor. Cooldown: 5 seconds. Dark Ritual Sacrifices a target friendly unit to convert its hit points into mana. The dead unit's wraith affects nearby ally normal units, improving their attack damage (3%/4%/5%/6% of dead unit's HP), attack speed (10%/13%/16%/19% of dead unit's HP) and armor (1%/2%/3%/4% of dead unit's HP). Level 1 - 15% of hit points to mana. Level 2 - 30% of hit points to mana. Level 3 - 45% of hit points to mana. Level 4 - 60% of hit points to mana. Cooldown: 55/50/45/40 seconds. Chain Frost Releases a jumping breath of frost that jumps 7 times. Level 1 - Deals 370 damage per hit. Level 2 - Deals 460 damage per hit. Level 3 - Deals 550 damage per hit. Cooldown: 145/115/60 seconds. In ImbaMode, the frost deals damage to an 275 AOE, each jump additionally creating a frost ball (does not jump). Necrolyte Death Pulse The Necrolyte releases a wave of death from the core of his being, dealing damage to enemies and healing allies. Level 1 - 75 damage/50 heal. Level 2 - 125 damage/75 heal. Level 3 - 200 damage/100 heal. Level 4 - 275 damage/130 heal. Cooldown: 8/7/6/5 seconds. In ImbaMode, each point of Intelligence grants 0.4% damage/0.8% heal and 3 radius of AOE. Heartstopper Aura The deathly air stills the hearts of his opponents, causing them to lose a percentage of their max health over time. 1000 AoE Level 1 - 0.4% Level 2 - 0.6% Level 3 - 0.8% Level 4 - 1% In ImbaMode, afflicts all enemy units which are in Necrolyte's sight. Sadist Reveling in death and pain, the Necrolyte regains mana for killing units. Level 1 - 12 mana per unit. Level 2 - 24 mana per unit. Level 3 - 36 mana per unit. Level 4 - 48 mana per unit. Reaper's Scythe Brings a target to full realization of its own mortality, dealing damage based on how much life the target is missing. Stuns for 1.5 seconds. Level 1 - .4 damage per life missing. Level 2 - .6 damage per life missing. Level 3 - .9 damage per life missing. Cooldown: 100/85/70 Scepter Upgradeable: Increases damage ratio. In ImbaMode, damage type is Hero attack and magic damage, and has a 50% chance to cast twice Oblivion Nether Blast Creates a blast of exploding pulses from the Nether Plane, dealing damage to units and buildings. Level 1 - Deals 100 damage to units in an area. Level 2 - Deals 175 damage to units in an area. Level 3 - Deals 250 damage to units in an area. Level 4 - Deals 325 damage to units in an area. Cooldown: 5.5 seconds. In ImbaMode, blasts multiple times. Decrepify Pugna casts a powerful banishing magic on a unit. The unit is sent to the ethereal plane for a small period of time, reducing its movement speed by 50% and rendering it unable to attack. It takes 44% extra damage from spells. Level 1 - 2 seconds. Level 2 - 2.5 seconds. Level 3 - 3 seconds. Level 4 - 3.5 seconds. Cooldown: 13/11/9/7 seconds. In ImbaMode, affects all enemies within 450 AOE of the target Nether Ward Summons a Nether Ward that prevents enemy heroes from regenerating mana and can cast Mana Flare, which deals damage to enemy heroes as they cast spells. Lasts 25 seconds. Each level increases the area of effect of the Ward's Mana Flare, the Mana Flare damage, the negative mana regen and the hp of the ward. Cooldown: 35 seconds. In ImbaMode, when you learn this skill, you can deals damage to your enemy without your ward when he is casting a spell near you (525 AOE). The damageis equal to 50%/100%/150%/200% of his skill's manacost. Life Drain Pugna summons a very powerful draining magic that absorbs the life essence of an enemy unit. Lasts 9 seconds. Level 1 - 95 hit point drain per second. Level 2 - 140 hit point drain per second. Level 3 - 185 hit point drain per second. Cooldown: 22 Scepter Upgradeable: Increases life drain and removes cooldown. Obsidian Destroyer Arcane Orb Gives the Destroyer extra power to damage his enemies based on his remaining mana pool. Damage type is pure. Level 1 - Deals 6% of your current remaining mana. Deals 100 bonus damage to illusions and summoned units. Level 2 - Deals 7% of your current remaining mana. Deals 200 bonus damage to illusions and summoned units. Level 3 - Deals 8% of your current remaining mana. Deals 300 bonus damage to illusions and summoned units. Level 4 - Deals 9% of your current remaining mana. Deals 400 bonus damage to illusions and summoned units. Cooldown: 6/4/2/0 seconds. Orb effects do not stack Buff placers do not stack In ImbaMode, deals bonus damage equal to 6%/7%/8%/9% of your max MP. Astral Imprisonment Teleports a target allied or enemy hero into an astral prison. The hero remains separated from the real world for the duration of the spell. If cast on an enemy, Harbinger steals intelligence from the target. Intelligence is restored to the hero after 60 seconds. Level 1 - Banished for 1 second. 2 Int exchange. Level 2 - Banished for 2 second. 4 Int exchange. Level 3 - Banished for 3 second. 6 Int exchange. Level 4 - Banished for 4 second. 8 Int exchange. Cooldown: 18/16/14/12 In ImbaMode, steals Intelligence for 3600 seconds. Essence Aura Whenever a nearby allied hero casts a spell, it has a chance to restore a portion of its mana pool. Passively adds to the Destroyer?s base mana pool. Level 1 - 10% chance to restore 25% of maximum mana pool. Passively increases the Destroyer's base mana by 75. Level 2 - 20% chance to restore 25% of maximum mana pool. Passively increases the Destroyer's base mana by 150. Level 3 - 30% chance to restore 25% of maximum mana pool. Passively increases the Destroyer's base mana by 225. Level 4 - 40% chance to restore 25% of maximum mana pool. Passively increases the Destroyer's base mana by 300. In ImbaMode, your attack silence the target for 3 seconds. Has a 4 second cooldown. Sanity's Eclipse The Obsidian Destroyer unleashes his full potential; his mind unleashes a psionic storm able to penetrate lesser minds with terminal force, dealing massive damage to them. More crafty minds are able to resist most of the damage, but they expend most of their energies to do so, losing 75% of their mana. Heroes with more intelligence than the Destroyer are unaffected. Level 1 - Deals damage equal to 8x the difference between the heroes intelligence and Destroyer's intelligence. 400 AOE. Level 2 - Deals damage equal to 9x the difference between the heroes intelligence and Destroyer's intelligence. 500 AOE. Level 3 - Deals damage equal to 10x the difference between the heroes intelligence and Destroyer's intelligence. 600 AOE. Cooldown: 160 In ImbaMode, the Destroyer converts 45% of his remaining MP as bonus damage. Queen of Pain Shadow Strike Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Slow quantity increases per level. Level 1 - 50 strike damage, 10 duration damage. Level 2 - 70 strike damage, 20 duration damage. Level 3 - 70 strike damage, 40 duration damage. Level 4 - 100 strike damage, 50 duration damage. Cooldown: 20/17/14/11 In ImbaMode, gives a 30% chance to automatically cast a Shadow Strike to the target. Blink Short distance teleportation that allows one to move in and out of combat. Cost s 60 mana. Level 1 - 700 Range. Level 2 - 850 Range. Level 3 - 1000 Range. Level 4 - 1150 Range. Cooldown: 12/10/8/6 Scream of Pain The Queen of Pain lets loose a piercing scream, damaging nearby enemies. Level 1 - 85 damage per target. Level 2 - 165 damage per target. Level 3 - 225 damage per target. Level 4 - 300 damage per target. Cooldown: 7 seconds. In ImbaMode, casts Scream of Pain automatically whenever you uses Blink. Sonic Wave reates a gigantic wave of sound which deals heavy damage to all units in a line. Level 1 - 340 damage. Level 2 - 530 damage. Level 3 - 725 damage. Cooldown: 120/100/80 In ImbaMode, creates 9 waves of sound. Warlock Fatal Bonds Bonds up to 5 enemy units together, causing 15% of damage dealt to any of them to be felt by the others. Lasts 25 seconds. Level 1 - Up to 2 linked units. Level 2 - Up to 3 linked units. Level 3 - Up to 4 linked units. Level 4 - Up to 5 linked units. Cooldown: 30 In ImbaMode, bonds up to 6/8/10/12 units within 1500 AOE. Shadow Word A single word causes powerful magics to envelop the target. Creates a healing mechanism on a friendly target or damages an unfriendly one. Does not dispel on attack. Lasts 8 seconds. Level 1 - Heals or damages 10 hit points per second. Level 2 - Heals or damages 20 hit points per second. Level 3 - Heals or damages 30 hit points per second. Level 4 - Heals or damages 40 hit points per second. Cooldown: 24 In ImbaMode, the lower the target's HP is, the higher the damage will be. Up to 200% damage increment. Upheaval Stirs up inert magic in a target area, channeling the force into a powerful slowing current that grows more powerful with every passing second it's channeled. Can channel up to 10 seconds and up to 84% slow. Level 1 - Slows by 7% per second. Level 2 - Slows by 14% per second. Level 3 - Slows by 21% per second. Level 4 - Slows by 28% per second. Channeling Cooldown: 65 seconds. Rain of Chaos Calls an Infernal down from the sky, dealing 100 damage and stunning nearby enemies for 1 second. The Infernal lasts 60 seconds, takes reduced damage from spells, has Permanent Immolation and a chance to Pulverize an area on attack. Level 1 - Summons an Infernal with weak Pulverize and average attack. Level 2 - Summons an Infernal with a mighty Pulverize and powerful attack. Level 3 - Summons an Infernal with a devastating Pulverize and deadly attack. Cooldown: 165 seconds. In ImbaMode, summons 5 Infernals. Phoenix Ember Phoenix expels his flame, attempting to burn out the enemies around him. The afflicted units is receiving more and more damage over time. Dealing initial damage to nearby 300/375/450/525 AOE per second, and causing each subsequent burning to deal more damage. Level 1 - Initial damage is 10, stack damage is 3 Level 2 - Initial damage is 17, stack damage is 5 Level 3 - Initial damage is 24, stack damage is 7 Level 4 - Initial damage is 31, stack damage is 9 Rebirth Whenever Fire Phoenix gets damaged, he converts some of damage as his max HP, lasts 15 seconds. Level 1 - Absorbs 14% of damage Level 2 - Absorbs 28% of damage Level 3 - Absorbs 42% of damage
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Batrider Sticky Napalm Targets an area and drenches it in very sticky oil. Amplifies any fire damage and slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stacks up to 10 times. Lasts 8 seconds. Level 1 - 10 Damage and 3% slow per stack Level 2 - 15 Damage and 5% slow per stack Level 3 - 20 Damage and 7% slow per stack Level 4 - 25 Damage and 9% slow per stack Cooldown: 3 Manacost: 20 Flamebreak Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast. Level 1 - 75 Damage. Level 2 - 150 Damage. Level 3 - 225 Damage. Level 4 - 300 Damage. Cooldown: 11 Manacost: 80/100/120/140 In ImbaMode, stuns the afflicted units for 2 seconds. Firefly Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him. Grants 15/30/45/60 movement speed when activated. Spell attack, magical damage Cooldown starts when deactivated AoE: 200 Cooldown: 16/14/12/10 seconds Mana Cost: 20/30/40/50(activation)+20/30/40/50/sec Level 1 - 40 damage per second Level 2 - 60 damage per second Level 3 - 80 damage per second Level 4 - 1000 damage per second Flaming Lasso Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves. Does not drag units onto impassable terrain. Teleporting or blinking will break the lasso. Level 1 - 3-5 seconds. Level 2 - 3-5 seconds. Level 3 - 3-5 seconds. Cooldown: 90/70/50 Manacost: 150 In ImbaMode, Teleporting or blinking do not break the lasso. Goblin Techies Land Mine Plants an invisible mine that explodes when an enemy nears. The explosion deals less damage if the target is farther away. You may have unlimited mines placed at a time. Level 1 - Deals 5% of enemy current hp and 300 damage. Level 2 - Deals 10% of enemy current hp and 400 damage. Level 3 - Deals 15% of enemy current hp and 500 damage. Level 4 - Deals 20% of enemy current hp and 600 damage. Cooldown: 8/6.5/5/4 seconds. Stasis Trap Plants an invisible Stasis Trap that stuns nearby enemy units when detonated. Level 1 - Stuns for 3 seconds. Level 2 - Stuns for 4 seconds. Level 3 - Stuns for 5 seconds. Level 4 - Stuns for 6 seconds. Cooldown: 20/16/13/10 seconds. Suicide Squad, Attack! Sacrifice yourself for the greater good. Deals massive area of effect damage. No matter how you dies, you automatically triggers a suicide attack and each attack has 1/2/3/4% chance that the unit u attack will kill itself! Level 1 - Deals 650 damage. Level 2 - Deals 850 damage. Level 3 - Deals 1150 damage. Level 4 - Deals 1550 damage. Cooldown: 75 seconds. Remote Mines Plants an invisible mine that will only activate when triggered. Doesn't damage buildings. Lasts 100 minutes. Level 1 - Deals 300 damage when activated. Level 2 - Deals 450 damage when activated. Level 3 - Deals 600 damage when activated. Cooldown: 10 seconds. Scepter Upgradeable: Improves damage and cast range.Also removes cd Shadow Priest Poison Touch A poisonous magic is placed on an enemy unit causing it to move slowly becoming paralyzed. The longer the poison takes to set in, the slower the unit will become. After the poison sets in, it takes physical damage per second for 7 seconds. Target moves slower per level. Level 1 - 7 damage. Takes 1 second to set in. Level 2 - 14 damage. Takes 2 seconds to set in. Level 3 - 21 damage. Takes 3 seconds to set in. Level 4 - 28 damage. Takes 3 seconds to set in. Cooldown: 15/13/11/9 Manacost: 100/115/130/145 In ImbaMode, skill lasts 2/3/4/5 seconds, each second slows target's base move/attack speed by 80/40, and deals [40+Intelligence] physical damage. When the duration ends, stuns the target for 1 second. Shallow Grave Shallow Grave prevents any damage from killing the targeted hero for 5 seconds. Level 1 - 60 Cooldown. 400 cast range. Level 2 - 45 Cooldown. 600 cast range. Level 3 - 30 Cooldown. 800 cast range. Level 4 - 15 Cooldown. 1000 cast range. Cooldown: 60/45/30/15 Manacost: 140/130/120/110 In ImbaMode, the skill lasts 3/5/7/9 seconds, when the affected target receiving deadly damage, he will at least have 1 HP and ignore most of buffs, and rebound some damage back to the attacker. Shadow Wave Sends forth a Shadow Wave to heal a few units. Healed units also damage a small area around them for the same amount. Dissipated damage is Physical. Level 1 - Dissipates 80 damage. 3 targets. Level 2 - Dissipates 100 damage. 3 targets. Level 3 - Dissipates 120 damage. 4 targets. Level 4 - Dissipates 140 damage. 5 targets. Cooldown: 12/10/8/6 Manacost: 80/90/100/110 In ImbaMode, heals 5/10/15/20 ally units. Each Intelligence increases 3 choosing area and 1.5 damaging area and 1 damage. Weave A powerful shadow magic used to increase or decrease defenses over time. Changes armor by 1 every second. Affects allied and enemy heroes in a 600 AOE. Level 1 - Lasts 12 seconds. Level 2 - Lasts 18 seconds. Level 3 - Lasts 24 seconds. Cooldown: 180 Manacost: 100 Not upgradeabile. In ImbaMode, the AOE is global, changes armor till enemy has -108,Armor change every 0.5 second.Cooldown 160/100/60. Shadow Shaman Shackles Magically binds a target enemy, so that it cannot move or attack. Deals 40 damage per second. Level 1 - Lasts 2 seconds. Level 2 - Lasts 3 seconds. Level 3 - Lasts 3.5seconds. Level 4 - Lasts 4 seconds. Cooldown: 40 seconds. In ImbaMode, shackles the targetgroup anywhere on the map also if you move will still keep random units shackled. Voodoo Transforms an enemy unit into a random critter, disabling special abilities. Level 1 - Lasts 1.25 second. Level 2 - Lasts 2 seconds. Level 3 - Lasts 2.75 seconds. Level 4 - Lasts 3.5 seconds. Cooldown: 13 seconds. In imba mode spell is global. Ether Shock Calls forth a cone of lightning, hitting multiple enemy units for damage. And bind them, dealing 40 damage per second for 2.5 seconds. Level 1 - 75 damage to 3 targets. Level 2 - 150 damage to 4 targets. Level 3 - 225 damage to 6 targets. Level 4 - 300 damage to 7 targets. Cooldown: 10 seconds. Mass Serpent Ward Summons 8 immobile serpentine wards to attack enemies. The wards are immune to magic. A ward generates another bonus ward for every 5 attacks it does. Level 1 - Deals 59 max damage. Level 2 - Deals 79 max damage. Level 3 - Deals 100 max damage. Cooldown: 110 Tinker Laser Fires an intense beam of light at a target, dealing damage and blinding all in the area for 9 seconds. Deals precise damage. And causes a 250 AOE complete sight loss for 1.5/2.25/3/3.75 seconds. Level 1 - 80 damage, 10% miss. Level 2 - 160 damage, 15% miss. Level 3 - 240 damage, 20% miss. Level 4 - 320 damage, 25% miss. Cooldown: 14 seconds. Heat Seeking Missile The Tinker fires 20 rockets within 2 seconds, dealing damage to random enemy heroes' within 1500 aoe. Level 1 - 100 damage. Level 2 - 175 damage. Level 3 - 250 damage, 2 targets. Level 4 - 325 damage, 2 targets. Cooldown: 25 seconds. March of the Machines Calls in hordes of robotic goblins to destroy your enemies. Level 1 - 16 damage/goblin. Level 2 - 24 damage/goblin. Level 3 - 32 damage/goblin. Level 4 - 40 damage/goblin. Cooldown: 35 In ImbaMode, triples the amount of robots. Rearm Instantly reloads the Tinker's weapons. Level 1 - 3 seconds to rearm. Level 2 - 2 seconds to rearm. Level 3 - 1 seconds to rearm. In ImbaMode, refreshes all items and skills When rearm is actived, you will need to wait 120 seconds to use it again. Tormented Soul Split Earth Splits the earth under your enemies' feet. Deals damage and stuns for a short duration. And due to the rupture, enemy units cannot go in or out. Lasts 1.5/2.5/3.5/4.5 seconds. Level 1 - Deals 70 damage and stuns for 1.25 second. Level 2 - Deals 140 damage and stuns for 1.5 seconds. Level 3 - Deals 210 damage and stuns for 1.75 seconds. Level 4 - Deals 290 damage and stuns for 2 seconds. Cooldown: 9 seconds. Diabolict Edict Saturates the area around Leshrac with magic, causing random explosions to enemies. Lasts 8 seconds. Level 1 - Weak explosions. Level 2 - Moderate explosions. Level 3 - Fairly strong explosions. Level 4 - Very strong explosions. Cooldown: 30/28/26/24 seconds. In ImbaMode, causes 10 explosions per second. And AOE is 750. Lightning Storm Calls a lightning storm that hits nearby enemies. Level 1 - 80 damage. Jumps 4 times. Level 2 - 145 damage. Jumps 6 times. Level 3 - 205 damage. Jumps 7 times. Level 4 - 265 damage. Jumps 8 times. Cooldown: 6 In ImbaMode, becomes a multicast 650 AOE skill Pulse Nova Activate Pulse Nova to damage nearby units for 88/133/177 damage every second. Each pulse increases the damage by 10% to the same unit. Cost 20/40/60 mana per second. Scepter Upgradeable: Increases damage. Twin Head Dragon Dual Breath Jakiro?s twin heads let loose an icy blast followed closely by a wave of fire, each dealing initial damage. Enemy units are both slowed and dealt fire damage per second for 4 seconds. Level 1 - 35 damage per breath, 5 fire damage per second. Level 2 - 70 damage per breath, 10 fire damage per second. Level 3 - 105 damage per breath, 15 fire damage per second. Level 4 - 140 damage per breath, 20 fire damage per second. Cooldown: 10 seconds. Ice Path Creates a path of ice in front of Jakiro. After 0.5 second, the path explodes and freezes nearby enemy units. Level 1 - Freeze for 1 second. Level 2 - Freeze for 1.33 seconds. Level 3 - Freeze for 1.66 seconds. Level 4 - Freeze for 2 seconds. Cooldown: 16/15/14/13 In ImbaMode, increase the length to 5x and AOE to 325. Liquid Fire Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AoE), and slow their attacks. Lasts 5 seconds. This affects units and buildings. Level 1 - 10 DPS. 20% Attack Speed Slow. Level 2 - 15 DPS. 30% Attack Speed Slow. Level 3 - 20 DPS. 40% Attack Speed Slow. Level 4 - 25 DPS. 50% Attack Speed Slow. Cooldown: 20/15/10/5 In ImbaMode, Cooldown is 11/9/7/5 seconds, AOE 475, and each point of your Intelligence improves damage by 0.1 per second. Macropyre Jakiro unleashes a line of pulsing flame strikes in front of him. Each flame strike deals damage per second for 5 seconds, and has a 200 AOE radius. Distance increases per level. Level 1 - 75 damage per second. Level 2 - 125 damage per second. Level 3 - 175 damage per second. Cooldown: 60 Scepter Upgradeable: Improves damage and creation rate. In ImbaMode, releases a mass of flame storms. Witch Doctor Paralyzing Cask Vol'jin launches a cask of paralyzing powder that bounces between foes, stunning those affected for a short period of time (1 sec on Hero, 5 on creeps). Deals primary damage per bounce to non-hero units and 50 to heroes. First impact lasts 1.5 seconds. Level 1 - 2 bounces. 75 damage. Level 2 - 4 bounces. 100 damage. Level 3 - 6 bounces. 125 damage. Level 4 - 8 bounces. 150 damage. Cooldown: 20/18/16/14 seconds. In ImbaMode, bounces fourfold Voodoo Restoration Vol'jin focuses his voodoo magic to heal nearby allied units. Level 1 - Restores 16 hp/sec. Level 2 - Restores 24 hp/sec. Level 3 - Restores 32 hp/sec. Level 4 - Restores 40 hp/sec. Maledict Targets an area with an ancient voodoo curse. Cursed heroes will not only take damage over time, but they will be dealt bonus damage every 4 seconds based on how much hp they lost since the beginning of the curse. Lasts 12 seconds Level 1 - Enemies lose 5 hp/sec, 10 bonus damage for every 100 hp lost during curse. Level 2 - Enemies lose 10 hp/sec, 20 bonus damage for every 100 hp lost during curse. Level 3 - Enemies lose 15 hp/sec, 30 bonus damage for every 100 hp lost during curse. Level 4 - Enemies lose 20 hp/sec, 40 bonus damage for every 100 hp lost during curse. Cooldown: 35 seconds. In ImbaMode, the AOE is global. Death Ward Summons a deadly ward to attack enemy heroes. Level 1 - 60 Chaos Damage. Level 2 - 90 Chaos Damage. Level 3 - 120 Chaos Damage. Bounces once. Channeling Cooldown: 90 seconds. Scepter Upgradeable: Extra bounces and more damage. In ImbaMode, sommons three wards, two of them do not need to channel. For every 30int u have will spawn a extra ward. up to 5 extra
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Crystal Maiden Crystal Nova Blasts enemy units around a target point with a wave of damaging frost that slows movement speed and attack rate for 5 seconds. Level 1 - 80 damage. Level 2 - 130 damage. Level 3 - 180 damage. Level 4 - 230 damage. Cooldown: 15 In ImbaMode, releases multiple Crystal Nova. Frostbite Freezes the target in a case of ice, prohibiting movement and attacking. Deals 70 damage per second. Level 1 - Lasts 1.5 seconds. Level 2 - Lasts 2 seconds. Level 3 - Lasts 2.5 seconds. Level 4 - Lasts 3 seconds. Cooldown: 10 seconds. In ImbaMode, freezes all nearby enemies when you get damaged, has a 10 seconds cooldown. Brilliance Aura Gives additional mana regeneration to all friendly units. Level 1 - Adds 0.5 mana regeneration. Level 2 - Adds 1.0 mana regeneration. Level 3 - Adds 1.5 mana regeneration. Level 4 - Adds 2.0 mana regeneration. In ImbaMode, gives additional 0.5%/1%/1.5%/2% of their max MP regeneration to friendly heroes. Freezing Field Causes many random icy explosions in an area surrounding Rylai. Enemy units in the Freezing Field are slowed. Lasts 4 seconds. Level 1 - Each explosion deals 170 damage Level 2 - Each explosion deals 250 damage Level 3 - Each explosion deals 310 damage Cooldown: 150/120/90 seconds. In ImbaMode, doubles the blast summoning speed Enchantress Enchant rings target unit under control of Aiushtha. If the unit cannot be converted, it will be slowed instead. Level 1 - 20% slow if unit cannot be converted. Level 2 - 30% slow if unit cannot be converted. Level 3 - 40% slow if unit cannot be converted. Level 4 - 50% slow if unit cannot be converted. Cooldown: 30/25/20/15 seconds. In ImbaMode, the enchanted unit gains 30/60/100/200 armor, and duration improves to 360 seconds. Impetus Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is. Damage type is pure. Passively improves your base attack range by 130/195/260. Level 1 - Deals 15% of the distance in damage. Level 2 - Deals 20% of the distance in damage. Level 3 - Deals 25% of the distance in damage. Cooldown: 0 Manacost: 55/60/65 Orb effects do not stack Buff placers do not stack Faerie Dragon Illusory Orb Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place. 1800 Range, 225 AOE. Level 1 - Deals 70 damage. Level 2 - Deals 140 damage. Level 3 - Deals 210 damage. Level 4 - Deals 280 damage. Cooldown: 15 In ImbaMode, each Intelligence increases 1.75 damage, and when you used Ethereal Jaunt, you will automatically cast Waning Rift. Waning Rift Releases Puck's mystical faerie dust around him dealing damage and silencing enemies. 400 AOE. Level 1 - Deals 60 damage and Silences for 0.1 seconds. Level 2 - Deals 120 damage and Silences for 1 second. Level 3 - Deals 180 damage and Silences for 2 seconds. Level 4 - Deals 240 damage and Silences for 3 seconds. Cooldown: 20 Manacost: 100/110/120/130 In ImbaMode, when you get damaged from an enemy unit within 300 range, you will automatically cast Waning Rift, has a 8.75 seconds cooldown. Phase Shift Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage. Level 1 - Up to 0.75 seconds. Level 2 - Up to 1.5 seconds. Level 3 - Up to 2.25 seconds. Level 4 - Up to 3 seconds. Cooldown: 6 Manacost: 50/40/30/20 Dream Coil Puck's powerful imagination engulfs an area, crearting coils of volatile magic that damages and stuns enemy unit as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time. Lasts 5 seconds. Level 1 - Initiatial: 100 damage and 0.5 seconds stun. Coil Break: 100 damage and 1.5 seconds stun. Level 2 - Initiatial: 150 damage and 0.5 seconds stun. Coil Break: 150 damage and 2.25 seconds stun. Level 3 - Initiatial: 200 damage and 0.5 seconds stun. Coil Break: 200 damage and 3 seconds stun. Cooldown: 85 Manacost: 150/250/350 In ImbaMode, within the duration, the afflicted units receive duration damage equivalent to 25%/50%/75% of caster's Intelligence per second. Collapsed dram causes extra 2.5/3.25/4 seconds stun. Holy Knight Penitence Forces a unit to accept punishment for its sins, causing it to move slower and accept more damage from attacks and spells. Lasts 7 seconds. Level 1 - 8% movement speed reduction, and 7% increased damage taken. Level 2 - 16% movement speed reduction, and 14% increased damage taken. Level 3 - 24% movement speed reduction, and 21% increased damage taken. Level 4 - 32% movement speed reduction, and 28% increased damage taken. Cooldown: 14 seconds. In ImbaMode, the damage amplification is 15%/30%/45%/60%. Test of Faith If cast on enemy, will deal variable damage based on the unit's faith. If cast on allied Hero, it will teleport the hero to safety. Instantly teleports Chen's persuaded units to safety. Level 1 - 50-100 Damage to foes, 6 second casting time for allies. Level 2 - 100-200 Damage to foes, 5 second casting time for allies. Level 3 - 150-300 Damage to foes, 4 second casting time for allies. Level 4 - 200-400 Damage to foes, 3 second casting time for allies. Cooldown: 30 In ImbaMode, the random damage is for 1~2000. Holy Persuasion Takes control of a target enemy unit. Level 1 - 1 Unit Max. 75 HP Bonus. Level 2 - 1 Unit Max. 150 HP Bonus. Level 3 - 2 Unit Max. 225 HP Bonus. Level 4 - 3 Unit Max. 300 HP Bonus. Cooldown: 30 seconds. Hand of God Fully regenerates your converted creeps. Heals all allied heroes on the map. Level 1 - 200 HP Healed. Level 2 - 300 HP Healed. Level 3 - 400 HP Healed. Cooldown: 120 seconds. Scepter Upgradeable: Dramatically reduces cooldown. In ImbaMode, restores all ally heroes 40%/70%/100% HP (at least 200/300/400 points). Keeper of the Light Illuminate Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. Channeling time isn't limited. Level 1 - Maximum range is 800 Level 2 - Maximum range is 800 Level 3 - Maximum range is 800 Level 4 - Maximum range is 800. Cooldown: 10 In ImbaMode, doubles the damage. Mana Leak eakens the bond between the physical and magical essences of an enemy. The magical and physical essences will be divided if the target moves, causing the enemy to lose some of their mana. If the enemy loses all its mana, it gets slowed temporarily while it repairs the bond. Cast range increases per level. Level 1 - Lasts 5 seconds, 3.5% of their manapool per 100 units. Level 2 - Lasts 6 seconds, 4% of their manapool per 100 units. Level 3 - Lasts 7 seconds, 4.5% of their manapool per 100 units. Level 4 - Lasts 8 seconds, 5% of their manapool per 100 units. Cooldown: 20 Manacost: 75 In ImbaMode, target loses 5% HP for every 100 distance he moves. Chakra Magic Channels chakras through a friendly unit, creating a surge of mana. Level 1 - Restores 75 mana. Level 2 - Restores 150 mana. Level 3 - Restores 225 mana. Level 4 - Restores 300 mana. Cooldown: 19 /18/17/16 In ImbaMode, restores the same amount HP. Spirit Form Ezalor turns his body luminescent temporarily. His mastery of the light becomes so powerful that he can freely cast Illuminate without channeling, cast a brilliant light that blinds foes, and a teleport allies from anywhere to his side at light speed. Cooldown: 80/70/60 Manacost: 100 Lord of Olympia Arc Lightning Hurls a bolt of arcing energy that laces through many nearby enemy units. Level 1 - Arcs 5 times, deals 85 damage. Level 2 - Arcs 7 times, deals 100 damage. Level 3 - Arcs 9 times, deals 115 damage. Level 4 - Arcs 15 times, deals 130 damage. Cooldown: 2.5 In ImbaMode, each bounce improves damage by 30%. Lightning Bolt Summons a bolt of lightning from the heavens to strike a target enemy. Level 1 - Deals 100 damage. Level 2 - Deals 175 damage. Level 3 - Deals 275 damage. Level 4 - Deals 350 damage. Cooldown: 7 seconds. In ImbaMode, attack has a 30% chance to trigger a Lightning Bolt. Static Field Whenever Zeus casts a spell, he shocks all nearby enemy heroes for a percentage of their current hit points as damage. Effects an area of effect of 800. Level 1 - Shocks for 5% of current hit points. Level 2 - Shocks for 7% of current hit points. Level 3 - Shocks for 9% of current hit points. Level 4 - Shocks for 11% of current hit points. In ImbaMode, deals damage for 5%/7%/9%/11% of afflicted unit's max HP, the damage is pure. Thundergod's Wrath Strikes down all enemy heroes with a bolt of lightning. Level 1 - Deals 440 damage. Level 2 - Deals 540 damage. Level 3 - Deals 640 damage. Cooldown: 120 seconds. In ImbaMode, each time you cast a targeted spell to an enemy non-structure unit, you have a 20%/30%/40% chance to release an arc lightning. Can trigger Static Field. Prophet Sprout Sprouts a ring of trees around an enemy unit, trapping it in place. Level 1 - Lasts for 3 seconds. Level 2 - Lasts for 3.75 seconds. Level 3 - Lasts for 4.5 seconds. Level 4 - Lasts for 5.25 seconds. Cooldown: 11 seconds. In ImbaMode, duration +5 seconds Teleportation Teleports anywhere explored on the map. Cooldown: 50/40/30/20 seconds. Force of Nature Converts an area of trees into Treants. Treants have 550 hit points and deal 90 damage. Level 1 - Raises 2 Treants for 60 seconds. Level 2 - Raises 3 Treants for 60 seconds. Level 3 - Raises 4 Treants for 60 seconds. Level 4 - Raises 5 Treants for 60 seconds. Cooldown: 37 seconds. In ImbaMode, Treants is immune to magic and has a massive attack speed Wrath of Nature Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage. Number of bounces increases per level. Level 1 - Deals 155 base damage. Maximum of 12 targets. Level 2 - Deals 210 base damage. Maximum of 14 targets. Level 3 - Deals 275 base damage. Maximum of 16 targets. Cooldown: 90/60/60 seconds. In ImbaMode, casts the skill to the target and all enemy heroes around him (825 AOE) and 3 more different normal units. Silencer Curse of the Silent Afflicts a target with the Curse of the Silent. The target will lose hp and mana per second. If the target uses items or casts spells, one point of his Intelligence will be stolen by the Silencer. The target cannot dispel this buff. Level 1 - Lasts 5 seconds. 20hp/10mp per second. Level 2 - Lasts 6 seconds. 30hp/15mp per second. Level 3 - Lasts 7 seconds. 40hp/20mp per second. Level 4 - Lasts 8 seconds. 50hp/25mp per second. Cooldown: 14 Glaives of Wisdom Nortrom's Glaives are enchanted by his experience in magic. Damage type is pure. If successfully hits the target, steals his 10%/20%/30%/40% base Intelligence, lasts 20 seconds. Level 1 - Deals 15% of your intelligence in bonus damage. Level 2 - Deals 30% of your intelligence in bonus damage. Level 3 - Deals 45% of your intelligence in bonus damage. Level 4 - Deals 60% of your intelligence in bonus damage. Cooldown: 3/2/1/0 seconds. Orb effects do not stack Buff placers do not stack Last Word Causes any unit under the effect of this aura to become silenced after it finishes casting a spell. If an enemy hero dies when under this aura, Nortrom will permanently steal 14% intelligence from it. Has a 900 AOE. Level 1 - 0.75 seconds. Level 2 - 1.5 seconds. Level 3 - 2.25 seconds. Level 4 - 3 seconds. In ImbaMode, your attack silence the target for 0.75/1.5/2.25/3 seconds, has a 7.75/6.5/5.25/4 second cooldown. Global Silence Stops all enemies on the map from casting spells for 3/4/5 seconds. When learned this skill, the cooldown of Last Word's passive attack silence effect reduces 15%/30%/45%. In Imbamode, stops all enemy attack and casting spells Slayer Dragon Slave A wave of fire that ripples out from Lina Inverse, causing damage to land units in a line. Level 1 - 100 damage. Level 2 - 170 damage. Level 3 - 230 damage. Level 4 - 280 damage. Cooldown: 8.5 seconds. In ImbaMode, casts 3 additional Dragon Slaves in front of destination's 975 distance in 0.8 second. Light Strike Array Summons a column of flames that damages and stuns enemies for 1.6 seconds. Level 1 - Deals 90 damage. Level 2 - Deals 150 damage. Level 3 - Deals 210 damage. Level 4 - Deals 280 damage. Cooldown: 10 seconds. In ImbaMode, casts 10 times in a row. Fiery Soul Grants you bonus attack and movement speed each time you cast a spell. Stacks with itself. Lasts 7 seconds. Level 1 - 20% Attack Speed and 2% Movement Speed Level 2 - 30% Attack Speed and 3% Movement Speed Level 3 - 40% Attack Speed and 4% Movement Speed Level 4 - 50% Attack Speed and 5% Movement Speed In ImbaMode, when this skill triggerd, releases a lightning nova , dealing deals 0.8/1.6/2.4/3.2 Intelligence as damage in a AOE. Laguna Blade Fires off a bolt of lightning at a single target, dealing critical damage. Level 1 - Deals 450 damage1/1.3/1.6 x missing mana points Level 2 - Deals 675 damage.1/1.3/1.6 x missing mana points Level 3 - Deals 950 damage.1/1.3/1.6 x missing mana points Cooldown: 150/90/55 seconds. Scepter Upgradeable: Increases damage. Storm Spirit Static Remnant Raijin creates a remnant of himself containg his essence. The Static Remnant will release its stored energy whenever an enemy unit comes near it. Lasts up to 12 seconds. And the remnant can do attack to nearby enemis, dealing 50/75/100/125 magic damage per second, and slowing 30% move speed for 1 second. Level 1 - 140 Damage. Level 2 - 180 Damage. Level 3 - 220 Damage. Level 4 - 260 Damage. Cooldown: 4 Manacost: 70/80/90/100 Overload Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units. If a unit get hit by Overload again within 7.5 seconds, he receives 30% extra damage. Stackable, the stacking damage does not attenuate. Level 1 - 30 Damage. Level 2 - 45 Damage. Level 3 - 60 Damage. Level 4 - 75 Damage. Ball Lightning Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or reaches his target. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level. The Storm Spirit becoms invulnerable after 1 second he flies. Flight damage does not stack. Cooldown: 8 Windrunner Shackleshot lleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it. The target and enemy units around him will be slowed for 50%. Level 1 - 1.5 seconds shackle Level 2 - 2.25 seconds shackle Level 3 - 3 seconds shackle Level 4 - 3.75 seconds shackle Cooldown: 10 Manacost: 90/100/110/120 Powershot Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels 1700 distance, dealing damage and destroying trees in its path. The damage dealt is greatest to the first target it hits and is reduced by 10% with each other it passes through. Each of your Intelligence increases 1.7/2/2.3/2.6 damage. Level 1 - 120 initial damage. Level 2 - 200 initial damage. Level 3 - 280 initial damage. Level 4 - 360 initial damage. Cooldown: 9 Manacost: 90/100/110/120 Windrunner Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for a short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AOE around her. Level 1 - 8% slow, lasts 2.75 seconds. Level 2 - 16% slow, lasts 3.5 seconds. Level 3 - 24% slow, lasts 4.25 seconds. Level 4 - 30% slow, lasts 5 seconds. Cooldown: 65/50/35/20 Manacost: 100 Focus Fire Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed on one target. Damage is reduced in this state. Level 1 - 50% reduced damage. Level 2 - 40% reduced damage. Level 3 - 30% reduced damage. Cooldown: 60 Manacost: 200/300/400 Scepter Upgradeable: Does not reduce secondary item effects. Improves cooldown.
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Bloodseeker Bloodrage Activates the power of blood, instantly draining 40% max HP of a target unit (foe or ally) but leaving at least 100 HP. then silencing (foe) or improving attack damage (ally). If cast on yourself, instantly restoring 40% HP and improving attack damage. This drained or restored 40% HP reverts to original state over time. Cast range: 800 Duration: 4/6/8/10 seconds. Level 1 - 20% damage increase. Level 2 - 40% damage increase. Level 3 - 60% damage increase. Level 4 - 80% damage increase. Cooldown: 12/10/8/6 Manacost: 80 Blood Bath Each of your attack steals target's HP regeneration for 4 seconds. If you kill an unit, his blood gushed out, dealing damage to nearby enemy units, and slowing their speed for 4 seconds. Stackable effects Hero attack, normal damage. Ignores magic immunity. Level 1 - Steals 1 HP regen; deals damage equivalent to 10% of max HP, slows 30% of speed. Level 2 - Steals 1.5 HP regen; deals damage equivalent to 20% of max HP, slows 35% of speed. Level 3 - Steals 2 HP rengen; deals damage equivalent to 30% of max HP, slows 40% of speed. Level 4 - Steals 2.5 HP rengen; deals damage equivalent to 40% of max HP, slows 45% of speed. Strygwyr's Thirst Strygwyr is able to take a blooad bath if there's any unit gets killed within 625 AOE, restoring some of his HP (if not killed by you, you restore half) . And also enables Strygwyr to sense the bleeding of any enemy hero below 50% hp. If it finds one, Strygwyr gains vision of that unit and increases move speed. Movement speed is stackable. Level 1 - Restores 10%/10% of max HP if you kill an enemy hero/normal unit. 11% movement increase, small area. Level 2 - Restores 20%/15% of max HP if you kill an enemy hero/normal unit. 22% movement increase, moderate area. Level 3 - Restores 30%/20% of max HP if you kill an enemy hero/normal unit. 33% movement increase, large area. Level 4 - Restores 40%/25% of max HP if you kill an enemy hero/normal unit. 44% movement increase, hole map. in Imba Range ALL MAP Rupture Links the target unit to a random nearby enemy with the power of blood magic, when the distance between them changes, both of the units take damage; if no nearby enemy, the target unit will be linked to the location where he gets spelled. Hero Attack, magic damage Cast range: 1000 Duration: The more str the target has the longer it last seconds Cooldown: 70 seconds Manacost: 150/200/250 Level 1 - Deals 150 damage, 20% of distance moved in damage Level 2 - Deals 250 damage, 40% of distance moved in damage Level 3 - Deals 350 damage, 60% of distance moved in damage Bone Fletcher Strafe Fire a large number of arrows in a short time period. 90% Increased Attack Speed. Level 1 - Lasts 4 seconds. Level 2 - Lasts 6 seconds. Level 3 - Lasts 8 seconds. Level 4 - Lasts 10 seconds. Cooldown: 60/50/40/30 In ImbaMode, during the duration, if the target's HP is higher than you/Agility is lower than you, or target is a normal unit, deals 0.5 second stun for each attack. Searing Arrows Increases the damage of the Hero's attack by adding fire. Deals additional damageto the target, and deducts his max HP by 20/30/40/50, lasts 4 seconds, stackable. Does not stack with other effects Magic attack, fire damage Can damage structures Cooldown: 2/0/0/0 Level 1 - Adds 20 bonus damage Level 2 - Adds 30 bonus damage Level 3 - Adds 40 bonus damage Level 4 - Adds 50 bonus damage Wind Walk Turn invisible for a period of time, increasing movement speed. Level 1 - 10% increased movement speed, 20 seconds. Level 2 - 20% increased movement speed, 25 seconds. Level 3 - 30% increased movement speed, 30 seconds. Level 4 - 40% increased movement speed, 35 seconds. Cooldown: 20 seconds. Death Pact Kills a target unit, returning a percentage of its life. Level 1 - 50% conversion. Level 2 - 100% conversion. Level 3 - 150% conversion. Cooldown: 20 Manacost: 100 In ImbaMode, triples the restoring effect, and granting 7%/10%/13% of victim's max HP as your attack damage. Lasts 15 seconds. Broodmother Spawn Spiderlings The Broodmother injects her young into a target, creating immense pain. If the target is killed by the injection, spiderlings will be born. With each attack, spiderling and sub-spiderling can convert 100%/200%/300%/400% of its dealt damage into its max HP, and also gains 1 armor. Level 1 - 75 damage, 1 spiderling. Level 2 - 150 damage, 2 spiderlings. Level 3 - 225 damage, 3 spiderlings. Level 4 - 300 damage, 4 spiderlings. Cooldown: 10 Spin Web Spins a web which grants the Broodmother and all of her units invisibility in an area, regeneration, as well as a passive speed increase. Regeneration and speed improves per level. Level 1 - 2 allowed webs. Level 2 - 4 allowed webs. Level 3 - 6 allowed webs. Level 4 - 8 allowed webs. Cooldown: 90/70/50/30 Manacost: 50 Incapacitating Bite Gives the Broodmother venoms which will greatly reduce the target's ability to function, and deals extra damage. Level 1 - Gives a 10% chance to miss, slows movement speed by 10%, and adds 2 damage. Level 2 - Gives a 15% chance to miss, slows movement speed by 20%, and adds 4 damage. Level 3 - Gives a 20% chance to miss, slows movement speed by 30%, and adds 6 damage. Level 4 - Gives a 25% chance to miss, slows movement speed by 40%, and adds 8 damage. Orb effect. Buff placers do not stack In ImbaMode, gives you and your unit a 3% /5% /7% /9% chance to completely paralyse the target, making him lose the will to attack and move, lasts 3 seconds. Insatiable Hunger The Broodmother develops a violent thirst for vital fluids. This lust greatly increases her attack damage and gives her a vampiric attack. And also improves all her units 50% damage, makes them can steal 20%/30%/40% HP from their attack and transferring to the Broodmother. Lasts 14 seconds. Level 1 - 60 bonus damage, 40% life steal. Level 2 - 80 bonus damage, 60% life steal. Level 3 - 100 bonus damage, 80% life steal. Cooldown: 45 Nerubian Assasin Impale Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake. Level 1 - 80 damage, .75 second stun. Level 2 - 160 damage, 1.25 second stun. Level 3 - 230 damage, 1.75 second stun. Level 4 - 300 damage, 2.25 second stun. Cooldown: 11 In ImbaMode, amplifies 30%/40%/50%/60% of the target's taken damage in the last 3.5 secdons. Mana Burn ends a bolt of negative energy that burns a target enemy unit's mana. Burned mana combusts, dealing damage to the target equal to the amount of mana burned. Level 1 - Burns up to 35 mana. Level 2 - Burns up to 70 mana. Level 3 - Burns up to 105 mana. Level 4 - Burns up to 140 mana. Cooldown: 4 seconds. Spiked Carapace The Nerubian Assassin forms barbed layers of chitinous armor that increases its defense and returns damage to enemy attackers. Level 1 - 10% damage returned, 2 bonus armor. Level 2 - 20% damage returned, 4 bonus armor. Level 3 - 30% damage returned, 6 bonus armor. Level 4 - 40% damage returned, 8 bonus armor. In ImbaMode, when you get damaged, you convert 1%/2%/3%/4% of the damage as your armor. Unstackable, but lower value of armor does not cover higher one. Vendetta The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly damaging attack. Level 1 - Deals 225 backstab damage. 10% movement speed. Level 2 - Deals 375 backstab damage. 15% movement speed. Level 3 - Deals 525 backstab damage. 20% movement speed. Cooldown: 90/75/60 seconds. Nerubian Weaver Urna Swarm Raises a Scarab from a corpse. Level 1 - 2 maximum. Level 2 - 4 maximum. Level 3 - 6 maximum. Level 4 - 8 maximum. Cooldown: 14/11/8/5 Shukuchi Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take damage. Lasts 4 seconds. Backstab reduces target 's armor by 3/5/7/9 for 5 seconds. Does not stack with other armor reduction skills Level 1 - 90 damage. Level 2 - 100 damage. Level 3 - 110 damage. Level 4 - 120 damage. Cooldown: 12/10/8/6 Geminate Attack Occasionally the Nerubian Weaver will send out two swarms, attacking an opponent twice. You must do an ordered attack to activate this. Level 1 - 6 second cooldown. Level 2 - 5 second cooldown. Level 3 - 4 second cooldown. Level 4 - 2.5 second cooldown. Orb effect. In ImbaMode, for every 6/5/4/3 second cooldown, the Nerubian Weaver can steal target's HP equivalent to [0.5*(100+caster's Strength+Agility)]. Time Lapse Warps time back on itself, transporting the Weaver 5 seconds into the past. Level 1 - 150 manacost. Level 2 - 75 manacost. Level 3 - 0 manacost. Cooldown: 60/50/40 In ImbaMode, restores 40% of damage which is taken during last 2.5 seconds for every 5 seconds. Phantom Assasin Stifling Dagger Hurls a dagger which deals minor pure damage and slows the unit's movement speed for a short duration. Deals half damage to heroes. Level 1 - 30 Damage, 50% Slow. Lasts 1 seconds. Level 2 - 80 Damage, 50% Slow. Lasts 2 seconds. Level 3 - 120 Damage, 50% Slow. Lasts 3 seconds. Level 4 - 160 Damage, 50% Slow. Lasts 4 seconds. Cooldown: 8 Manacost: 30/25/20/15 In ImbaMode, if the target is trying to cast any spell within the duration, he will be stunned for 2 seconds. Phantom Strike Teleports to a unit and adds 100 attack speed for 3 seconds while you attack that unit. Casting range improves per level. Level 1 - 30 Cooldown. Level 2 - 20 Cooldown. Level 3 - 10 Cooldown. Level 4 - 5 Cooldown. Manacost: 50 In ImbaMode, creates a illusion that could deal/take 100% damage for 3 seconds. During this 3 seconds, if you receive damage, the damage will split up with the illusion Blur The Phantom Assassin is hard to see and hit. She gains a chance to blend with the surrounding environment when attacked, dodging any incoming physical damage for the next 2 seconds. And also grants you 5% chance to your ultimate skill. Level 1 - 7% chance to trigger the Blur Level 2 - 10% chance to trigger the Blur Level 3 - 13% chance to trigger the Blur Level 4 - 16% chance to trigger the Blur Coup de Grase Mortred has refined her hero-killing skills to a high degree, her attacks can trigger critical hit, and has a vert little chance to kill the enemy instantly. When critical hit triggered, she gains 10% critical hit chance bonus in the next second. Level 1 - 15% chance to 3x critical, 2% chance to instantly kill Level 2|- 15% chance to 4.5x critical, 4% chance to instantly kill Level 3 - 15% chance to 6x critical, 6% chance to instantly kill Shadow Fiend Shadowraze Blasts three areas 200/450/700 units in front of the Shadow Fiend for 75 damage. Blasts three areas 200/450/700 units in front of the Shadow Fiend for 150 damage. Blasts three areas 200/450/700 units in front of the Shadow Fiend for 225 damage. Blasts three areas 200/450/700 units in front of the Shadow Fiend for 300 damage. Cooldown: 10 seconds. In ImbaMode, each of your sould count improves 1.5% damage. Necromastery Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage. Level 1 - 16 damage limit. Level 2 - 30 damage limit. Level 3 - 46 damage limit. Level 4 - 60 damage limit. In ImbaMode, each level of attack damage limit is 30/60/90/unlimited. Presence of the Dark Lord The presence of such a horrible creature terrifies nearby enemies, reducing their armor. Level 1 - 2 armor reduction. Level 2 - 3 armor reduction. Level 3 - 4 armor reduction. Level 4 - 5 armor reduction. In ImbaMode, reduces additional armor within 450/600/750/900 AOE, the amount is equal to 10% of your soul counter. Requiem of Souls (DONT WORK WITHOUT Necromastery) Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored. Lowers movement speed and damage of nearby units. The closer the units are the greater the damage. Cooldown: 120/110/100 seconds. In ImbaMode, the number of souls do not reduce. Soul Keeper Soul Steal Strangles the soul of a target enemy unit and extracts bits and pieces of it. Lasts 8 seconds. Level 1 - Absorbs 20 hit points per second. Level 2 - Absorbs 40 hit points per second. Level 3 - Absorbs 60 hit points per second. Level 4 - Absorbs 80 hit points per second. Cooldown: 12 seconds. If you cast this skill, all of your illusions cast the skill as well. Conjure Image Creates a copy of Terrorblade which deals 25%/35%/45%/55% damage. The images take 300% damage. Lasts 30 seconds. Cooldown: 16 In ImbaMode, creates 3 copies of Terrorblade. Metamorphosis Transforms Terrorblade into a powerful Demon with a ranged attack. Level 1 - Lasts 30 seconds. Level 2 - Lasts 40 seconds, 50 bonus hit points. Level 3 - Lasts 50 seconds, 100 bonus hit points. Level 4 - Lasts 60 seconds, 150 bonus hit points. Cooldown: 180/165/150/110 In ImbaMode, gains a 100% splash damage (375 AOE) when transforms. Sunder under severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes. Level 1 - Range is 250, 33% hit point minimum. Level 2 - Range is 250, 28% hit point minimum. Level 3 - Range is 250, 23% hit point minimum. Cooldown: 200/120/60 seconds. Spectre Spectral Dagger The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path. Level 1 - Spectre gains 5% movespeed, enemies lose 5%. Deals 50 damage. Level 2 - Spectre gains 9% movespeed, enemies lose 9%. Deals 100 damage. Level 3 - Spectre gains 14% movespeed, enemies lose 14%. Deals 150 damage. Level 4 - Spectre gains 18% movespeed, enemies lose 18%. Deals 200 damage. Cooldown: 16 In ImbaMode, doubles the damage and flying duration. Desolate Deals pure damage that cuts through armor when attacking a hero that has no nearby allied heroes. Works on Illusions. Level 1 - 525 searching range Level 2 - 450 searching range Level 3 - 375 searching range Level 4 - 300 searching range Dispersion Gives a chance to avoid the damage, and reflect to all nearby enemies within 1250 AOE. The reflected damage is pure. Fails when Spectre gets voodooed. Level 1 - 10% chance Level 2 - 14% chance Level 3 - 18% chance Level 4 - 22% chance Haunt Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 40% damage and each of them will attack only its pair. Haunting images have a 1 second delay before they become active. Level 1 - Lasts 4 seconds. Level 2 - Lasts 5 seconds. Level 3 - Lasts 6 seconds. Cooldown: 120 Venomancer Venomous Gale Releases a Venomous Gale which poisons enemy units it comes in contact with. Poisoned units take initial damage, damage over time, and have their movement speed slowed for a short duration. Level 1 - 50 strike damage, 10 duration damage. Level 2 - 70 strike damage, 20 duration damage. Level 3 - 70 strike damage, 40 duration damage. Level 4 - 100 strike damage, 50 duration damage. Cooldown: 22 Manacost: 90/105/120/135 In ImbaMode, deals a high initial damage to the target (5%/7%/9%/11% of his max HP), slowing his move speed by 210 (slowly restores within 15 seconds), and dealing 1% of his max HP damage per second. Poison Sting Adds poison damage to this hero's normal attacks, slowing movement speed by 10%. Lasts 7 seconds. Level 1 - Deals 5 damage per second. Level 2 - Deals 10 damage per second. Level 3 - Deals 15 damage per second. Level 4 - Deals 20 damage per second. Buff placers do not stack In ImbaMode, gives a 8%/16%/24%/32% chance to spray super toxin, polluting target's location for 5 seconds. Anyone who walks into it will be infected with plague, taking damage and being slowed. The caster regenerates 1% HP per second when he is in the toxin, stackable. Plague Ward Summons an immobile serpentine ward. The ward is immune to magic. Lasts 40 seconds. Level 1 - 75 hit points, 11 max damage Level 2 - 200 hit points, 21 max damage. Level 3 - 325 hit points, 32 max damage. Level 4 - 450 hit points, 42 max damage. Cooldown: 5 Poison Nova Creates a ring of noxious poison that damages enemy units over a 12 second period. Level 1 - 36 damage per second. Level 2 - 58 damage per second. Level 3 - 81 damage per second. Cooldown: 140/120/100 seconds. Scepter Upgradeable: Improves damage and cooldown. In ImbaMode, the afflicted units receive [4%*their max HP+20(40)/40(60)/60(80)] magic damage per second, lasts 12 seconds. Deals the same physical damage if the unit is magic immunity. Netherdrake Poison Attack Coats Viper's attack with poison. Slows movement and attack speeds and lasts 2 seconds. Level 1 - Slows speed by 10%, deals 6 damage per second. Level 2 - Slows speed by 20%, deals 12 damage per second. Level 3 - Slows speed by 30%, deals 18 damage per second. Level 4 - Slows speed by 40%, deals 24 damage per second. Cooldown: 4/3/0/0 seconds. Orb effects do not stack Buff placers do not stack Nethertoxin Adds a poweful toxin to your attacks. Deals more damage the lower the target's health is. Half damage on non-hero units. Level 1 - Up to 32 damage. Level 2 - Up to 64 damage. Level 3 - Up to 96 damage. Level 4 - Up to 128 damage. In ImbaMode, additional damage is target's HP gap (max HP - current HP), up to 90/180/270/360. Corrosive Skin Viper's body is covered with poison. Any unit that attacks it becomes infected. Reduced movement and attack speed and minor damage for 3 seconds. The poison also absorbs some of the damage from spells. Level 1 - 5% reduction, 5 damage per second. 5% magic reduction. Level 2 - 10% reduction, 10 damage per second. 10% magic reduction. Level 3 - 15% reduction, 15 damage per second. 15% magic reduction. Level 4 - 20% reduction, 20 damage per second. 20% magic reduction. In ImbaMode, any unit trying to attack you gets reduced by 1%/2%/3%/4% of his max HP, lasts 7 seconds. Stackable. Viper Strike Strikes with a vicious bite, slowing movement and attack speeds significantly and dealing poison damage over time. Lasts 5 seconds. Level 1 - Deals 60 damage per second and slows speeds by 40%. Level 2 - Deals 100 damage per second and slows speeds by 60%. Level 3 - Deals 145 damage per second and slows speeds by 80%. Cooldown: 80/50/30 In ImbaMode, givas a 20% chance to trigger Viper Strike to the target. Ancient Couatl Frost Wave Summon a series of ice tides, piercing enemies, deals and freeze them for 1 seconds. Slows them down by 30% for next 4 seconds. Spell attacks, magic damage Cooldown: 12 seconds Mana Cost:100 Level 1 - 150 damage Level 2 - 250 damage Level 3 - 350 damage Level 4 - 450 damage Frozen Fate Giving a chance of 17% to freeze enemies in 275 AoE when you kill an enemy unit. 100% chance when you kill an enemy hero. Level 1 - freeze 1 second Level 2 - freeze 1.5 seconds Level 3 - freeze 2 seconds Level 4 - freeze 2.5 seconds Frost Shield Creates a forzen shield to absorb certain amount of damage for you for 10 seconds. Freeze nenmy units in 400 AoE when the shield losses effect. Cooldown: 45 seconds Mana Cost: 200 Level 1 - 100x armor damage, freeze for 2 seconds Level 2 - 150x armor damage, freeze for 2.25 seconds Level 3 - 200x armor damage, freeze for 2.5 seconds Ember Spirit Searing Chains Xin unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second. AoE: 400 Cooldown: 14/12/10/8s Mana Cost: 110 Level 1 - 60 damage per second, lasts 2 seconds Level 2 - 90 damage per second, lasts 2.3 seconds Level 3 - 120 damage per second, lasts 2.6 seconds Level 4 - 150 damage per second, lasts 2.9 seconds Sleight of Fist Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. Ignores magic immunity Casting Range: 1200 Cooldown: 30/22/14/6 seconds Mana Cost: 50 Level 1 - AoE is 250, deals 30 bonus damage Level 2 - AoE is 350, deals 60 bonus damage Level 3 - AoE is 450, deals 90 bonus damage Level 4 - AoE is 550, deals 120 bonus damage Flame Guard Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away. Flame Guard's consuming counter refreshes for every 10 seconds, but will lose AoE damage ability when broken. Level 1 - Consumes up to 150 spell damage, deals 15 duration damage Level 2 - Consumes up to 300 spell damage, deals 20 duration damage Level 3 - Consumes up to 450 spell damage, deals 25 duration damage Level 4 - Consumes up to 600 spell damage, deals 30 duration damage Fire Remnant Xin charges himself with the energy to release a Fire Remnant that runs to the targeted point. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage. When releasing/dashing/detonating, Xin or his remnant deals damage to the enemy on the path. Maximum 3 Remnants, each lasts 45 seconds. Casting Range: 3000 Cooldown: 5 seconds Mana Cost: 120 Level 1 - 140 damage Level 2 - 180 damage Level 3 - 220 damage Night Elf Sentry Seeking Arrows By shooting a special arrows, you can temporarily get the true sight and vision of target for a few seconds.During the lasting effect, every attack of yours (no matter whether the target is the unit) will result in an additional damage to it. Divine Damage Orb effects do not stack Buff placers do not stack Cooldown: 2/1/0/0 seconds Manacost: 15 Level 1 - Lasts for 4 seconds;15 additional damage Level 2 - Lasts for 5 seconds;30 additional damage Level 3 - Lasts for 6 seconds;45 additional damage Level 4 - Lasts for 7 seconds;60 additional damage Repatriation Teleports the target hero to his nearest allied hero. If the target is an enemy, deals stun to both heroes. Casting Range: 500/650/800/950 Cooldown: 18 seconds Mana Cost: 120 Level 1 - Stuns 0.5 second Level 2 - Stuns 1 second Level 3 - Stuns 1.5 second Level 4 - Stuns 2 seconds Natural Delivery You can gain certain buffs from using items, or casting spells by allied or enemy heros nearby. You will gain 10% extra exp when non-friedly unit killed by anyone else within the AoE Level 1 - 1500 distance Level 2 - 3000 distance Level 3 - 4500 distance Level 4 - 6000 distance Phantom Investigation Creates a self-illusion at a far location. Illusion inherits the effects of Seeking Arrows and Natural Delivery, and deals 50% damage and take 300% damage. Duration: 20 seconds Cooldown: 15 seconds Manacost: 100 Level 1 - 2000 cast range Level 2 - 4000 cast range Level 3 - 6000 cast range Slark Dark Pact Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies. Level 1 - Deals 75 damage. Level 2 - Deals 150 damage. Level 3 - Deals 225 damage. Level 4 - Deals 300 damage. Cooldown: 10 fManacost: 55/50/45/40 In ImbaMode, during 10 seconds you casts this skill, any damage you took will be converted 7% as your attack damage, stackable. Pounce Surges directly forward and latches on to the first enemy he hits binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds. Level 1|r - Deals 50 damage at 400 max range. Level 2|r - Deals 75 damage at 500 max range. Level 3|r - Deals 100 damage at 600 max range. Level 4|r - Deals 125 damage at 700 max range. Cooldown: 16 Manacost: 75 In ImbaMode pounce can grap more then one unit and the caster can draw 5% of the chained enemy's HP by damaging him within the duration. The chained enemy cannot escape by any blink skill. Essence Shift Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility. Level 1 - Lasts 15 seconds. Level 2 - Lasts 30 seconds. Level 3 - Lasts 45 seconds. Level 4 - Lasts 60 seconds. In ImbaMode, each attack draws target's 10% current MP as your HP. Shadow Dance The Nightcrawler takes on a guise of invisibility that does not dissappear when he attacks or cast spells for 5.5 seconds. This skill also passively increases the Nightcrawlers movespeed and regeneration when he is out of sight of hostile units. This effect has a 0.7 seconds delay when activating and deactivating. Level 1 - 30% Movement, 2% Regeneration. Level 2 - 35% Movement, 3% Regeneration. Level 3 - 40% Movement, 4% Regeneration. Cooldown: 25 Manacost: 120 In ImbaMode, after learns this skill, the Nightcrawler automatically sneaks when midnight/late night/nightfall
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Bounty Hunter Shuriken Toss The Bounty Hunter throws a shuriken at a target unit, dealing damage. After hitting the target, the shuriken links him to the caster with a chain, lasts 2/2.25/2.5/2.75 seconds. Within the duration, the chain is pulling the target toward to the caster, speed depend on the distance. Level 1 - 100 damage. Level 2 - 200 damage. Level 3 - 250 damage. Level 4 - 325 damage. Cooldown: 10 seconds. Jinada Mastering the ancient art of Jinada, Gondar hits with precision and maims his targets so they cant run. Next time Gondar hits an enemy he deals extra damage, lands an automatic critical strike and maims the target for 3 seconds, slowing its movespeed and attackspeed by 25%. Level 1 - 1.4x critical hit. Level 2 - 1.6x critical hit. Level 3 - 1.8x critical hit. Level 4 - 2.0x critical hit. Cooldown: 21/16/11/6 This skill is passive. In ImbaMode, Cooldown is 7/5.5/4/2.5 seconds. And grants your next attack an additional [0.6*Agility] damage. Wind Walk Turns invisible for a period of time. Deals bonus backstab damage. Transition time decreases per level. Level 1 - 30 backstab damage, lasts 15 seconds. Level 2 - 60 backstab damage, lasts 20 seconds. Level 3 - 90 backstab damage, lasts 25 seconds. Level 4 - 120 backstab damage, lasts 30 seconds. Cooldown: 15 In ImbaMode, improves backstab damage by 50/100/150/200, if also triggers the Jinada, improving its critical damage by 1.8/2.2/2.6/3 times. Track Tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets bonus gold. Level 1 - 75 bonus gold, reduces target 's armor by 1. Level 2 - 150 extra gold, reduces target 's armor by 3. Level 3 - 225 extra gold, reduces target 's armor by 5. Cooldown: 10/7/5 Manacost: 70/60/50 In ImbaMode, if the caster attacks the target within the duration, and if their distance is lower than 1500/3000/4500, the caster automatically blinks to the target. Drow Ranger Frost Arrows Induces a freezing effect to the hero's attacks. Each attack slows the enemy's movement and attack rates. Level 1 - Slows attack rate by 5% and movement rate by 10%. Level 2 - Slows attack rate by 10% and movement rate by 20%. Level 3 - Slows attack rate by 15% and movement rate by 30%. Level 4 - Slows attack rate by 20% and movement rate by 40%. Cooldown: 0 seconds. Orb effects do not stack Buff placers do not stack Silence Stops all enemies in a target area from casting spells. Level 1 - Lasts 3 seconds. Level 2 - Lasts 4 seconds. Level 3 - Lasts 5 seconds. Level 4 - Lasts 6 seconds. Cooldown: 14 seconds. Trueshot Aura An aura that gives friendly nearby units bonus damage to their ranged attacks (improves all of your current attack damage). Level 1 - Increases base ranged damage by 7%. Level 2 - Increases base ranged damage by 14%. Level 3 - Increases base ranged damage by 21%. Level 4 - Increases base ranged damage by 28%. Marksmanship The Ranger's accuracy has increased, giving her more agility, and also giving [10%/35%/75%*Agility] bonus attack damage. Level 1 - +25 Agility. Level 2 - +65 Agility. Level 3 - +105 Agility. Faceless Void Time Walk Quickly moves to a target location and slows the movement and attack of all units at the end of its path for 3 seconds. Level 1 - 700 cast range. 25% slow. Level 2 - 900 cast range. 30% slow. Level 3 - 1100 cast range. 35% slow. Level 4 - 1300 cast range. 40% slow. Cooldown: 19/17/15/13 In ImbaMode, drags all units you touch to the destination. Backtrack Whenever damage is received, Faceless Void moves a moment back in time to try to dodge that damage. Can backtrack both physical and magical attacks. Level 1 - 10% chance. Level 2 - 15% chance. Level 3 - 20% chance. Level 4 - 25% chance. In ImbaMode, dodges most of buffs from the damage when triggered. Time Lock Gives a chance that an attack will do bonus damage and lock a unit in time for 1 second Level 1 - 10% chance per attack. Level 2 - 15% chance per attack. Level 3 - 20% chance per attack. Level 4 - 25% chance per attack. In ImbaMode, each attack has a 2%/4%/6%/8% chance to lock all nearby enemies for 3 seconds. Chronosphere Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has a mysterious connection with spacetime that causes him to be unaffected by the sphere. Casting range increases per level. Level 1 - 3 Seconds. Level 2 - 4 Seconds. Level 3 - 5 Seconds. Cooldown: |r 120/110/100 Scepter Upgradeable: Increases duration. In ImbaMode, does not pause friendly units. Lightning Revenant Plasma Field Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has. Hits twice. Level 1 - 40 minimum damage and 70 maximum. Each damage-dealing action also steals 15 attack speed and 10 move speed for 4 seconds. Level 2 - 60 minimum damage and 105 maximum. Each damage-dealing action also steals 20 attack speed and 20 move speed for 4 seconds. Level 3 - 80 minimum damage and 140 maximum. Each damage-dealing action also steals 25 attack speed and 30 move speed for 4 seconds. Level 4 - 100 minimum damage and 175 maximum. Each damage-dealing action also steals 30 attack speed and 40 move speed for 4 seconds. Cooldown: 16 Static Link Taps a bouncing energy of lightning, dealing 20 physical damage and stealing attack damage when touches an enemy unit. Lasts 10 seconds. Can affect the same unit multiple times Cast range: 600 Cooldown: 45/40/35/30 seconds Manacost: 20/30/40/50 Level 1 - Steals 12 attack damage per bounce, up to 6 bounces Level 2 - Steals 18 attack damage per bounce, up to 6 bounces Level 3 - Steals 24 attack damage per bounce, up to 8 bounces Level 4 - Steals 30 attack damage per bounce, up to 8 bounces Unstable Current Razor's very body is a constantly shifting miasma of dark energy. This unnatural state allows him to move with supernatural speed, and any foe foolish enough to launch a direct magical assault against him will have their boldness rewarded with a shock of purging electricity. Whenever Razor takes a total of 600 damage from enemy non-structure units, he releases an anion ball, purging nearby enemies for 25 seconds or until it's destroyed (3/4/5/6 hero or structure attacks). Has a 30 second cooldown. Level 1 - 3% movement, 40 damage. Level 2 - 6% movement, 60 damage. Level 3 - 9% movement, 80 damage. Level 4 - 12% movement, 100 damage. Eye of the Storm The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts. Level 1 - Lasts 20 seconds. 37.5 damage per strike, 0.85 seconds per strike. Level 2 - Lasts 25 seconds. 50 damage per strike, 0.75 seconds per strike. Level 3 - Lasts 30 seconds. 62.5 damage per strike, 0.60 seconds per strike. Cooldown: 80/70/60 Manacost: 100/150/200 Gorgon Split Shot Medusa magically splits her shot into four arrows. These arrows deal a lower percent of her normal damage. Level 1 - 45% damage Level 2 - 55% damage Level 3 - 65% damage Level 4 - 75% damage Mystic Snake A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish it with mana. The snake deals more damage and steals more mana per jump. The snake's power increased by 20% each jump. For each 100 mana stealing, the snake creates an illusion when it goes back to the caster, The illusion deals 50% damage and does not take damage. Lasts 15 seconds. Level 1 - 80 base damage, 20 base mana. 3 Jumps. Level 2 - 120 base damage, 30 base mana. 4 Jumps. Level 3 - 160 base damage, 40 base mana. 5 Jumps. Level 4 - 200 base damage, 50 base mana. 6 Jumps. Cooldown: 11 Manacost: 140/150/160/170 Mana Shield Creates a shield that absorbs 50% of the incoming damage by using Medusa's mana. Level 1 - .75 damage per point of mana. Level 2 - 1.25 damage per point of mana. Level 3 - 1.5 damage per point of mana. Level 4 - 2 damage per point of mana. In ImbaMode, when active, the lower percentage value (your HP and MP) slowly reaches to the higher percentage one. Stone Gaze Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties. Lasts 5 seconds. Level 1 - Slows speed by a factor of 2. Level 2 - Slows speed by a factor of 3. Level 3 - Slows speed by a factor of 5. Deals 600/800/1000 damage to summoned units. Cooldown: 100 In ImbaMode, the afflicted units will be completely petrified for 3/5/7 seconds. Lanaya Refraction Mani****ting psionic energy around herself granting a mystical refraction of light that protects her from external harm and giving her bonus damage for a limited number of instances. Lasts 17 seconds. Level 1 - 20 bonus damage, 2 Instances Level 2 - 40 bonus damage, 3 Instances Level 3 - 60 bonus damage, 4 Instances Level 4 - 80 bonus damage, 5 Instances Cooldown: 17 Manacost: 75 In ImbaMode, improves attack damage by 80/120/160/200, but the improved damage reduces 20 until it depletes when you do an attack. And the Refraction's Protection lasts 3/6/9/12 times. Meld The art of Shakuras allows Lanaya to conceal herself at any time of the day and strike from the shadows with her armor-shredding blades. Deals bonus damage and reduces enemy armor for 10 seconds. Level 1 - 50 damage, -2 armor Level 2 - 100 damage, -4 armor Level 3 - 150 damage, -6 armor Level 4 - 200 damage, -8 armor Cooldown: 7 Manacost: 50 In ImbaMode, deals additional 50/100/150/200+[3*Agility] damage, and reduces the target unit 2/4/6/8+[14% of his Agility] armor. Psi Blades Using her psionic powers, the Templar causes enemy units behind her target to feel the same pain as the target itself. This psionic power extends her attack range. Level 1 - 195 Bonus Range, 320 Spill Range. Level 2 - 260 Bonus Range, 320 Spill Range. Level 3 - 325 Bonus Range, 320 Spill Range. Level 4 - 390 Bonus Range, 320 Spill Range. Psionic Trap Creates psionic traps on ground. When triggered, it will slow units within 400 range by 50%. Cooldown: 30 Mana Cost: 90/70/50 Ursa Warrior Earthshock Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land units. Lasts 4 seconds. Level 1 - 70 damage, 25% slow. Level 2 - 120 damage, 35% slow. Level 3 - 170 damage, 45% slow. Level 4 - 220 damage, 55% slow. Cooldown: 7 seconds. In ImbaMode, attack has a 7%/14%/21%/28% chance to deal 70/120/170/220 damage, slowing target's move speed by 50, lasts 4 seconds. Overpower Sends Ulfsaar into a rage until he can expend his energy on a target. 400% increased attack speed. Lasts up to 15 seconds or when his attack limit is reached. Level 1 - 3 attacks. Level 2 - 4 attacks. Level 3 - 5 attacks. Level 4 - 6 attacks. Cooldown: 10 In ImbaMode, lasts for 10/20/30/40 attacks. Fury Swipes Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage. Level 1 - 10 bonus damage per attack. Level 2 - 15 bonus damage per attack. Level 3 - 20 bonus damage per attack. Level 4 - 25 bonus damage per attack. Orb effects do not stack Buff placers do not stack Imba special effect: Extra 5 damage for each level of this spell. Enrage When activated, greatly increases Ulfsaar's damage based on his current life. Level 1 - 4% of Ulfsaar's current life is dealt in damage. Level 2 - 5% of Ulfsaar's current life is dealt in damage. Level 3 - 6% of Ulfsaar's current life is dealt in damage. Cooldown: 25 seconds. In ImbaMode, increases damage based on 10%/15%/20% of his max HP. Vengeful Spirit Magic Missile A magic missile is thrown at an enemy unit, causing damage. Stuns for 1.75 seconds. Level 1 - Deals 100 damage. Level 2 - Deals 175 damage. Level 3 - Deals 250 damage. Level 4 - Deals 325 damage. Cooldown: 10 In ImbaMode, each nearby friendly unit launches a magic missile to the target. Command Aura Increases nearby units damage. Level 1 - 12% damage. Level 2 - 20% damage. Level 3 - 28% damage. Level 4 - 36% damage. In ImbaMode, improves firendly hero 12%/24%/36%/48% damage from non-Imba items. Nether Swap Instantaneously swaps positions with a target Hero. Level 1 - 600 range. Level 2 - 900 range. Level 3 - 1200 range. Cooldown: 45 seconds. In ImbaMode, after you cast this skill, you are immune to the damage that is lower than your max HP for 5 seconds.
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Anti-mage Mana Break Each attack burns mana based on spell level. Level 1 - 5% max MP+40 mana per hit. Level 2 - 6% max MP+48 mana per hit Level 3 - 7% max MP+56 mana per hit Level 4 - 8% max MP+64 mana per hit Hero attack, normal damage (Melee) Magic attack, fire damage (Ranged) If the target's mana pool is empty, directly deals 100% damage to HP. Blink Short distance teleportation that allows one to move in and out of combat. Cost - 60 mana. Level 1 - 12 second cooldown. Level 2 - 9 second cooldown. Level 3 - 7 second cooldown. Level 4 - 5 second cooldown. In ImbaMode, enemy units between casting location and cast destination will lose all of their mana within 1.5/1.9/2.3/2.7 seconds. Spell Shield Magina channels a powerful warding magic, damping the negative effects of spells. The increased concentration makes it harder for him to attack, reducing his attack speed by 20%. Level 1 - Reduces magic damage by 30%. Level 2 - Reduces magic damage by 40%. Level 3 - Reduces magic damage by 50%. Level 4 - Reduces magic damage by 60%. Mana Void Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage. Nearby units take the same damage that the voided unit does. Level 1 - 0.6 damage per mana point missing. Level 2 - 0.85 damage per mana point missing. Level 3 - 1.1 damage per mana point missing. Cooldown: 70 In ImbaMode, burns all afflicted units' (not the target) MP equal to the damage they takes. Dwarven Sniper Shrapnel Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Level 1 - 15% Slow. 10 DPS. Level 2 - 20% Slow. 20 DPS. Level 3 - 25% Slow. 30 DPS. Level 4 - 30% Slow. 40 DPS. Cooldown: 15 Shrapnel lasts for 8 seconds. In ImbaMode, duration raises to 8/14/20/26 seconds, and gains target's vision. Headshot A shot to the head deals bonus damage and stuns for a short duration. Level 1 - 30 damage, 25% chance. Level 2 - 30 damage, 30% chance. Level 3 - 40 damage, 35% chance. Level 4 - 50 damage, 40% chance. In ImbaMode, attack has a 8% chance to stun the target for 2/2.5/3/4 seconds. If your target doesn't see you, this chance increases to 30%. Has a 2 seconds cooldown. Take Aim Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle. Cannot increase attack range for more than 600, including bonus range from other abilities. Once bonus range is achieved, it won't get lowered even if you lose the agility. Level 1 - Adds 65 range. Level 2 - Adds 130 range. Level 3 - Adds 195 range. Level 4 - Adds 260 range. In ImbaMode, gives a 10% chance to fire a Shrapnel, dealing 100/160/220/280 physical damage in a 175 AOE, reducing enemies' armor by up to 25/50/75/100 and move speed by up to 20%, the further, the lower. Assassinate Take time to draw a bead, and then deal a large amount of damage to the target at a huge range. Level 1 - Deals 355 damage at 1500 range Level 2 - Deals 505 damage at 2000 range Level 3 - Deals 655 damage at 2500 range. Cooldown: 20/15/10 In ImbaMode deals more damage the futher away the target is, shots a shrapnel, if the distance between caster and target is far than 1000, the shrapnel causes a headshot effect. Juggernaut Blade Fury Causes a bladestorm of destructive force around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds. Level 1 - Deals 80 damage per second. Level 2 - Deals 100 damage per second. Level 3 - Deals 120 damage per second. Level 4 - Deals 140 damage per second. Cooldown: 30/28/26/24 In ImbaMode, pulls all nearby enemy units (375 AOE) toward to the caster. Healing Ward Summons a Healing Ward that heals all nearby allied units' life. Lasts 25 seconds. Level 1 - Heals 1% of hit points per second. Level 2 - Heals 2% of hit points per second. Level 3 - Heals 3% of hit points per second. Level 4 - Heals 4% of hit points per second. Cooldown: 60 Blade Dance Yurnero's cunning blade gives him a chance to deal double damage on each attack. Each point of your Agility grants an additional 1.5% critical damage. Level 1 - 10% chance. Level 2 - 18% chance. Level 3 - 26% chance. Level 4 - 36% chance. Omnislash Yurnero moves around the battlefield, slashing many enemies. Yurnero becomes invulnerable while Omnislashing. Level 1 - 3 slashes. Level 2 - 5 slashes. Level 3 - 8 slashes. Cooldown: |r 130/120/110 seconds. Scepter Upgradeable: Adds more slashes and a better cooldown In ImbaMode, triples slashing count, and can cast Blade Fury when slashing. Lone Druid Summon Spirit Bear Summons a powerful Spirit Bear companion that can carry items. Level 1 - 1400 hit points. Level 2 - 1800 hit points, gains Return. Level 3 - 2300 hit points, has Return, Entangles 20% of the time. Level 4 - 2700 hit points, Entangles 20% of the time, has Return, Demolish, and a 33% Spell Damage Reduction. Cooldown: 180/160/140/120 In ImbaMode, bears (you and your partner) have a 25% chance to crush the target (including structures), ignoring his armor. Rabid Syllabear can create an intense combative fury in himself and his Spirit Bear Companion. Lasts 10 seconds. Level 1 - Increases attack speed by 10% and movement speed by 5%. Level 2 - Increases attack speed by 20% and movement speed by 10%. Level 3 - Increases attack speed by 30% and movement speed by 15%. Level 4 - Increases attack speed by 40% and movement speed by 20%. Cooldown: 30 In ImbaMode, additionally grants you and your bear 20/40/60/80 attack damage. True Form Syllabear learns to morph himself into a brown bear. He can morph freely between druid and bear form. Level 1 - 250 bonus health, 4 bonus armor and has level 1 Battle cry. Level 2 - 400 bonus health, 6 bonus armor and has level 2 Battle Cry. Level 3 - 600 bonus health, 8 bonus armor and has level 3 Battle Cry. In ImbaMode, you gain a 1% max HP regeneration when in the bear form. Moon Rider Lucent Beam Luna concentrates on the moon's energy and channels it forcefully to the surface, damaging an enemy unit. Level 1 - 75 damage. 0.6 Ministun. Level 2 - 150 damage. 0.6 Ministun. Level 3 - 225 damage. 0.6 Ministun. Level 4 - 300 damage. 0.6 Ministun. Cooldown: 6 seconds. In ImbaMode, friendly units around the beam gains 10/20/30/40 attack damage, lasts 10 seconds, stackable. Moon Glaive Allows Luna to attack extra enemies with each Glaive attack. Each enemy struck beyond the first incurs a 35% damage loss, per unit. Level 1 - Luna hits 2 enemies with every attack. Level 2 - Luna hits 3 enemies with every attack. Level 3 - Luna hits 4 enemies with every attack. Level 4 - Luna hits 5 enemies with every attack. In ImbaMode, strikes 3/5/7/9 times, damage loss is 20% for each strike. Can strike the same unit multiple times. Lunar Blessing Nearby ranged units gain the power of the moon. Level 1 - Increases base ranged damage by 6%. Level 2 - Increases base ranged damage by 13%. Level 3 - Increases base ranged damage by 20%. Level 4 - Increases base ranged damage by 27%. In ImbaMode, improves you 1 armor for each 80/60/40/20 HP missing. Eclipse (DONT WORK WITHOUT Lucent Beam) The moon's magic is summoned, casting 4/8/12 Lucent Beams around Luna. Damage is equal to Lucent Beam level. No unit may be hit more than 5 times by this Eclipse. Cooldown: 160/150/140 In ImbaMode, each beam deals [75*Lucent Beam] damage to the target and all enemies around him Morphling Waveform Morphling dissolves into his components and surges forward, dealing damage to everything in his wake. Level 1 - 125 damage. Level 2 - 250 damage. Level 3 - 375 damage. Level 4 - 500 damage. Cooldown: |r 11 seconds. In ImbaMode, steals 10%/13%/16%/20% Strength and Agility from the afflicted enemy heroes. The stolen attributes exist 30 seconds or until one of you dies. Aslo Range increas 1000 Unit per level. Adaptive Strike As the tides ebb and flow, so does Morphling's Adaptive Strike. Targets are damaged, stunned, and knocked back, to an extent being determined by the ratio of strength to agility. Minimum damage is 0.25x Agility and minimum stun is 0.25 seconds. 50% more agility than strength deals the maximum of the damage and the minimum of the stun and knockback, and visa versa for strength to agility. Level 1 - Up to 0.75x Agility or 0.75 second stun. Level 2 - Up to 1.5x Agility or 1.5 second stun. Level 3 - Up to 2.25x Agility or 2.25 second stun. Level 4 - Up to 3x Agility or 3 second stun. Cooldown: 20 Morph The Morphling edits his physical being to fit the circumstances. He can, at will, lose some strength and gain agility, or vice versa. The process is reversable. Level 1 - 2 points per second. Level 2 - 4 points per second. Level 3 - 6 points per second. Level 4 - 8 points per second. Replicate The Morphling has the unique ability to replicate any target friendly or enemy hero. Deals 100% damage and takes 50% damage, the hero can morph into his replication, instantly taking its position. Level 1 - Lasts 30 seconds. 700 cast range. Level 2 - Lasts 45 seconds. 1100 cast range. Level 3 - Lasts 60 seconds. 1500 cast range. Cooldown: 80 seconds. Naga Siren Mirror Image Confuses the enemy by summoning copies of Slithice, which can deal damage. Images take extra damage. Lasts 30 seconds. Each Image's attack reduces target 's armor by 1/2/3/4. The effect does not dispel unitl that Image disappears. Level 1 - Creates 3 illusions, deals 30% damage. 300% damage amplification. Level 2 - Creates 3 illusions, deals 35% damage. 250% damage amplification. Level 3 - Creates 3 illusions, deals 40% damage. 200% damage amplification. Level 4 - Creates 3 illusions, deals 45% damage. 150% damage amplification. Cooldown: 40 Ensnare Entraps an enemy group in a net, rendering the group unable to move. Level 1 - Lasts 2 seconds. Level 2 - Lasts 3 seconds. Level 3 - Lasts 4 seconds. Level 4 - Lasts 5 seconds. Cooldown: 14 seconds. Critical Strike Gives a chance to deal 1.5 times damage on an attack. Your Images deals full damage. Stack with other Critical Strikes. Level 1 - 15% chance. Level 2 - 25% chance. Level 3 - 35% chance. Level 4 - 45% chance. Song of the Siren Slithice sings a tempting song. Enemy units near her are put to sleep. Level 1 - Lasts 6 seconds, affects a small area Level 2 - Lasts 7 seconds, affects a large area Level 3 - Lasts 8 seconds, affects a huge area. Cooldown: 120 seconds In ImbaMode, doubles the AOE Phantom Lancer Spirit Lance hrows a magical spirit from his lance at a target damaging it and slowing it down for 3 seconds. An illusion is created attacking the target. Level 1 - Deals 100 damage and Cripples for 10%. Illusion lasts 2 seconds. Level 2 - Deals 150 damage and Cripples for 20%. Illusion lasts 4 seconds. Level 3 - Deals 200 damage and Cripples for 30%. Illusion lasts 6 seconds. Level 4 - Deals 250 damage and Cripples for 40%. Illusion lasts 8 seconds. Cooldown: 7 Manacost: 125/130/135/140 In ImbaMode, each lance thrown from the illusions also dealing damage and creating illusion. Doppelwalk Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 10% movement bonus at all levels. Lasts 8 seconds. Level 1 - 150 mana. Level 2 - 120 mana. Level 3 - 90 mana. Level 4 - 60 mana. Cooldown: 30/25/20/15 In ImbaMode, for every enemy unit passing, you create a illusion. Juxtapose Whenever the Phantom Lancer attacks he will randomly create a duplicate of himself. Limit of 5 images. Duplicates last 20 seconds. Level 1 - 3% chance. Level 2 - 6% chance. Level 3 - 9% chance. Level 4 - 12% chance. In ImbaMode, image limit is 5 Phantom Edge Gives the Phantom Lancer an edge in combat by increasing Juxtapose's image generation and increasing magic resistance. Additionally, it enables his images to generate their own images. Level 1 - 10% magic resistance, 3% chance illusions will duplicate, 2% increase in Juxtapose. Level 2 - 15% magic resistance, 5% chance illusions will duplicate, 4% increase in Juxtapose. Level 3 - 20% magic resistance, 7% chance illusions will duplicate, 6% increase in Juxtapose. In ImbaMode, this skill grants your illusions 50%/70%/90% damage prevention. Mirana Nightshade Starfall Calls down a wave of meteors to damage each nearby enemy within 900 range. After 0.8 second, a random enemy unit and a enemy hero within 475 range will get hit twice (normal unit gets 150% damage, hero gets 50% damge). Level 1 - 100+3% of max HP damage Level 2 - 200+6% of max HP damage Level 3 - 300+9% of max HP damage Level 4 - 400+12% of current HP damage Cooldown: 12 Elune's Arrow Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds. Level 1 - Deals 90 damage. Level 2 - Deals 180 damage. Level 3 - Deals 270 damage. Level 4 - Deals 360 damage. Cooldown: 25 In ImbaMode, triples the maximum range. The arrow's damage increases 15% for every 100 distance it flies. Leap Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Movement and Attack Speed bonus lasts 10 seconds. You are invulnerable while jumping. Level 1 - 630 range. 4% speed increase. Level 2 - 690 range. 8% speed increase. Level 3 - 780 range. 12% speed increase. Level 4 - 840 range. 16% speed increase. Cooldown: 40/35/30/20 Moonlight Shadow Gives all allied heroes (including Nightshade) temporary invisibility for 7/9/11 seconds. Fade time is 2.5/2/1.5 seconds. Cooldown: 160 In ImbaMode, lasts 30 seconds. Stealth Assasin Smoke Screen Throws a smoke bomb down in the area, silencing opponents and causing them to miss on most of their attacks. Also slows by 25% at all levels. Lasts 6 seconds. Level 1 - 250 AoE, 40% miss. Level 2 - 275 AoE, 50% miss. Level 3 - 300 AoE, 60% miss. Level 4 - 325 AoE, 70% miss. Cooldown: 15 seconds. In ImbaMode, greatly increases the AOE. Blink Strike Teleports to a unit and strikes it if it is a foe, dealing bonus damage. Costs 50 mana. Level 1 - deals 30 extra damage. Level 2 - deals 60 extra damage. Level 3 - deals 90 extra damage. Level 4 - deals 120 extra damage. Cooldown: 30/20/10/5 In ImbaMode, the target won't face to the caster for 1/1.5/2/2.5 seconds. Backstab The Stealth Assassin is not afraid to fight dirty, and specializes in attacking his opponents from behind. Level 1 - Deals .25x the Agility of Rikimaru to the target. Level 2 - Deals .5x the Agility of Rikimaru to the target. Level 3 - Deals .75x the Agility of Rikimaru to the target. Level 4 - Deals 1x the Agility of Rikimaru to the target. In ImbaMode, each successful hero-backstab gives you 3/6/9/12 Agility for lasts 20 seconds. Each successful creep-backstab gives you 6/12/18/24 attack damage for lasts 15 seconds. Permanent Invisibility Rikimaru becomes permanently invisible when not attacking. Takes 3/2.25.1.5 seconds to re-cloak. In ImbaMode, when a unit is issuing a targeted order to you, you have a 20%/40%/60% chance to replace the target (Rikimaru) with a random unit around him. Troll Warlord Berserker Rage Jah'rakal goes berserk, using his throwing axes as melee weapons. He gains bonus damage, movement speed, attack speed, hit points, armor, and the Bash ability, but can only attack at melee range. Level 1 - Bash has a 10% chance to deal 20 bonus damage and stun for 0.8 second. Level 2 - Bash has a 10% chance to deal 30 bonus damage and stun for 1.2 seconds. Level 3 - Bash has a 10% chance to deal 40 bonus damage and stun for 1.6 seconds. Level 4 - Bash has a 10% chance to deal 50 bonus damage and stun for 2 seconds and moves faster Dazzling Axes Brandishes the axes very fast, each attack causes the target be blinded, reducing his hit rate. Additionally increases the chance of stun in Berserker Form. Cost: 2% max HP+2% max MP Level 1 - Reduces target's hit rate by 15%, increases the chance of stun by 2% Level 2 - Reduces target's hit rate by 24%, increases the chance of stun by 4% Level 3 - Reduces target's hit rate by 33%, increases the chance of stun by 6% Level 4 - Reduces target's hit rate by 42%, increases the chance of stun by 8% Troll Talent Troll has a talent that grants him faster attack speed and life regeneration. For each 5% HP missing, Troll gains additional attack speed and HP regeneration. Level 1 - Gains 2% attack speed and 2%*Strength HP regeneration per second Level 2 - Gains 4% attack speed and 4%*Strength HP regeneration per second. Level 3 - Gains 6% attack speed and 6%*Strength HP regeneration per second. Level 4 - Gains 8% attack speed and 8%*Strength HP regeneration per second. Rampage Rushes toward to the target, keep attacking him without a break, nothing can stop your footsteps. Your wildness affects nearby friendly units, improving their attack speed and move speed. Gains a 10% chance stun when in Melee Form. Cooldown: 25 Cast range: Global Mana cost: 100 Level 1 - Improves ally's attack speed by 60% and move speed by 10% Level 2 - Improves ally's attack speed by 110% and move speed by 10% Level 3 - Improves ally's attack speed by 160% and move speed by 10%